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[SPOILERS] naufragar, Charriu, and Zalson's Threepenny Opera

I've started a spreadsheet on the RB PB 41 google doc; Grow Faster and City Yield are mine. I'm with you until the growth the size 2/pigs being done. I tried going rice after pigs: i think the bigger gain will be in later turns, when we have an 8 food surplus. Worker 2 gets done at 72/60 on T24, with the 12 hammers getting divided out to 8 (I think?). Settler is done end of T32 without any chops; if we combine the worker turns into a chop, we can get the settler out on T31. We'll also have a road on the grasshill mine, and a road on the ivory -- and we avoid overchopping into a warrior.
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Thanks, Zalson! I hadn't actually thought anyone would dig through my ramblings. smoke 

For starters, I'm going to upset you and everyone else on Realms Beyond: when I talk about a completion date, I don't use End of Turn; I use the turn the unit becomes available.  dancing  twirl  shakehead  dubious.gif

Your plan with settler EoT 31 and mine on 32 are actually the same arrival time. Sorry for my janky notation. The difference between your chopping and mine is that you double up your workers on a forest to speed the first settler by a turn, while I have mine chopping two different forests which is a turn slower but the overflow can go into the second settler.

When I said mining the hill first versus farming the rice first were equivalent, I really meant it. (If we go worker-warrior-warrior-worker, that is.) Warrior 2 completes and the cap grows EoT 19. The mine finishes any time we press the button during 19 (gah, talking about turn timing is impossible), but we still work the unimproved rice. The rice farm would finish during turn 20, at which point the cap is size three. So, on turn 20, regardless of what plan we go for, the capitol is working pigs, ivory, and one of rice or mine. Each are 5 foodhammer tiles. Then in either plan the worker finishes the other improvement before the settler gets started.

I think the only other difference is the roads we have the workers do while we're waiting for Bronze Working. I don't think we should road the ivory before we're going to improve it. A road there would only improve transit time for workers starting on the capitol, and since our capitol is on a hill by a river, it will always take a full move to get to the capitol before Construction, losing us the benefit of the ivory road. Roading the riverside mine and then one more tile lets us plant the city one turn faster. (I realize we haven't talked dotmaps yet...)

I also realize I'm falling behind in turn reporting! So that's next. Thanks again for doing the due diligence on this. Sorry I haven't been using the spreadsheet. It's a lot harder for me to keep track of stuff on the sheet when I can just make notes in notepad, but I ought to develop good habits.
There is no way to peace. Peace is the way.
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I'm three or four turns behind but there's only been one new scouting development:


Fish is great (1N of scout). Sucks that we'll need Iron Working pretty early.

Here's the more fun development. Here are the demos from turn 12, because I forgot to grab them for turn 13:



Notice everyone has researched one tech and grown no pop. 37 points across the board. Notice, also, how rival best is 8k. This is Pindicore of Mali with Hunting/Mining/Wheel.

This is from the most recent turn, 14:



Monocle  Hmm. That tech increase and rival best power jump from 8k to 14k sure does look like Commodicator just teched archery for Drill 1 strength 4 units. Having bad thoughts, perhaps? And they teched it before bronze working. Color me all kinds of curious...

Siren  Siren  Siren  Siren  Siren  Stonk
There is no way to peace. Peace is the way.
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Guess what I just found out. There are different tech quotes for multiplayer and single player. Last turn, I was the last to play, and as the turn rolled, I heard the dulcet tones of Leonard Nimoy tell me, "You have discovered mining." Blew my mind.

Scout keeps on doing scout things.


There's a panther somewhere to the northeast that we're going to have to face down. We shall be brave. I've sent our first warrior south. Hopefully, between the scout and that warrior, much fog will be busted.

In the wider world, Cairo discovered Hunting (I think...) as did Donovan Zoi. Rusten, Gavagai, and Commodore grew a pop point.
There is no way to peace. Peace is the way.
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Mh, looking at the fog it seems this part is also land's end, but we will see. I don't think you need iron working that fast just for the NW. Right now it looks like there will be 3 cities for you to settle in the N (Cow, Clam and the northern rice) I think the north-western fish can be settled a bit later.
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That sounds good to me. That way we can go Sailing before Iron Working and settle for possible intercontinental trade. I'll scout down to the end of the jungle just in case. We should be able to survive a panther in the jungle... scared

Annoyingly, if the land does end there, we'll have to settle our way through the southern desert.
There is no way to peace. Peace is the way.
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Well, our scout survived the panther.




I saw the panther and intentionally moved to that hill to get the best odds. Glad I did... Looks like I forgot to take a pic after. The scout moved 1NE. Saw more jungle and a dyes. The third on our landmass. I couldn't tell if the land ended. We'll find out soon. I'm not going to heal up the scout. If the land runs out, as we suspect, he can heal up back in our borders during the return trip. It would take too long otherwise. (Now, if another panther spawns, I'll feel mighty foolish.)
There is no way to peace. Peace is the way.
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Well at least we will have resources to trade with other players.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(November 9th, 2018, 00:11)Charriu Wrote: Well at least we will have resources to trade with other players.

Let's hope we find our neighbors friendly. Because we will have lots and lots of dye to trade:



It's turn 20 so everyone got their land points. Demos must wait until I figure all that out.

I almost hoped that with that North to ourselves we could run lighter on military, but I suspect this map is going to be boat-from-the-fog hell.
There is no way to peace. Peace is the way.
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Is it just me or does your island look kinda like a pistol? The map is telling you to shoot whoever is to the south hammer
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