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RBP3 [SPOILERS] Team Nice Shot - Pacal of Carthage

Looking at the chat with Krill. Some thoughts as I go along (and some random thoughts from in game too):

We had discussed with England researching Music. I guess you missed it (understandable, those chats are long).

Otto's appear to be top GNP at 129: that's pretty scary.

Krill has 196 hammers in Dumn something arather. Looks to be AP by the chat.
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We'd have to stop working the gold at LW, as it wouldn't have the food otherwise. We could put a grass farm and grow up to another one without giving up a tile though.
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Shoot the Moon Wrote:Looking at the chat with Krill. Some thoughts as I go along (and some random thoughts from in game too):

We had discussed with England researching Music. I guess you missed it (understandable, those chats are long).

Otto's appear to be top GNP at 129: that's pretty scary.

Krill has 196 hammers in Dumn something arather. Looks to be AP by the chat.

I did miss the Music part. But I like the flexibility that the GA gives us. I'd lean right now towards the idea of a northern city with a culture bomb but he could just as well be saved for a golden age.

And I'm happy that we have Otto's research coming soon... it should help us get an idea what their real economic strength is like. Speaking of Otto... why do they still have OB with us? They're letting us wander through their territory... their capital... the works. Not that I'm complaining...
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I have a draft saved that I'd like you to look over (partly for tone, and partly substance wise so I don't look like a fool).
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Shoot the Moon Wrote:I have a draft saved that I'd like you to look over (partly for tone, and partly substance wise so I don't look like a fool).

Sounds good in both respects. I think you're right about the GM ---> guilds plan.
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Sent
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From Portugal, April 10th...

Quote:Hi guys,

I don't like to ask for techs seeing as how we haven't been doing much researching ourselves, but we kind of desperately need construction over here with roman axes and spears in our territory pillaging our lands. Funnily enough if we got it this turn we could completely surprise them with our new fancy bridges. You guys also appear to now be the tech researching monsters, originally our plan was to keep saving money and then gift it to Babylon when currency came in (due t92) but if you guys have a better tech rate or would prefer to be the researcher we can gift to you guys instead. Depending on what gets pillaged we should have around 350-400 gold saved by t92.

Mukha & Dantski
Cath Bruig Empire (Portugal)

Do you think we should send a note requesting that 400 gold? :neenernee
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Yes, although they only currently have 118.
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Do you have any priority actions in mind for our new worker at LW?
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I was thinking we should farm one of the grassland. That would allow us to then switch off the scientist quickly and then grow back to a size where we can work two scientists sustainably.
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