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Seravy, is this update the exact same as the beta we've just been playing with no extra changes?
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Quote:I haven't tried it yet, but do you get twice the number of summons if you have two items with Pandora's Box? Will it summon monsters over the 9 unit limit?
Not if they are on the same hero, but yes if they are on two heroes. No it can't summon over the 9 limit but it'll wait with the summoning until there is space.
Quote:In the same game I've noticed that on arcanus, merlin has settled a continent with a single city. The continent has then been ignored. As the pesonalities are perfectionist and expansionist, I'm wondering whether the settling algorithm is working properly...
Was the rest of the continent blocked by lairs? Were there enemies who could have killed his settlers or made him go elsewhere?
Quote:Seravy, is this update the exact same as the beta we've just been playing with no extra changes?
The Blur change is new. Not sure but maybe the Disenchant change is as well? The rest were in the last (3rd version of) beta.
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The unit movement when carried by ships default is also new.
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Seravy
Quote:Seravy, is this update the exact same as the beta we've just been playing with no extra changes?
The Blur change is new. Not sure but maybe the Disenchant change is as well? The rest were in the last (3rd version of) beta.
Thanks man, I just wanted to know if I should finish my current game before installing, wasn't sure if you were referring to this version being incompatible with the beta or the last official version or not.
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(August 12th, 2018, 04:06)Bahgtru Wrote: (August 12th, 2018, 01:11)Bahgtru Wrote: Found a reproduceable crash. Propose peace to Tlaloc, and it crashes out of dosbox.
Tlaloc just came back (previous turn) from banishment, in case that matters.
Oh and I'm still in 5.3, wanted to finish the game before the swap. I don't recall any crash fix though.
In the same game I've noticed that on arcanus, merlin has settled a continent with a single city. The continent has then been ignored. As the pesonalities are perfectionist and expansionist, I'm wondering whether the settling algorithm is working properly...
Bug persists in 5.4.
August 13th, 2018, 16:51
(This post was last modified: August 13th, 2018, 17:00 by Seravy.)
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Can I get a save file?
(Please tell me it's a new save file and not the 5.3 file in 5.4. Otherwise since your zero military strength is already saved, fixing the game to never result in that value won't help until you somehow pass the turn to refresh it which you can't do.)
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Just click on the quote arrow to find the file.
It's 5.3, but there's no turn passing involved, you just propose peace to the wizard. Tlaloc just came back from banishment, that's all.
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That's the point. in 5.3 the bug existed to allow your army to get to that state.
In 5.4, your army will never get into that state, but since you played it in 5.3, the 0 sum army exists. If you want to play the game, a turn needs to happen so that the 5.4 fix can be applied to that army.
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Uh, then reinstall 5.3 to check the crash I guess? I don't know the reason of the crash.
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The bug was fixed. However It's not going to help your already broken save file. Use the tweaker to change Tlaloc's Astrologer army strength to a nonzero value or it'll keep dividing by that zero since it's ALREADY IN YOUR SAVE FILE.
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