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Carthage doesn't show up as having any Marble available on the trade screen, but it doesn't look like they've given it to anyone else either. Perhaps they haven't built a quarry yet?
If Babylon has their own Marble for The Great Library, should we approach Carthage to see if we can use theirs? They're already connected to our trade network, but on the other hand I don't think we're all that close to them diplomatically.
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Turn 94 completed.
Moved the units at Ruby to fogbust/cover incoming barbs, sent Ronnie back to Paint It Brown to heal, and L'Wren started a road on her mine. Marianne moved into the jungle, and Bianca roaded at Blake. Marsh should move onto the grass hill next turn to start her chop at Ruby.
Decided to leave Uberfish on the worker: we're lacking improved tiles and there's a full 10t of whip anger to wear off so traing a worker for 5 is fine by me.
Looks like we'll be researching Lit for PAL, but we'll need some gold to get it done fast (3 turns). I think we'll be done teching after Lit, but I'll try to get confirmation from PAT that this is so because we need to decide between Markets & Courthouses (in the short-term only Sticky Fingers has this choice).
India sent us a reply about the aborted Aesthetics-Calendar deal, and England spammed some emails about tech rates of non-PAT civs. Will post some of these up later.
Our trade routes got re-jigged for some reason, and most of ours are now with England, but no access to Babylon for trade just yet.
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Here's the email from India:
Quote:Emperor,
We are disappointed but not surprised. It is unfortunate that we have arrived at such differing understanding of the original agreement. We do not fault your empire since we don't know what you were told when you were "recruited" into CAN. You are acting in your best interests and must do what you feel is best.
I'm not sure how we are being painted over on the other side. I know some folks seem to think of us as opportunistic tech-grabbers who neglected building our own infrastructure to just land grab Sumeria, and now are trying to make up agreements to get as much tech as we can. We truly believed what we said before that we were told we would research Aesthetics in exchange for Construction, Calendar, Currency, etc.
But like we said in the public player thread, it's probably in nobody's best interests to get into all that. It's highly unlikely to be beneficial and would likely devolve along PAT / non-PAT lines, so why waste everyone's time.
In any case, as these games have proven time and time again, these mega-alliances are pretty much inherently unstable so it may not be long before the winds shift again and we find ourselves on the same side again
Until then.....PARTY ON!!!
DJ Civ
Looking at the style, I'd say that sooooo wrote this and not rego. I note they made no mention of getting Maths for war with Sumeria, so they are still being 'economical with the actualité', though much more subtley than before.
I'll send them a polite note about 'moving on, look to the future' or somesuch.
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Email from England to PAT with some interesting info:
Quote:Intel dump:
+gpt were direct from F4 (Resources); -gpt were by comparing last turn's values.
Portugal, 118g, costs: -31gpt. Turns of 100% research left: almost 4t. My best guess would be they're going for Currency. They have Construction, they have Monarchy.
Inca, 74g, making +20gpt.
India, 36g. Down -33gpt from last turn. With 6 cities that spread out, there's no way that's their actual costs. So, they're probably running 80% on the slider or something like that. Hopefully they'll finish Aesthetics next turn???
Byzantium: 131g, making +36gpt. Unknown costs, but presumably that's 3-4t of full research, and they're probably near 50% on the slider (maybe even higher).
Rome 155g, -19gpt. Turns of 100% research left: about 8t. What are they teching? Who knows. Monarchy? That lets them, Inca and Aztec all get their hands on it; there are other possibilities, like Math.
HRE: 113g, +34gpt.
Ottomans: 13g, -42gpt. Turns of 100% research: Uh...none. That's odd...unless they're really almost done with a tech and are going to finish it around break-even. They did NOT finish a tech this turn.
Aztec, 340g, +18gpt.
They have 980g to our 986g, but we're actually burning through our reserves (post-Bureau, 4 researchers should be much more sustainable: give London ~5-7t of Bureau, and we'll be getting an extra 30gpt out of it). At current consumption rates (-75gpt), we have about 13t of reserves, but that will go up significantly when Bureau comes in. They are essentially at break-even (-16gpt) with 4 researchers, but they can't distribute gold properly yet.
