Oh, I understand. Units with 0 move left getting carried into battle still doesn't allow them to fight. This was the workaround we added 2 versions ago.
Question is, do we want to keep that as a rule or not. It can't be abused to let a unit fight twice anymore, so probably no need?
Scouting is actually a variable stat on units (for no reason), that is set at unit creation.
Probably the unit tables in magic.exe and wizards.exe are still different making the starting swordsmen have a different amount of scouting?
One very common trope of dark elves is that they're underground (so no forestry), and paranoid (underground is full of nasties) and need to keep an eye on everything around them. Scouting makes sense to me. Also distinguishes them from high elves.