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[SPOILERS] Magic Science and Mr. Cairo in Pitboss 40

Turn 192 to 193 – 1320 to 1330 AD
Just as expected, I lost the Battle of Almaty this turn, so the Incan League has been completely driven off of the mainland. At least it wasn’t a complete massacre like the Battle of Cuzco, but it was still veteran praetorians attacking a city half-full of ancient trash units, so it wasn’t a great battle for me by any means. That said, my war elephant and catapult stack survived intact, so the aftermath was fun. Elkad offered me a peace treaty immediately, which I accepted, and then I was able to do this:
   
PILLAGE AND BURN! Nevermind that those were my tiles less than five turns ago, PILLAGE AND BURN! Thanks to the peace treaties, there are no significant forces in the area that are mechanically allowed to attack mine, so I could disperse and pillage at my leisure with no mind for defense. I made 219 gold this turn! Sadly, I doubt that I will make much more, since both Elkad and shallow_ru will surely decide to join in the pillaging too once they see what I am up to, and they have a lot of two-movers still around to do it fast. I would like more, of course, but the 219 extra gold is plenty to last the islands a few more turns while they build courthouses and harbors and grow onto coastal tiles. Then I can think about starting on another technology after having research shut off for twenty turns now.

   
Here is an overview of what is left of my civilization: seven cities scattered around on islands at the top of the world. They aren’t much, but I’m happy to have them. Riga became the island capital after Almaty fell, but I’m not sure why. It has less culture than Quebec City and Scythian, and it had less population than Quebec City before I triple-whipped it for a courthouse this turn (I was waiting to see if it actually did become the capital before whipping a courthouse there). Is there another factor that goes into determining where the capital relocates too? Or is the process partly random? Whatever the reason, Riga is an acceptable spot for the capital to move too. It is a little disappointing considering that it was poised to finish a courthouse in three or four turns, but I had only put a few hammers in so far, so there isn’t much waste, and it is near the geographic center of the islands, so maintenance costs are not too bad.

   
I have found it interesting recently to think about how the game has gone for me in comparison to how events have played out for Charson.

I would say that many turns ago, maybe 50 or 60 turns ago now, our civilizations held fairly similar positions to one another. Mine was a little weaker because I had lost Geneva in the One Turn’s War while Charson had not yet suffered a disaster of similar magnitude, but in general, we both held roughly similar positions in terms of technology, Crop Yield, etc. Then we went down different paths, which is how we have ended up in our respective very different situations today.

I committed to Astronomy, ignoring standard medieval military and economic technologies in favor of the hope of island colonies. I also entirely ignored workshops in favor of cottages for tech power, and I didn’t fire another Golden Age because I needed my scientist to bulb Astronomy. Meanwhile, Charson apparently took the more typical route, obtaining Civil Service and probably some other technologies that I haven’t been able to keep track of, building workshops all over, and entering another Golden Age. For a while, these different strategies did not produce too much obvious difference between us, but when you look at how we fared in the dogpiles against us, the differences become clear.

When Charson was attacked, he performed impressively when you take into consideration the fact that he was facing the combined might of three stronger civilizations. After being reduced to a mere three cities, only two of them mainland, he counterattacked, rebounding to five cities, burning one of Elkad’s, and securing peace with all of his attackers. The Interdimensional Rift remained in semi-intact shape after the first round of invasion. For my part, you can read the past few reports to see the chronicle of my easy defeat when I was attacked. I never made a successful counterattack or won a defensive battle. This is despite having twenty more turns to prepare than Charson did.

However, successful execution of the Astronomy plan has granted me a second lease on life in the form of my island colonies. Meanwhile, the second round of attack is probably going to push Charson off the mainland for good in the next ten turns or so. If Superdeath doesn’t finish off Liquid Flame, then I’m sure Elkad or shallow_ru will. Then, there is only the one-tile island city of Magissa to retreat to. Therefore, despite the fact that Charson’s route produced a far more impressive defense of the mainland than my Astronomy plan did, I think that the Astronomy plan turned out to be the right one to take.

(Side note: there is a decent chance that I would be cursing my Astronomy plan from exile in Quebec City right now if Elkad had attacked me on Turn 160 instead of Charson. Maybe I could have raced to Astronomy in time to start colonization before being pushed into the sea, but it would have been close. The Astronomy plan was by no means guaranteed to turn out to be the better way)

   
Of course, the island colonies aren’t going to be a safe haven immune to attack forever, just for now. My fellow Northern Ocean inhabitants can research Astronomy too and chase me down, and Moncacht-Ape’s sighting of a Traumhaft caravel makes me afraid that such an eventuality may not be as far off as I want. I hope that Elkad simply researched Optics because he wanted a better ship to secure his coastline against my raiders in the event that I didn’t make peace, or in the event that I come back after peace, but there is also a decent chance that he is pursuing Astronomy to take over my colonies. Luckily, I at least don’t need to live in uncertain fear, since I can use the pillage gold to fund espionage so I can see his research again. Report good news, spies, I want to keep playing in my sandbox.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

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(December 11th, 2018, 04:14)Magic Science Wrote: Report good news, spies, I want to keep playing in my sandbox icebox.

FIFY.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(December 15th, 2018, 01:36)Lewwyn Wrote:
(December 11th, 2018, 04:14)Magic Science Wrote: Report good news, spies, I want to keep playing in my sandbox icebox.

FIFY.

Fine, fine, you have a point, but it's more of an ice cream box if you ask me. There's something sweet on every tile!
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Turns 194-8
   
Research visibility on Elkad was achieved on Turn 194, and the news is good: he is not researching Astronomy! With the fear of an imminent threat to the islands removed, I can continue building courthouses, harbors, lighthouses, and all of that fun stuff, at least for a little while longer. I am sure that either Elkad or Superdeath will want the islands someday. When that time comes and I see that they are researching Astronomy, I will abandon my economic fun and build stacks of longbowmen to inconvenience them instead.  I might start building longbows even before I see Astronomy in the technology pipeline, since I’m not sure that all of the economic multiplier buildings are worth spending production on, and my cities need something to construct after they finish their core infrastructure that I know I want (terrace, forge, courthouse, harbor, lighthouse). Also, Elkad and Superdeath have strong enough research rates now that I probably would not have very many turns to do my buildup between seeing Astronomy on the scoreboard and their completion of the technology.

The other thing to note in this screenshot is Elkad’s renewed naval activity. Workboats are coming forth from the cities again to repair the pillaged seafood resources, there is a galley back in the ocean, and the Traumhaft caravel that I mentioned earlier has started a voyage of exploration. I don’t think that it will show Elkad very much that he could not already deduce from other sources, but it still makes me sad to lose the absolute naval dominance I had for the last twenty-five turns. It was fun while it lasted. Still, my fleet remains better, and I plan to have one of my promotable galleons trail his exploring unit to kill it if it causes any problems.

   
Bonus screenshot! When Riga finished its harbor, I was surprised and amused to discover that the unknowable void of darkness to the north is considered an ocean, and also that the inhabitants of Riga thought it was the best place to build their harbor.

   
Just as I thought, Elkad and shallow_ru decided to destroy their own improvements instead of letting me do so. I pillaged only one tile after the initial turn of pillaging. Although, looking at the map now, I realize that some of the improvements they destroyed did not belong to them. In truth, they were Superdeath’s as soon as Almaty and New Hong Kong fell, but for some reason it took a few turns for his culture to register over them, which gave me my pillaging opportunity in no-man’s land.

On that note, it is interesting how terribly culturally crushed Tench and Almaty are now. Almaty will likely starve once its revolt ends, which makes me feel better about allowing Elkad to capture a city with such high population, and it is completely isolated within Superdeath’s territory. I wonder how Elkad would react if Superdeath cancelled open borders before he can claim the column of tiles one east of the city as a connection? Tench at least has one tile connecting it to the rest of its civilization, but it’s still indefensible. Two of my best cities have been transformed into two bad cities now that they are in the hands of the enemy. smile

   
The two Great Generals and one Great Merchant that I evacuated from the mainland were sent to Quebec City because it was close and I wanted my galleons back to assist in the evacuation of other units as soon as possible, but now my galleons are almost free to shuttle the Great People around again. Where should they go and what should they do?

The Great Generals will settle in cities, one in Scythian and the other in Uzbek. They are the strongest two cities I have left in regards to production. I think that they will be able to produce enough units in the time I have left that settling the generals in them will give more XP in total than spending the generals on a stack would. Their XP from settling comes at a good break point too. Protective + 3XP (from the barracks) + 2XP (from the general) = City Garrison I + 5XP (exactly enough for City Garrison II and III).