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Quote:L'Wren started a road on her mine
Do we need a road on that mine? I was thinking she would move to the plains hill to start a mine there.
And I would have had Marsha chop the forest 1N of Ruby Tuesday, which she could have reached this turn. When Chrissie finishes her chop she would be able to move onto the grass hill.
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Whipping is better than working a plains hill (wonders excepted) so that's why I didn't move L'Wren to the plains hill, and roading now saves a worker turn (much) later on. I don't see us building any wonders in Uberfish for some considerable time.
On reflection, I think you're right about Marsha because an extra turn's wait before starting to chop is not worth the extra hammer from working the forest.
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Sticky Fingers is about to grow to size 6, which will make it unhappy. Even if it didn't go unhappy, we don't have any improved tiles for the 6th citizen to work. I would suggest we double whip the Mint there. It will raise the happy cap by 1 with Silver, and 1 more when we get our Gems hooked up. It will also mean that Jerry's chop will be multiplied by the Mint's bonus.
If we do whip the Mint however, I'm not sure what we should build next in Sticky Fingers. A Market or Courthouse might be next, but we won't be finishing those without a whip, and the unhappiness wouldn't expire until turn 110. So perhaps we should put the chop into a Worker or a Settler, and then finish it normally.
What do you think?
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I had a look then remembered that because we get double hammers towards the Mint, the plains forest tiles yield becomes 1/4/0, so I re-assigned our citizens away from their farms, which should help us complete the Mint before/as we grow to size 6.
Moved Black down to Paint It Brown, promoted to Sentry and spied a barb warrior which I hope we can attack next turn to bring Black to 8XP.
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T96: We finished Aesthetics and started Literature. It will be done in 3 turns, but we need an additional 20 gold (or so).
Jerry finished chop at Sticky Fingers. Switched to working one of the FP farms and the remaining plains forest. This will finish the Forge this turn, as well as growing to size 6.
The barb Axe east of Paint it Brown moved onto the forest, so Black retreated NW. Hopefully he'll move in the open where Black can kill him next turn.
Carla can finish the chop at Sirian next turn if we let her. However, I am thinking we may want to hold off on finishing the chop. We expect to get Civil Service on turn 99 or turn 100. If we hold off on finishing the chop until we switch to Bureaucracy, it will be worth more. And we can use those hammers to build... a wonder!
England sent an IM saying they think the Ottomans are going for the Pyramids and asking if we would be able to get them for denial purposes. I'm not sure they'd be that useful for us, but it would be great to disrupt the other team's strategy. Plus, it gives us a good excuse to ask the rest of PAT to let us build the Mausoleum- we're building the Pyramids for the good of the team without getting much direct benefit out of it, so afterwards they have to let us build the MoM. Of course building the Pyramids first risks the other team building the MoM.
What do you think of this idea? Is it worth going after the pyramids and/or the MoM? If you don't think it's worth going after the Pyramids, can you email Carthage and see if they'd be willing to lend us their marble?
I've left most of the units unmoved. We need to decide what L'Wren should do. If we're going to go after wonders in Sirian, she should probably move SW and finish the road, then head towards Sirian's hills to help Carla build a couple of mines.
How soon do you think we should start thinking about founding another city? Sticky Finger's whip unhappiness will expire on turn 100, so it might make sense to triple-whip a Settler there.
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Agreement on 43 EPs with Azteca
Quote:On 23 April 2010 14:53, Azteca wrote:
Emperor Capac,
That shouldn't be a problem.
Ruff
On Fri, Apr 23, 2010 at 7:05 AM, Capac Mali wrote:
Dear Emperor Rapoleon,
We are now spending EPs on each other. Mali would be happy to limit this spending to the 'magic' 43EPs for mutual demographic visibility. Would you be amenable to such a proposal?
Kind Regards
Emperor Capac
I do note that Ruff is giving himself some wriggle room here
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