We have 2 warriors, and one of them has found Compin's injured scout. ( his must have survived the wolf ) we will be growing EOT, and have another warrior at the end of the following turn.. My rough plan is, BW comes in, chop settler, rush to copper if possible, slave archer. If copper plant is not possible, possibly wait for sailing and sail away and start settling and islands in the area, while keeping a nice garrison at the cap.
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"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Thinking, if we can, going to try and settle on copper, ive got a warrior with 13/15 done, going to whip that SoB as soon as copper is hooked. Between that and archery finishing, i like our chances of not insta-dieing. Although .... 1. If we survive we arnt going to be in the running at all and im sure this will be a very fun match between us and compin. 2. IF somehow they arent teching skirms to attack us, we can send our archer/axe to go screw with their micro and maybe bring them down to our level. There is a gold/pigs city i want to settle as soon as possible to the west, and im hoping that we can build some sort of island empire.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
I'm not good at C&D but I would assume that the bump in power is a skirmisher.
I did some sims yesterday about skirms vs. archers in cities. It is dicey but roughly 2 skirms can take out 1 archer with 65% defense. To be safe we need a few archers. The more I think about it, the less I like archery for us. It does very little against choke and we are vulnerable to that. I see it as panic solution to not die.
About long term prospects. You need to decide if the goal is to win or to survive. That decides how risky we are going to play it. The safest option is to stack defenders in our capitol. Building a settler and planting another city is very risky if a rush is coming. It might mean our downfall. On the other hand, it is the only way we are going to be competitive with the others.
Are we safe long term if we evacuate the land? No, because Compin will get too much land and runaway. I think we should try to get as many land cities as we can defend. However, I think we need to scout for approaching compin units before getting a settler.
(November 10th, 2018, 05:52)chumchu Wrote: I'm not good at C&D but I would assume that the bump in power is a skirmisher.
I did some sims yesterday about skirms vs. archers in cities. It is dicey but roughly 2 skirms can take out 1 archer with 65% defense. To be safe we need a few archers. The more I think about it, the less I like archery for us. It does very little against choke and we are vulnerable to that. I see it as panic solution to not die.
About long term prospects. You need to decide if the goal is to win or to survive. That decides how risky we are going to play it. The safest option is to stack defenders in our capitol. Building a settler and planting another city is very risky if a rush is coming. It might mean our downfall. On the other hand, it is the only way we are going to be competitive with the others.
Are we safe long term if we evacuate the land? No, because Compin will get too much land and runaway. I think we should try to get as many land cities as we can defend. However, I think we need to scout for approaching compin units before getting a settler.
Well ive scouted out and nothing is within 6 turns or so of hitting the cap, but that doesnt mean it isnt coming. I have a settler in the works right now, and plan on planting on the copper and getting an axe or two out to keep in the game. It throws a wrench into the "perfect" 2nd city, but it keeps us in the game. I put the tech towards sailing as i feel we still arnt going to get anywhere on land ( not going to give up any land, but we will be better on the sea ) Ill hold archery in the back of my mind though as a hurt them as much as possible, rather than attempt to win kind of strategy.
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Unless you have a better idea of where to plant? Id love to plant 2north of the copper, but that would be a minimum 13turn delay on copper, and the axes we need to push skirms away.. What do you think?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
we are 2nd in power. Im fairly prepared vs 1 skirm. but a determined 2 skirms straight for the cap might be a pita.
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Graphs-
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"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Maybe I read the graph wrong. Compared to our graph it seems like they might have got BW. We want to get one unit onto that hill
Ugh on the copper placement. The good things to say about it is that we can hook it with sailing and that it was not on hill towards Compin. Sailing before wheel could work for that reason but I would tech wheel instead for movement of units and. For sailing to work we need it in our borders.
We also want a hill plant for defensive reasons. The plains hill between wheat and copper fills our purposes and is a decent second city with the extra hammer from plains hill and two resources. I would aim for that but plant on copper in a panic situation.
The plains hill you talk about is a much better city longterm but also a big risk. Can we wait that long for copper? I don't think so. If we were creative I could see the case for it. As it is now we have 2 warriors guarding 2 cities. We would need archery then.
Sometimes i really hate this game. Commodore, i dont hate you as a person, but i hate the memories of gamespy lobbies that you are bringing back. Doesnt help that i KNEW you were sending something to choke me, and i ended up stepping out of a forest to try and get a better view of when it would arrive.. gah. Can only hope for what.. 10% odds if that? If that warrior wins on the defense, i will never NEVER say a bad thing about rng again on this site. Also, from the counting of his moves, i swapped to archery and microed for a 4turn archery vs 5 turn so we can whip an archer. Saving the settler i think when it pops next turn for an escort.. God, damn it.. literally 1-2 turns too fast for me to get settled and be safe from harm.
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The issue i have, is that i could make it to the copper, Settle, and whip and axe. However, on his turn, he could kill the 1 garrison warrior probably easily and burn the city.. So now its looking like Archer-archer escort to the copper? and if he sits on copper, we tech sailing and sail away? Just plain god damnit, I was looking forward to this game out of all the games that im in right now, THIS was the game i was most interested in and now its basically on the " well i can either play for next to last place, or try and be the prickliest sob possible to punish this rush " I really dont want to give Commodore all this land, and i dont want to blame mapmakers for what id call an overlooked problem. Nor do i want to suggest any kind of say, "50 turn nap between all players at the start of every pitboss" although that Would be nice. All i can really hope, is that someone eats him and doesnt allow him to win this game.
PS: Sorry for the rant, ill just have to try to have fun in the other 50 pitbosses im in
PPS: maybe this is slight karma for my past deeds? Sigh.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
It as we feared =(. Is that 2 skirms? Then we are pretty screwed on ever getting copper.
If we had a 2 warrior garrison vs. 1 skirm we could maybe take our chances on the flatland copper city. If we just want to protect our cities we can do it with mass warrior/archers
Regardless, switch to archery now.
Do we have time to settle the wooded plains hill by the mountain and get an archer into it? If we cant get copper now that might work as a defensive position with large potential for later.
This is a justified position for a rant, I do not see any good way out of this. Since we are this close and our copper is not in the capital there is little we could have done differently.
(November 13th, 2018, 11:58)chumchu Wrote: It as we feared =(. Is that 2 skirms? Then we are pretty screwed on ever getting copper.
If we had a 2 warrior garrison vs. 1 skirm we could maybe take our chances on the flatland copper city. If we just want to protect our cities we can do it with mass warrior/archers
Regardless, switch to archery now.
Do we have time to settle the wooded plains hill by the mountain and get an archer into it? If we cant get copper now that might work as a defensive position with large potential for later.
This is a justified position for a rant, I do not see any good way out of this. Since we are this close and our copper is not in the capital there is little we could have done differently.
1 warrior, 1 skirm. I was about midway on researching sailing, and i swapped to archery. As soon as we finish archery we go Sailing and hit the sea. With sufficient archer support, we could even settle some mainland cities.. I am determined to at least outlive Commodore.
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If he moves the scout wrong, and onto flat ground i will kill it. Otherwise i fear he is going to move the scout nw-nw and then the next turn onto our pigs. Is Commodore trying to create a rivalry? or maybe he figured he was boxed in with spi/exp carthage and wanted to use his advantage of pro-skirms while he could? I can only guess on his motives, but i would sure hope there is more map than this duel-sized island? Either way, unless he gets godly luck he will not kill us.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
I think he reasons like this: since we are close and boxed in by him we will have to expand through him at some point. Any weakening of us is good for him. He has an advantage right now, why not use it.