As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[SPOILERS] Rusten and Hitru laugh off any and all mistakes as bad RNG

^I guess I should make a post as well then to have people guessing.
You forgot to post in Donovan's thread though, unless it's an intentional next level play for confusion. devil

And I didn't know how much I needed this game to start until now. Really itching to play civ again. I'll be very disappointed if it's delayed until next weekend now.
Reply

(October 26th, 2018, 13:58)Rusten Wrote: But do feel free to make some noise every now and then. Nobody puts shallow_thought in a corner.

That made me laugh out loud lol . Well, in that case...

Let's look at your traits. FWIW I feel you've got a pair of traits which are somewhere in the middle of the pack for pure speed. PRO granaries are great, but don't speed you up straight out of the gate in the way that EXP does. I'd say they usually kick in a bit later than IMP, possibly even than AGG, although it depends on how much you prioritise Pottery. I note you don't have any immediate agriculture resources, so Pottery might get delayed a while. The other bonuses from PRO don't apply until you've researched techs that are arguably off an expansion beeline - Archery and Masonry (although you may have plenty of reason to want Masonry with your civ).

I don't play SPI a lot, but that's not because the trait is weak. However, other than saving the 1t of slavery anarchy (which is still a decent early payoff) it doesn't directly offer much before CoL.

Neither trait directly helps with the economy as far as I can see. I guess there may be fun stuff to with caste specialists, allowing you an alternative way to find the beakers to get to Currency. Neither helps in getting the first couple of settlers out (although I may be too locked into the RB standard play of settler before slavery). And neither helps with border pops in the early game.

Stonehenge is an interesting answer to the border pops problem, given your starting tech. The GPro synergises with founding and spreading, a religion; this in turn synergises with SPI, but only I'd suggest that's only really if you get serious about the relevant wonders to get value from temples. However, you arguably obsolete it with CoL - certainly devalue it. It's also more efficient to wait until Masonry, but risky ... Hitru will know all about that.

Pyramids are obviously great, especially for SPI, and you do have all sorts of reasons to want Masonry. GLit is also generally strong; whether an early sailing will fit your game ... who knows? Shwedagon Paya also has some extra value for SPI.

Don't get me wrong, I think you have a strong, fun combination. It's just going to require less straightforward play to make the most of than (to take a non-random example) AGG/IMP Persia. You're going to have make strategic decisions early, and they're going to be strongly influenced by the map and other players choices (IND, other Myst civs).

(October 27th, 2018, 08:12)Rusten Wrote: And I didn't know how much I needed this game to start until now. Really itching to play civ again. I'll be very disappointed if it's delayed until next weekend now.

Looking forward to the start popcorn .
It may have looked easy, but that is because it was done correctly - Brian Moore
Reply

Spot on. And the fact that our choice enables creativity and fluidity is why I'm so stoked to play. I remember from your PB38 thread that you were very disappointed not to get SPI and I can absolutely relate. When you're in the mood for spiritual then nothing else really comes close.

If we can be as thorough about early game micro as I was in PB38 then we should be able to keep up fine even if we're not the fastest out of the gate. I consider PRO an early game trait, but you're right that it's a little slower than the IMPs and EXPs of the world.

Shwedagon Paya (shortened to ShPa from here on) is a good shout. Early access to pacifism is good value. Very important civic which is locked behind a very expensive tech.
Reply

Quote:superdeath - Isabella (SPI, EXP) of Carthage

Mr. Cairo Pericles (CRE, PHI) of Sumeria

Rusten - Saladin (PRO/PHI SPI) of the Celts

Gavagai - Zara (CRE/ORG) of the Dutch

Commodore Gilgamesh (CRE/PRO) of Mali

naufragar - Suryavarman (CRE/EXP) of Babylon

Donovan Zoi - Hannibal (FIN/CHM) of Ottoman

BGN/Xenu - Mao Zedong (EXP/PRO) of Persia

4/7 took creative making SH look all the more reasonable for us. No IND trait either.

No other civs start with mysticism. Still not going religion first, but it'll make it easier to get delayed hinduism/buddhism and lowers the chance of a very early SH play. Could use the holy city bonus to pop borders in a city.
Reply

And we're off! Land looks barren as promised.  alright



The water to the east is a lake (fresh water surrounding it).
Forgot to put resource bubbles on, but don't worry, you've not missed anything. Just desert and plains added.
Reply

That's ... a really good set of opponent choices to try and make good use of SPI/Myst without going full early religion (and probable death).
It may have looked easy, but that is because it was done correctly - Brian Moore
Reply

(October 30th, 2018, 16:44)shallow_thought Wrote: That's ... a really good set of opponent choices to try and make good use of SPI/Myst without going full early religion (and probable death).

Yes, we could not have asked for a much better composition.

Don't think I'll report on every turn starting turn, but today was a milestone. We DO have food. bow




T1 demos:



Similar starts as expected. The difference in MFG and crop should be plains vs grass ivory. Everybody's got 1 or 2 coastal tiles. Someone could be inland on a lake, but most of the starts are coastal.
Reply

Look! Some desert to build Pyramids on!

Oh, wrong game, sorry...
Reply

(November 2nd, 2018, 04:01)Old Harry Wrote: Look! Some desert to build Pyramids on!

Oh, wrong game, sorry...

We can stick it to the man and build SH in the desert and Pyramids on grassland.   shades

T4 map and demos:





Not very many food resources, but at least the ones available are top tier (6 food).
I imagine there is seafood in the fog to the north of Spongeworthy.
Reply

T5 revealed some interesting things. 2 sources of seafood and corn. Next few turns will reveal nothing.






Plan is to send the scout back and eastwards while being careful to stay alive.
Warrior scouts the immediate south which is the most likely spot for the 2nd city. Ideally it would be placed on the river for +2 commerce before the wheel. If a much better spot is found 1 off the river then perhaps the wheel will be bumped up on the list of priorities.
Settling east will still be possible too, but it might be a little dicey without the warrior nearby.
The north can be settled a little later, although I am definitely eyeing the river corn.
Reply



Forum Jump: