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Thanks for the info, Mardoc. I should have realized this, as oasis tiles in FFH can be improved using Spring to become plains oasis tiles. (And with later spells even grassland oasis.)
And yes, the resulting tile yields are very useful.
August 29th, 2018, 14:38
(This post was last modified: August 29th, 2018, 14:40 by RFS-81.)
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Ugh, no new city yet, because I overlooked that the hill is only two tiles away from Magic Science's Lhasa. I tend to overlook the two-tiles diagonal when planning out my cities. I'll build on the sugar then. More fun: The forest I was chopping is now in Coeur's culture. It'll take 7 more turns to finish the library now, so 12 turns for a border pop.
Lighthouse got the fish improved and has a village now, and I'm starting new cottages at Golden Void and Space Love.
Here's my unit upkeep:
I don't understand it...so does this mean I have 27 units in total, get 11 supported for free and pay for 16? And what about the military units counted separately?
Also, I got a nice few of some of Couer's territory. Damn, I waited way too long with building cottages:
Another idea I had was that I could try to pillage Charriu's horses. I don't know if that will achieve anything in the current conflict. I'll need to build some more spears before seriously considering that, though.
August 29th, 2018, 14:48
(This post was last modified: August 31st, 2018, 06:15 by haphazard1.)
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The unit cost is based on the total number of units you have. This is all units, including workers, settlers, spies, missionaries -- everything. You currently get 11 free; this is based mostly on your population and is adjusted for the difficulty level and (I think) map size.The free support can be boosted by some civic options.
You have 27 units total, so 16 are costing money. The handicap is a flat rebate which I think is based on difficulty level and maybe other things (tech era?).
Supply costs are a separate thing and depend on how many units are outside your borders. Moving a big force out of your borders costs money, and represents the expense of keeping an army in the field.
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Thank you for explaining! The supply cost makes sense, I have one scout and one axe exploring outside my borders. What still confuses me is the 2nd item in the pop-up window. I'm paying 0 gold for 16 military units and 3 are supported for free? But military units are already included in the first item.
Anyway, I founded a new city, Black Corridors:
Also, Space Love got its wheat stolen by Coeur's city. Seven turns left for the library, so I whipped for 1 pop. Should have done that earlier. Once the city gets the first level of culture, I should get the wheat back quickly. Next project will be a monument to be on the safe side. Workers at Space Love finish a second cottage, which can be worked next turn. At Black Corridors, they're chopping the 2nd sugar tile.
I've been thinking about the food situation at Golden Void. It's out of whip-anger and could support one more citizen, but the rice and sugar are both loaned out and it's taking a while to grow. I figure that the sugar will probably stay with Utopia more or less permanently. Maybe I should stop whipping Rocky Paths, as it gets enough production on its own. Or else, both Golden Void and Rocky Paths should get a granary.
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(August 30th, 2018, 12:06)RFS-81 Wrote: Thank you for explaining! The supply cost makes sense, I have one scout and one axe exploring outside my borders. What still confuses me is the 2nd item in the pop-up window. I'm paying 0 gold for 16 military units and 3 are supported for free? But military units are already included in the first item.
Ah, that's Civ's confusing way to label the effect that only comes in with the Pacifism civic, which causes military units to cost more to support (and does care about military vs. non-military units).
EitB 25 - Perpentach
Occasional mapmaker
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Thanks, that's indeed confusing.
Played another turn. Mostly just shuffling workers around. I accepted an interesting offer from Coeur: Iron for copper and gold (as in, the luxury resource). I don't know what I'm supposed to do with the copper. I can only guess that he's asking for some kind of strategic cooperation. But the gold is awesome! If he wants iron, he must be planning an attack on Coeur. The defensive units at this time don't need it. The downside is that I can't build any swordsmen for now.
August 31st, 2018, 06:26
(This post was last modified: August 31st, 2018, 06:28 by haphazard1.)
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As Mardoc explained, the second line in the unit support pop up is for Pacifism civic. I don't think it goes active for anything else.
Hmmm, iron + luxury for copper does sound like he wants swords, unless he has somehow gotten enough tech for pikes or crossbows. (I can't think of anything else that needs iron until even later in the tree.) But engineering and machinery are both pretty expensive to reach at this point in the game, so probably swords. I would guess the copper in exchange is just in case you don't have any or lose access to copper, so you would still have metal for spears/axes.
Food shortages can make granaries more valuable, so your cities continue growing at a reasonable rate. Or you can whip less, to keep them at larger sizes. (Or both, if you can spare the hammers.) Once your borders pop you should get the first ring tile back pretty quickly, since it is second ring to Coeur's city.
Edit: Another thought on the iron deal -- did Coeur build the Oracle? If he did and took Metal Casting, then he might have the tech for crossbows by now. Still expensive to get Machinery, but possible.
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The game didn't tell me who built it, unfortunately.
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And he canceled the deal again. Huh. He's still at war with Charriu, but Charriu seems to be retreating:
September 1st, 2018, 06:50
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Hmmm, loooking at that pic maybe his road link to the gold got pillaged? If a civ loses any of the resources in a deal, the trade is automatically cancelled. Or if he had two golds and was trading you a spare, then lost the spare, it could have been cancelled manually.
Hmmm, actually, you can not cancel a deal until 10 turns have passed. So losing the resource would have to be what happened. Although it is possible to pillage your own roads/resources and break a deal that way. But since there is a war going on with units moving about, enemy pillaging seems more likely to be the cause.
On the info screen for wonders, does it show an owner for the Oracle? There should at least be an entry there, indicating that it was built. You have contact with everyone, so I think you will be shown who owns it currently even if you did not get a specific notification at the time it was constructed.
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