T202:
I think you will love this turn as there was actual blood and carnage.
Let's start with the beginning of the turn:
A peace offer. Really Shallow???? Now? I thought a bit about it and my thinking was maybe Superdeath does not know of Shallow's retreat and I would like to keep Superdeath in the dark and walze in with his knights so my pikemen can prey on them. Therefore I rejected.
So Superdeath stack disappeared (propably north of his knight), but closer inspection of Shallow's stack revealed that all of his knights were gone.
I still have 5 CKN so it's time for an attack:
CKN Drill 2 CG1 Cover vs Crossbowman Guerilla = 86.7 Win (5 HP) 5 units damaged promotion
CKN Drill 2 CG1 Cover vs Crossbowman = 86.7 Win (0.9 HP) 5 units damaged promotion
CKN Drill 3 CG1 Formation vs Crossbowman = 73 Win (2.4 HP) 5 units damaged
CKN Drill 3 CG1 Formation vs Crossbowman = 84.8 Win (4.9 HP) 5 units damaged
CKN CG1 Drill 1 vs Crossbowman = 79.2 Win (0.3 HP) 5 units damaged promotion
Maceman C2 vs Catapult = 99.2 Win (5.8 HP)
Maceman C1 Shock vs Catapult = 99.2 Win (6.9 HP)
Maceman C2 Formation vs Catapult = 99.5 Win (5.8 HP)
Maceman C2 Formation vs Pikeman C2 = 99.9 Win (5.9 HP)
Maceman C2 Shock Formation vs Catapult = 99.9 Win (8 HP)
Maceman C1 Shock Charge vs Catapult = 99.9 Win (5.9 HP)
Maceman C1 Cover Shock vs Trebuchet = 99.6 Win (8 HP) promotion
Longbowman CG1 Drill 1 Shock vs Pikeman = 91.8 Win (4 HP) promotion
Pikeman C2 vs Catapult = 99.2 Win (5.1 HP) promotion
An all out victory:
I did not move out any more pikemen for protection. First because I don't want to loose the fortifaction bonus on them, second because of Superdeath and third because they would fight on bad terrain. Should Shallow come back with his knights he will only fight units that wouldn't have much of a chance against them any way. But with this attack I destroyed his siege guaranteeing me more turns as a city-state.
To ensure the survival of my newly promoted units I send Shallow a peace treaty back. Maybe he accepts it without looking for his units.
This left only a small bit of preparations. First I moved a pikeman 1NE of Liquid Flame. From there I can kill Superdeath knight, who's watching me across the lake and second I change tech to guilds->gunpowder. Maybe I will get there.
EDIT: I've also accumulated a lot of overflow and put it into a colloseum. That extra 1 exp can't hurt in the long run.