In 1413, that AI with the sprites in his fortress, finally replaced them with gorgons.
Since I doubt any of the AI have plane shift yet, I don't really want to go to war yet, but with everything cleared, I decided to take my doomstack (without adding any more buffs; so, Jaer and Torin have Endurance; 6 of the slingers have holy armor; 5 of the slingers have holy weapon; and 2 of the slingers have flame blade; edit: and for items, Torin has Sword: +3 defense, haste +5 casting, resist magic, Plate: +7 defense +1 resist invulnerability inner fire, Helm: +4 attack, +1 move, regeneration; Jaer has Wand: +2 move, inner fire, true sight; Amulet: +3 attack, +5 defense, +2 move, +20 casting; Belt: +3 attack +3 defense +2 move +3 resist) and attack Raven's capital to find out what kind of things he would do, mostly for boredom, as I don't expect to actually declare war for years. My plan is not to save after this attack because he has no hope against me so declaring war now will just slow down his research immensely thus negating the purpose of testing plane shift.
He had
1 magician (with flight, endurance, holy armor, heroism, innate missile immunity);
dervish (logistics +2, super helpful for the gorgons, elemental armor, resist elements, spell lock, endurance, holy armor, flight, resist magic, heroism, bless; and a mace +5 attack +1 defense +1 resistance stoning);
sage (elemental armor, resist elements, spell lock, endurance, holy armor, flight, resist magic, heroism, bless; and a wand +3 to hit +1 defend +10 casting armor piercing);
beastmaster (soul link +2, again super helpful for the gorgons, elemental armor, resist elements, spell lock, endurance, holy armor, flight, resist magic, heroism, bless; plate +7 defense true sight, belt +4 attack +1 resist, bow +2 attack +2 defense exorcist)
5 gorgons (2 with land link endurance spell lock flight resist magic bless; 1 with land link bless; 2 with land link endurance spell lock flight resist magic bless resist elements true sight) - also he has survival instinct cast.
On round 1, he cast guardian wind on the dervish and 3 gorgons (which I think is amazing by the way, I didn't expect the guardian wind priority).
However, other than that, I used web to bring people down who were flying, Torin to kill guardian wind gorgons, and slingers to shoot anything that didn't have guardian wind, and even slingers to melee anything while Torin was occupied with the gorgons.
I only 'lost' 1 slinger (an unhurt gorgon caught it, and it was already below half health from random stuff like lightning), but raise dead brought it back.
The only spells I used were prayer, web, 1 raise dead, and a few healings after all the gorgons were under control and I didn't need web anymore.
Things of note: I do like the perfectionist tone here - this many buffs is crazy for the AI, even if they don't happen to matter against my doomstack. Torin is ridiculous; he's an absolute god in melee (with whatever random found items I've given him, I should list those) and literally, I don't think he even took damage, or if he did it was so low that in combat regen was enough to heal it, and he makes the slingers ridiculously powerful even without buffs.
However, this is the first time I've seen guardian wind used properly, so I actually relied on Torin, which I hate doing; I already know heroes are ridiculously overpowered. That being said, when an unhurt gorgon attacked an unhurt slinger, it didn't one shot the slinger, and the slinger took out a gorgon figure. So I probably didn't need to use Torin in melee at all, it just would have required a lot more co-ordination and healing spells for the slingers to take the gorgons out in melee. But with 3 gorgons? hmm.. nah, if I'd bothered to have holy armor and holy weapon and flame blade on all the slingers, they would have killed 3 gorgons even if Torin wasn't present at all. With Torin present but not actually meleeing (which is what I actually use him for normally), the slingers with those buffs would have completely destroyed the 3 gorgons in melee.
I should really add the Necromancer and chaos channels to all my slingers; then I could have just stupidly powerful 'unbuffed' (meaning, no spells to dispel) slingers, with Torin and the Necromancer both boosting them. +7 to hit (so +10 total, so auto hit every time), and +3 to defend, on top of crazy stats? Yes please. Necromancer would need to be awfully high level though, so I doubt that will happen this game.
