T108 pictures:
First Maelstorming alll the units. Cairo had separated his Morois to avoid getting collateral from fireballs. With Maelstorm and some combat promotions for spell damage I was able to damage over 25 units at once. Many of them got injuried over 25%.
After that fireballs went in. I didn't bother to take out city defenses as my elementals had very good odds (around 50% even attacking) so I figured I might even kill some with fireballs. Turns out I only killed one.
Then summons for cleanup. I also had to use some warriors. I avoided using PoWs because I knew Cairo would attack back especially if I were to fail with my slow spell. I kept one C2 ice mage free just for that.
End of turn stack. I was able to slow almost all units next to the city (only showing one stack but there were about 16 units next to city and 13 of them were slowed IIRC).
But turns out Cairo managed to attack out with a lot more units than I had expected.
Maybe by luck most of the troops lost slow (it's possible) or then you can use Burning Blood promotion while slowed to gain 1-movement (I think that is the case but not sure). So I lost my one of my weakest PoWs in his first defending (still C3 defending on hill... I don't know what the odds were but with injuried Morois they can't have been great, he had one C3 Moroi though, maybe he used that one?). Then I also lost one of my best mages with C4+ Ice II. I can't complain about Riuros; that guy beat 5 Morois and survived with 3 hp .
After that it was all pretty easy to eliminate Cairo as all the units were pretty much gone. This was pretty much his last chance to hurt me and he did indeed manage to kill something useful.
Things are getting interesting close to Bob. He is settling the mana site which I want as well.
There are two mud golems nearby to road the tile under the stack and also the tile where the lone warrior is (1W of the mana). Remember that golems can 1t roads. So Bob can settle 1W of the mana next turn if I don't do anything. And that prevents me settling the perfect spot. So I figured I could use my two fire II mages to kill that warrior and mud golem.
My first fireball had 65% chance to kill the warrior. Had I killed it, it would've been easy to cleanup the mud golem away. Now he can still road it and settle the city. Though if he does I will just hit the city with fireballs so not sure what Bob will do. He could also hit my stack (but only with warriors). I don't think he'll be that stupid though. I chose fireballs here because WGs are really weak against fire damage (-50%). I have about 5 mages around here and more to come. In the south where most of my stack is I have about 10 mages. I will probably move those west just to attack superjm as soon as I can. His power is very low still.
First Maelstorming alll the units. Cairo had separated his Morois to avoid getting collateral from fireballs. With Maelstorm and some combat promotions for spell damage I was able to damage over 25 units at once. Many of them got injuried over 25%.
After that fireballs went in. I didn't bother to take out city defenses as my elementals had very good odds (around 50% even attacking) so I figured I might even kill some with fireballs. Turns out I only killed one.
Then summons for cleanup. I also had to use some warriors. I avoided using PoWs because I knew Cairo would attack back especially if I were to fail with my slow spell. I kept one C2 ice mage free just for that.
End of turn stack. I was able to slow almost all units next to the city (only showing one stack but there were about 16 units next to city and 13 of them were slowed IIRC).
But turns out Cairo managed to attack out with a lot more units than I had expected.
Maybe by luck most of the troops lost slow (it's possible) or then you can use Burning Blood promotion while slowed to gain 1-movement (I think that is the case but not sure). So I lost my one of my weakest PoWs in his first defending (still C3 defending on hill... I don't know what the odds were but with injuried Morois they can't have been great, he had one C3 Moroi though, maybe he used that one?). Then I also lost one of my best mages with C4+ Ice II. I can't complain about Riuros; that guy beat 5 Morois and survived with 3 hp .
After that it was all pretty easy to eliminate Cairo as all the units were pretty much gone. This was pretty much his last chance to hurt me and he did indeed manage to kill something useful.
Things are getting interesting close to Bob. He is settling the mana site which I want as well.
There are two mud golems nearby to road the tile under the stack and also the tile where the lone warrior is (1W of the mana). Remember that golems can 1t roads. So Bob can settle 1W of the mana next turn if I don't do anything. And that prevents me settling the perfect spot. So I figured I could use my two fire II mages to kill that warrior and mud golem.
My first fireball had 65% chance to kill the warrior. Had I killed it, it would've been easy to cleanup the mud golem away. Now he can still road it and settle the city. Though if he does I will just hit the city with fireballs so not sure what Bob will do. He could also hit my stack (but only with warriors). I don't think he'll be that stupid though. I chose fireballs here because WGs are really weak against fire damage (-50%). I have about 5 mages around here and more to come. In the south where most of my stack is I have about 10 mages. I will probably move those west just to attack superjm as soon as I can. His power is very low still.