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RBP3 [SPOILERS] - Zara of the Ottomans

While WK does Diplo and SB does C&D i'm in charge of colouring in.

this gives an indication of where everyone is (well everyone who's still alive lol)

[Image: CurrentSituation-1.jpg]
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ad hoc Wrote:While WK does Diplo and SB does C&D i'm in charge of colouring in.

And naming units in accordance to our theme, which has been kinda slacking off lately. You can color in later. whip

Still, that is a nice map.

Anyway, Mali got Lit and Carthage got CS, which is kinda sad but ah well.

Otherwise mostly just cruising. Seems Byz might be in a bit of trouble in the near future but we are too far away to be able to do much about it.
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T100!!! jive

Time for a overview of our Civ. Let's start with the demogs.

[Image: T100Demogs.jpg]

As you can see, we're doing pretty well here. Although we're no longer leading in production or soldiers. The two categories are pretty closely linked and we're down almost 5 techs on some of the PAT civs, so probably to be expected. Construction and Metal Casting are both due in the next 2 turns so we should get a better feel where we really are in terms of soldiers then. Losing the Production lead is a bit worrysome though. However the (massive) improvement in our GNP is pretty satisfying, especially if you compare it to where it was t78 when we'd just completed the Hanging Gardens and were concerned about strikes! Oh and we surpassed 100 beakers per turn at 100% science somewhere around t96, and whilst running scientists in Ophir we're up to around 120ish beakers per turn, just as I predicted :neenernee

Our Military is pretty strong at the moment, we've been highish all game thanks to the ferocious production of our capital. Unfortunately the number of cities we have means we need to spread our military quite a bit. If we're left alone for another 10-20 turns we should be in pretty good shape here too as our capital will start producing 2 turns HAs and catapults pretty soon. With Carthage and Egypt (both have mounted UUs) close by we should probably focus on getting a few more spears.

[Image: T100-MilitaryUnits.jpg]

Our finances are pretty healthy at the moment, partly due to being Organised. We've got cheap courthouses in quite a few cities already and we're saving cash on our civics. I'd be interested in knowing how much other (non-organised) teams are paying for their civics, for us it's around 25% of our expenses! We need to keep leveraging this trait since we're not philosophical or Financial, we'll have to beat other teams by being bigger than them!

[Image: T100-Finances.jpg]

Now for the city Overviews:

Aquilonia is Home of the Mighty Hammer. At the moment taking a break from pumping out HAs to produce a settler (4 turns total) we'll be back to pumping our military soon, although we might slip in a forge next. Depends a bit on what our neighbours do, if we need HAs or Catapults we can get them in a hurry from here (which is good since we're not currently in slavery).

[Image: T100-Aquilonia.jpg]

Nemedia has started to grow into it's role as a commerce city. It spent quite some time wracked with unhappyness due to the severe whippings it took around the time the HG completed. In fact it still has 2 unhappy faces from whip unhappyness! However whilst regrowing at the fastest speed the happy cap would allow we've been busy working cottages trying to get them to grow. The spices have helped our commerce also. We're building wealth this turn to save overflow from the Hammam build and we'll put that into a forge to start next turn, there's a chop to help speed it up, and we'll start working the mines the next couple of growth points. It will probably make sense to whip the forge for a couple of pop once the chop has come in (and we're back in slavery). Then it can start prebuilding a knight.

[Image: T100-Nemedia.jpg]

Zingara is now running quite a few cottages. We've been working the cottages over the copper except for a turn here or there where we needed to rush production. A lot of the nearby forests have been chopped, but there are still a substaintial number left. We need to work out whether we want to chop the forests to the south of the city since that's the likely avenue of attack for Krill and Carthage. If we do want to chop them we'll need a way to do it safely, so we'll probably want a couple of spears or something covering workers. A stack of three workers is probably best to chop every second turn and clear that space up real fast. We're completing an Archer for our new city Koth here, and will probably start a forge here next. Either that or some archers or other fodder units. If we need to turn up production we can start working the stone and copper for a nice hammer boost.

[Image: T100-Zingara.jpg]

Cimmeria has been a slow grower. Our minor military pump didn't receive much attention from our workers earlier on as getting our commerce cities up took precedence. As a result, it's only now just starting to get up to speed. Another mine or two and it'll really start to show promise, but it's lack of food hampers is quite a bit. Since we finally chopped the jungle covering the riverside grass it's been growing slowly but surely. It's going to stay on military for the forseeable future with only a short break for a forge and hammam.

