Posts: 605
Threads: 8
Joined: Jul 2006
Revolted to Hereditary Rule/Bureaucracy, moved Carla and Jana as suggested, and ended turn.
Next turn, at Ruby Tuesday Chrissie can move onto the Gems while Marsha completes the road on the grass hill. On turn 101, Marsha can either build a road towards the Wheat, or put a few turns into a Mine while Chrissie roads the gems, and then Marsha can help Chrissie chop/mine the gems.
Posts: 605
Threads: 8
Joined: Jul 2006
T100 (Partial): Ruff sent us a CUDDLE map, which is I guess what the other team is calling themselves. I don't think he meant to send it to us though. I'm not sure if there's much new information for us in the map, but he put labels for where all the civs are, which is very helpful for me.
The barb Axe moves onto the rice by Uberfish. Satisfaction attacks at 96.5% odds him and dies! Rooster moves out of Uberfish to finish him off.
Another barb Axe shows up 2NE of Black. Unfortunately there's an Oasis in between which means we can't attack it this turn. Inca has also put an Axe on a desert hill SE of Black. This may mean they are planning to expand into that area.
Dye plantation is finished at Paint it Brown. Jerry finished a Cottage at Sticky Fingers. I'm not sure what to do with Cyrinda. Sticky Fingers now has two Cottages it's not big enough to work, so we don't really need another one now. Perhaps she should chop a forest, or build some roads.
Ruff dialed me up in game:
Quote:Rapoleon_Hi: was that you who built TGL?
dsplaisted: not sure if I'm supposed to tell you
Rapoleon_Hi: well done
Rapoleon_Hi: 1 turn build?
dsplaisted: I can confirm that it was built in one turn
Rapoleon_Hi: ok
Posts: 1,229
Threads: 27
Joined: Aug 2006
dsplaisted Wrote:T100 (Partial): Ruff sent us a CUDDLE map, which is I guess what the other team is calling themselves. I don't think he meant to send it to us though.
Was very odd: I sent him our map info about 25 turns ago and got an update then, so I guess that's why we got it. Could be a mistake because the info we gave was missing
Quote:The barb Axe moves onto the rice by Uberfish. Satisfaction attacks at 96.5% odds him and dies! Rooster moves out of Uberfish to finish him off.
Ack! We can't get no Satisfaction
Quote:Another barb Axe shows up 2NE of Black. Unfortunately there's an Oasis in between which means we can't attack it this turn.
I assume we'll shadow the axe? Or will we 1 pop whip a chariot from Blake in 2 turns time?
Quote:Inca has also put an Axe on a desert hill SE of Black. This may mean they are planning to expand into that area.
I assume so, because they've emailed us asking for a NAP, which I think we should decline; we've not been asking for NAPs ourselves so we're fairly consistent at least. And if they settle the floodplains then is inevitable.
Quote:Dye plantation is finished at Paint it Brown. Jerry finished a Cottage at Sticky Fingers. I'm not sure what to do with Cyrinda. Sticky Fingers now has two Cottages it's not big enough to work, so we don't really need another one now. Perhaps she should chop a forest, or build some roads.
At the moment Uberfish is working cottages that will be handed back to Sirian, so it can eventually take over the shared tiles from Sticky Fingers, so Sticky can work all its improved tiles. But given Uberfish will soon whip a settler, then we don't have immediate need for another cottage.
Cyrinda could also put a cottage on the remaining overlap tile with Uberfish, but a road is probably the best move for now.
Next turn, I guess the workers at Paint It Brown will move towards Ruby Tuesday in order to conenct it to our empire. Or do you have a more cunning plan for them?
I accepted 50g from England, but I'm not 100% sure what we're supposed to be doing: there was a suggestion that we'd research Drama but that's not confirmed as yet.
Posts: 605
Threads: 8
Joined: Jul 2006
The problem with shadowing the Axe is that we won't be able to see what's going on in the SE anymore, and we are likely going to be forced to attack the Axe on a hill. Perhaps we can bring the Skirmisher out of Sirian to try to prevent the Axe from moving onto the forest/jungle, or get it to die by trying to attack our Skirmisher there.
As for Blake, it's whip unhappiness will expire on turn 102. We could single whip it on turn 102 or wait for it to grow to size 4 and double-whip on turn 105. I think the double-whip is probably better, but that's just my gut feel.
Posts: 1,229
Threads: 27
Joined: Aug 2006
In that case, how about use the overflow at Sticky Fingers to train a chariot? Not an optimal play, but the bad dice roll that took Satisfaction away from us has left us in a potentially tricky position. I've selected a chariot in Sticky Fingers, so please change it if you don't feel it's needed.
At Blake/Paint It Brown, I think we want to have Brown steal the cows when it reaches size 3, so I'd favour whipping Blake at size 3 rather than 4.
Update on tech:
Quote:Dear All,
Re: tech - Drama will take Mali 4 turns at 90%. We can save cash on T100 and have enough to complete it on T105.
Re: maps - Mali received Ruff's world map via email, so we can forward this to fill any gaps (the big gap is this map is Mali?!?). I don't think non-PAT teams will be keen to trade maps with us.
Best Wishes
Emperor Capac
Posts: 605
Threads: 8
Joined: Jul 2006
If my calculations are right, stealing the cows once Paint it Brown grows to size 3 won't help it get to size 4 any faster. It would still grow to size 4 on turn 105. If we steal the cows this turn (T100) or next turn, then it would grow on turn 104, but we would be "wasting" the food from the oasis, and I'm not sure that makes sense just to whip the Library one turn earlier.
A Chariot in Sticky Fingers sounds good to me. We still need to move Black this turn, what should we do with him?
Posts: 1,229
Threads: 27
Joined: Aug 2006
Thanks for the micro advice at Blake/Brown
Moved Black 1S to check for other Inca units behind the axe (there were none), then onto the farm (for an in-out peek at Kalin's Burgers next turn), and moved Lucky Maya onto the road outside Blake. Ended turn.
Posts: 605
Threads: 8
Joined: Jul 2006
It's turn 100, do you want to grab some screenshots and post an overview of our empire?
I know I don't want to
Posts: 1,229
Threads: 27
Joined: Aug 2006
T100 review will take place in a day or two when I have a bit more time
T101 Partial Report
Really glad we went for a chariot in Sticky Fingers:
It's now in Uberfish, so we'll have Sirian well covered by the time that axe poses a threat. Continued Pyramids chopping, and started to road the jungle at Ruby but otherwise workers unmoved.
Research set tentatively on Music at 70%.
Posts: 1,229
Threads: 27
Joined: Aug 2006
Tell-me-more answer to Inca's NAP request:
Quote:Dear Team JANK,
We've not really been enthuaistic 'Nappers' in this game and we think that's been a good move, but what sort of terms are you thinking of?
Best Wishes
Emperor Capac
On 27 April 2010 18:39, The JANK Team wrote:
Hi guys,
Looks like the game is going good for you!
We are still struggling but hope we can live long enough to fulfill our promise.
To that end, we'd like to talk about a possible NAP between our teams.
Are you interested in signing a NAP with us?
Hope to hear from you soon,
Nakor for JANK
|