October 29th, 2018, 17:15
Posts: 777
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Joined: Apr 2012
(October 29th, 2018, 09:51)Mardoc Wrote: (October 28th, 2018, 21:18)superjm Wrote: I've never participated in a Pitboss so I'm a bit unsure as to how different things would be from a standard PBEM, but my recent EITB games have gotten me back into the groove of Civ so sure, let's try it out It's pretty straightforward. You may be disappointed with the pace, you're not likely to get 3-4 turns a day . There are a few technical details that you'll need guidance on for the first turn and after that you'll be fine.
It's fine, I'm welcome to a game where the turn timer is consistent as opposed to a game where I'm anxiously awaiting the email notification on a crucial turn
(October 29th, 2018, 13:03)Old Harry Wrote: Superjim - there was a pitboss etiquette thread that might help you out: http://www.realmsbeyond.net/forums/showt...+etiquette
Thanks, some helpful tips in there. The don't be a jerk park is pretty self-evident but I've always been a bit unclear on the logistics behind splitting turns for war time and settling races and the like, so hopefully in practice I'll grasp the flow of things naturally.
October 29th, 2018, 17:43
Posts: 23,409
Threads: 132
Joined: Jun 2009
Updated, that is 5 players, slots for 3 more.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 29th, 2018, 18:34
Posts: 4,671
Threads: 36
Joined: Feb 2013
I do not understand privateer changes. Am I correct that it requires ONLY Optics and Paper techwise? Uncontested hidden nationality unit would turn naval situation into a complete mess for a prolonged period of time, is that the intention?
October 30th, 2018, 13:40
Posts: 1,446
Threads: 14
Joined: Sep 2009
I promised myself I'd play the next two games after PB38 but didn't plan on 'em being so close together. Sign me up
October 30th, 2018, 15:13
Posts: 23,409
Threads: 132
Joined: Jun 2009
Updated the list, now have 6 players signed up (sorry superjm, I didn't see your original post, but I've added you now). Thoth, I'll send you a PM, I haven't added you to the sign up list as a solo participant, do you want me to?
Gavagai Wrote:I do not understand privateer changes. Am I correct that it requires ONLY Optics and Paper techwise? Uncontested hidden nationality unit would turn naval situation into a complete mess for a prolonged period of time, is that the intention?
I thought about it, but I came to the conclusion that it doesn't matter. If someone turns up with a privateer and you know who it is due to reading F4, hidden nationality is irrelevant. If you can't know, as it could be one of a number of people, you still take the same steps to defend (which is build privateers of your own). And players will have to show that they control the privateers if they use them to escort caravels and galleons. If anything, I reckon that hidden nationality would perhaps make players more conservative.
All that said, it's not something I think is essential, that makes this system work. I have no problem removing it for the test if the discussion is that is better for this single game.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 30th, 2018, 15:33
(This post was last modified: October 30th, 2018, 15:36 by T-hawk.)
Posts: 6,687
Threads: 131
Joined: Mar 2004
Hidden nationality doesn't literally mean "you can't know who it is." There's a ton of ways to infer that. It really means "can fight without a war declaration." Just mentally (or explicitly in the mod) rename it to something like "Peacetime Combat". (I forget, but you can fight back against it without declaring war too, right?)
October 30th, 2018, 15:57
Posts: 23,409
Threads: 132
Joined: Jun 2009
It's like fighting the barbs. You can attack hidden nationality units with impunity.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 30th, 2018, 20:19
Posts: 4,671
Threads: 36
Joined: Feb 2013
Ok, screw it. Sign me up for this game!
October 30th, 2018, 21:44
(This post was last modified: October 30th, 2018, 21:45 by Mr. Cairo.)
Posts: 2,623
Threads: 31
Joined: Jan 2014
I said I might play this earlier, but I might as well properly sign up to make #8
October 31st, 2018, 02:49
Posts: 23,409
Threads: 132
Joined: Jun 2009
Well, that's 8, I've asked for the sub forum.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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