Since I doubt any of the AI have plane shift yet, I don't really want to go to war yet, but with everything cleared, I decided to take my doomstack (without adding any more buffs; so, Jaer and Torin have Endurance; 6 of the slingers have holy armor; 5 of the slingers have holy weapon; and 2 of the slingers have flame blade; edit: and for items, Torin has Sword: +3 defense, haste +5 casting, resist magic, Plate: +7 defense +1 resist invulnerability inner fire, Helm: +4 attack, +1 move, regeneration; Jaer has Wand: +2 move, inner fire, true sight; Amulet: +3 attack, +5 defense, +2 move, +20 casting; Belt: +3 attack +3 defense +2 move +3 resist) and attack Raven's capital to find out what kind of things he would do, mostly for boredom, as I don't expect to actually declare war for years. My plan is not to save after this attack because he has no hope against me so declaring war now will just slow down his research immensely thus negating the purpose of testing plane shift.
He had
1 magician (with flight, endurance, holy armor, heroism, innate missile immunity);
dervish (logistics +2, super helpful for the gorgons, elemental armor, resist elements, spell lock, endurance, holy armor, flight, resist magic, heroism, bless; and a mace +5 attack +1 defense +1 resistance stoning);
sage (elemental armor, resist elements, spell lock, endurance, holy armor, flight, resist magic, heroism, bless; and a wand +3 to hit +1 defend +10 casting armor piercing);
beastmaster (soul link +2, again super helpful for the gorgons, elemental armor, resist elements, spell lock, endurance, holy armor, flight, resist magic, heroism, bless; plate +7 defense true sight, belt +4 attack +1 resist, bow +2 attack +2 defense exorcist)
5 gorgons (2 with land link endurance spell lock flight resist magic bless; 1 with land link bless; 2 with land link endurance spell lock flight resist magic bless resist elements true sight) - also he has survival instinct cast.
On round 1, he cast guardian wind on the dervish and 3 gorgons (which I think is amazing by the way, I didn't expect the guardian wind priority).
However, other than that, I used web to bring people down who were flying, Torin to kill guardian wind gorgons, and slingers to shoot anything that didn't have guardian wind, and even slingers to melee anything while Torin was occupied with the gorgons.
I only 'lost' 1 slinger (an unhurt gorgon caught it, and it was already below half health from random stuff like lightning), but raise dead brought it back.
The only spells I used were prayer, web, 1 raise dead, and a few healings after all the gorgons were under control and I didn't need web anymore.
Things of note: I do like the perfectionist tone here - this many buffs is crazy for the AI, even if they don't happen to matter against my doomstack. Torin is ridiculous; he's an absolute god in melee (with whatever random found items I've given him, I should list those) and literally, I don't think he even took damage, or if he did it was so low that in combat regen was enough to heal it, and he makes the slingers ridiculously powerful even without buffs.
However, this is the first time I've seen guardian wind used properly, so I actually relied on Torin, which I hate doing; I already know heroes are ridiculously overpowered. That being said, when an unhurt gorgon attacked an unhurt slinger, it didn't one shot the slinger, and the slinger took out a gorgon figure. So I probably didn't need to use Torin in melee at all, it just would have required a lot more co-ordination and healing spells for the slingers to take the gorgons out in melee. But with 3 gorgons? hmm.. nah, if I'd bothered to have holy armor and holy weapon and flame blade on all the slingers, they would have killed 3 gorgons even if Torin wasn't present at all. With Torin present but not actually meleeing (which is what I actually use him for normally), the slingers with those buffs would have completely destroyed the 3 gorgons in melee.
I should really add the Necromancer and chaos channels to all my slingers; then I could have just stupidly powerful 'unbuffed' (meaning, no spells to dispel) slingers, with Torin and the Necromancer both boosting them. +7 to hit (so +10 total, so auto hit every time), and +3 to defend, on top of crazy stats? Yes please. Necromancer would need to be awfully high level though, so I doubt that will happen this game.