The Great Merchant will probably be used for a trade mission in the future, but for now I am sending him to the capital to wait. I don’t need the trade gold quite yet, so I might as well what to see if The Flash grows another population point or two, raising the value of a trade mission there.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

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Turn 199 and TURN 200!
“Hmm, Civstats shows that Charson lost score while was shallow_ru was logged in, I guess that the Orphans pulled off a crazy knight blitz attack or something and took Liquid Flame on the turn they declared war. Poor guy. alright At least he can live on as a spectator in Magissa…
   
…but wait a second, what just happened? Charson still owns Liquid Flame? But he lost score when someone else was logged in! This must mean…
   
…THE ORPHANS CAPTURED MAGISSA! ipecac

The text in quotes is an attempt to illustrate my thought process as I looked at Civstats and then logged in to look at the game itself. In case you couldn’t tell, shallow_ru captured Magissa, and I was very surprised. For a while now, I have been working under the assumption that the one-tile island cities are practically invincible. Despite what happened, I still think that belief is correct. The low war weariness of the Orphans indicates that they did not fight very many battles, which leads me to the conclusion that they were only able to take the city because Charson left it with a carelessly low number of defenders. The greatest fortified position in the world won’t save you if you don’t have the units to defend it. Maybe I shouldn’t leave the defense of Quebec City to only four archers. lol

For Charriu and Zalson, this event spells death. They can’t hope to hold Liquid Flame for much longer, and now they have nowhere else left to retreat to, so that’s it for them. Of course, last time I predicted something like this the civilization I was talking about lasted for more than fifty turns as a city-state, but I think that it will be different this time. This time, the attackers already have many collateral units built, and there isn’t any open space left for them to focus on peacefully building settlers to claim instead.

   
Elkad has been building a sizeable fleet of caravels in Nobiskrug, probably to deter me from launching another campaign of piracy when our peace treaty runs out on Turn 202. As far as deterrents go, I find it to be fairly effective. That is, I’m not planning to declare war on him on Turn 202. Burning a few work boats and blockading a few tiles is not worth losing my own ships or work boats for. If I do indulge in some piratical attacks against Elkad in the future, they will be concerted efforts with a greater goal in mind.

I offered Elkad open borders this turn, although I don’t expect him to accept. He would gain one trade route with Quebec City, while I would gain four high-value routes from him, and he might think the imbalance is even more than that because he can’t see the same details that I can.

   
My economy is still weak, but it has recovered enough that I don’t need to panic about strike anymore, and I need to think about what to research again. None of the economic technologies seem like they would be useful enough to my exiled civilization to be worth researching. Instead, the focus of my research will be military technologies to try to survive as long as possible, even after someone obtains Astronomy and comes after me. There are a few tempting possibilities even within that restriction.

Engineering is one. The pikemen would be mostly useless, and the boosted roads do not make much of a difference on these small islands, so being able to construct castles is the main thing Engineering offers. Castles would have some use despite the fact that both Elkad and Superdeath have Gunpowder, since I’m sure that some of the invaders would be older units. In particular, I’m thinking of Elkad’s super-ultra-veteran praetorians. Still, I’m not sure that castles would be that much help. An invader could do the same thing I did to Scythian: drop off the siege units first and have them bombard the defenses while the other units are shipped in. They would need to bring in more units to defend the siege units than I needed to against the barbarians, but the principle is the same. That method would mean castles won’t delay them by much. Engineering does not appeal to me.

Civil Service also does not appeal very much. Chain irrigation is pointless for me (I do not have a single farm), and I don’t have any single incredible city, so Bueraucracy would not help very much. Macemen are more useful since they can do a better job fighting outside of my cities than any units I currently have, but I doubt that I would be able to drive an invader back into the sea even with macemen.

The technology path that most appeals to me is Guilds followed by Gunpowder. It is the best way to obtain an upgrade over what is currently the backbone defender of my civilization: longbows. In my wildest dreams, it is also on the path to Chemistry for renewed naval superiority thanks to frigates…and fun times thanks to privateers. pirate The trouble with that path is that it takes longer to pay off than either of the other ones, and I’m not sure if I will have enough time. Still, I think that the reward at the end is worth the risk of not getting a reward at all, so that is the path I will try.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

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Turns 201 through 207
   
In my exile, I don’t have many opportunities to interact with the other players besides diplomacy. At least there has been a small amount of diplomacy going on to keep me entertained.

The Orphans offered me open borders, and I accepted. Now that I think about it, I really should have taken the initiative and made the offer to them already, since it makes a lot of sense for them to open borders to me. They have no cities on the Northern Ocean, so there is little chance that we will come into conflict again, but there is a chance that I could come into conflict with their rivals who do have Northern Ocean ports. Giving me open borders is an effortless way to support me that also secures them another commerce or two from Quebec City.

I was more surprised to learn that Elkad had accepted my open borders offer. I am not sure why he did so. Maybe he doesn’t plan to chase me down any time soon and wants to make a small profit from Quebec City? (more on that in a minute) Maybe he thinks that offering a carrot as well as a stick is best to deter me from piracy?

