November 20th, 2018, 10:05
Posts: 5,455
Threads: 18
Joined: Jul 2011
T40
Because of course.
Overview for your dotmapping purposes.
A couple of settling options, depending on how we want to proceed (Oracle? x dotmap; Just grow? Y dotmap)
I waffled on whether to start the granary in Aaron Murray or whether to go on to a settler. In the end I decided to put the +7f into the granary rather than into the settler. I may revisit this next turn but we'll be closer to having food in the box. We have enough improved tiles for all cities right now, which leans heavily in the direction of wanting another settler, and we have cottages being laid fast and furious, so I don't think I want to whip very much. But PRO granaries and, for these cities, we have decent food surplus. We just can't grow hard everywhere at the same time and the capital needs food after its granary to grow to level 5. Which leads me to not want to whip AM because it's going to be giving the sheep and pigs away to the capital. I think probably next turn I swap to settler in AM and the chop goes into the settler rather than the granary. We can 1-pop the granary any time we want to.
I left tech on Mysticism. We need sailing so Todd Gurley can have a lighthouse but it does have 4 usable land tiles if it steals the capital's pigs. Mysticism lets us whip a monument (ugh) and we open the path to a religion, which is a better way to pop borders. I need an estimate on how long it will take us to unlock the Oracle and try to compare that to the straight benefit of Sailing and building an island overseas. We need more map info so the cap will go back to a workboat after the granary.
This is the time for input because we have to make a decision on tech path.