   
My view of the mainland is very limited now, but a few events both worthy of comment and visible to me have occurred over the past few turns. The war-peace between shallow_ru and Elkad is interesting. I’m not completely sure why shallow_ru went fishing for a NAP like this, but I have two ideas that I think are reasonable.

It is possible that the tile Elkad staged his units on before advancing on Liquid Flame was near enough to Reptile Room and Quigley Q that shallow_ru felt threatened, so they might have done what they did simply for safety’s sake. It is also possible that they are preparing to declare war on Superdeath and want to have a safe front for the first few turns. Considering how well dogpiles have worked on this map in the past, that is a logical thing to seek.

It seems that Charriu will be eliminated by Elkad. shallow_ru had their chance when they declared war and took Magissa, but then they signed peace without (according to war weariness observations) even attacking the last city. Superdeath is still at war with Charriu now, but it has been several turns since the fall of Exdeath, so it seems like he would have captured Liquid Flame already if was going to. That leaves Elkad to claim the prize.

   
Back in my own civilization, I have been quietly building for the past few turns. The main thing of interest that happened is that I made up my mind about libraries, markets, etc., and rather or not to build them.

None of the remaining cities of the Incan League are very strong in commerce (most are in the 20-30 commerce range), so it will take a little while for those economic multiplier buildings to pay off. That economic investment is hard to justify when we are one technology (Astronomy) away from the end times. However, I am becoming more and more confident that I still have a while left to live. I think that Superdeath still doesn’t even have Compass, so he isn’t much of a concern for now. Elkad could start on Astronomy any time he wants, but it does not seem that he is inclined to do so. After obtaining Gunpowder, Elkad started on Paper. Musketmen are the last military upgrade that Elkad will obtain for a while, so if he is planning to finish me off any time soon, it seems like now would be the time to research Astronomy and do so. But he is pursuing Paper instead.

Also, another factor that supports the construction of those economic buildings that I didn’t think of before has come up now. That factor is lack of tiles. As the map shows, a very high proportion of the tiles in the BFCs of my remaining cities are either unworkable ice tiles, bad ocean tiles, or simply void. The many strong food resources of the islands enable fast growth to large sizes, but now that my cities are reaching those large sizes, there isn’t anything left for their population to work. Constructing buildings with specialists is one way to deal with that problem.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

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Turns 208/9 – 1480/90 BC
   
What an amusing sight to see! lol To be clear, Almaty’s post-conquest revolt subsided several turns ago. This revolt comes from the cultural conflict between Elkad and Superdeath. Almaty was losing the culture war with The Flash even when it was Incan, and the situation hasn’t improved now that Elkad needs to build up his culture from scratch. I think that it will be a while before he claims many more tiles. Building that work boat so soon may have been overly optimistic.

   
The other players have been moving in the direction of Liberalism, and it occurred to me this turn that I have a reason to care about who wins the race. If Elkad wins, then he could take Astronomy as his free technology, and I would not receive even a single turn of warning with Astronomy itself visible as his research target. That would be very clever of him and very bad for me, because it would leave me with little time to whip my population into longbowmen, unless I start before I am certain that an attack is coming.

However, I don’t think that I need to be too worried about that scenario. Superdeath and shallow_ru both possess Philosophy and Education, while Elkad has not obtained either technology. It does not seem likely that he will win the Liberalism race. Even if he does somehow, he probably has a different technology in mind. Why not research Astronomy directly if that is what you want? Is the possibility of the element of surprise really worth more beakers and more uncertainty of success?

   
After what happened to Magissa, I moved a few more longbowmen to Quebec City. Better safe than sorry.

You can also see me working on another Great Person here. My current gold reserves combined with trade mission money from the already-born Great Merchant should see me all the way to Gunpowder without turning off science again, but another trade mission would be nice for speeding the way towards Chemistry afterwards. Unfortunately, there is some scientist pollution in the pool because of shifting plans from earlier when I still had mainland cities to help with this, so the plan might not work.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Hey just wanted to drop by and say that I love your play for astronomy and escape to the north pole. If only I had that idea earlier. smile
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Hello, Charriu. smile I am happy with Astronomy plan as well. It has been unique and fun to play this position.

From my limited perspective on the other side of the world, I was impressed by your struggle to survive against aggression from three different stronger civilizations. Making the battle last for almost fifty turns is pretty good, a lot better than I managed to do in the battle for my mainland cities.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Well I did my best, but you definitely had a harder time from the very beginning.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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