[Image: T100-Cimmeria.jpg]
Edit: Photo unredacted smile

Brythunia has been providing it's share of beakers since it's gold has been hooked up. Similarly to Cimmeria it really lacked food, although it didn't need any jungle chopped. It's now at a size where the food surplus can cover the gold whilst still growing at a respectable rate. We're laying cottages down here and will start a forge here too once it's available. There's still quite a few forests to chop so it should get both the Forge and Hammam up pretty quickly. Hopefully in time to prebuild a knight.

[Image: T100-Brythunia.jpg]

Ophir weedlike growth has been put on hold to produce a GS for the CUDDLE Bulbing Plan™. It's still slow building (and I really mean SLOW building) on a hammam, but should probably start on a forge when it can. A chop and whip will help it along and then it can continue on the Hammam, or more likely switch to prebuilding a Knight. When we can it'll need to whip a courthouse out too. That's a lot of dead people smile

[Image: T100-Ophir.jpg]

Overview of our Civ, again it fits just nicely on a single screen. We've got plans for another city, Koth, to our west taking a sheep resource, the iron and sharing the stone with Zingara. It's on a hill so hopefully will have good enough defences in case Krill gets any ideas. We'll need a spear here pretty quick though I think. We also plan on dropping Ruff's missionary off here to speed it's growth (culturally and buildwise). It'll have four first ring forests in need of chopping so with OR that's around 150 hammers. Almost enough for a granary, barracks and courthouse, pretty much all the infra it needs. It's probably worth chopping out a missionary as well so we can spread the faith to Ophir. The boost to the infra builds(whips) there would be pretty huge. We also have plans for another commerce city to the north taking pigs and spices, although we're not sure yet where the best place to build the settler is. In many ways that depends on what our PAT neighbours decide to do.

[Image: T100-Overview.jpg]

I'll post the graphs here as well, although they don't really show much that you can't get from the demogs. The only thing I'd really like to draw attention to is the recent spike in Production and Military for Carthage and Krills recent spike in Production. Defensive or Offensive? You Decide!

[Image: T100-PowerGraph.jpg]

[Image: T100-ProductionGraph.jpg]

[Image: T100-GNPGraph.jpg]

[Image: T100-FoodGraph.jpg]
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Other little news items from the turn:

Ruff actually did log on before the last turn ended and gifted us the gold we asked for. Along with the Incans gift we've got enough for this turns science. I've already requested another 40 from Ruff so we should be good to finish Construction once he supplies that. We're still on track for Construction in 2 turns.

The Apostolic Palace votes last turn elected Krill and the votes were not evenly spread at all...

[Image: T099-ApoPalaceResults.jpg]

Krill has the lions share of the votes, which is probably to be expected. I was a bit surprised that Carthage hadn't spread the faith more in their cities, perhaps they only just got their missionary recently and haven't had time to get it to all their cities yet. India have obviously spread it to a new city to get some culture for border pops.

Finally the bad news of the round is this...
[Image: T100-Messages.jpg]
Yes, Ruff gifted us a missionary frown... I mean Kysit built the Great Library. Since it was only teched last turn they build the whole thing in a single turn! yikes Which was what India were planning on doing. yikesyikes Well nothing we can do about it and it doesn't really affect us too much in the short run, but it's bad news for CUDDLE. India aren't having much luck with their Industrious trait though, first us with the HG and now this. Hopefully they weren't storing up hammers in anticipation! Maybe General Sunrise has just found his target lol

Oh T100 micro is... mostly played. I've not touched the workers around the iron in case cancelling borders with Krill makes him pop over there. We did gain cultural control of the single tile surrounded by our borders this turn, so we're safe there. If he does get shifted over near the iron move the HA and worker in the forest onto the iron and road, and mine with the other two, that should hook iron for us this turn and have the workers in the area all covered by a HA. If he doesn't pop to that area then finish roading the forest tile this turn and we'll road the iron next turn. All our other workers should be safe for the moment, they're mostly fairly far inside our own border
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Sockboy Wrote:Oh and we surpassed 100 beakers per turn at 100% science somewhere around t96, and whilst running scientists in Ophir we're up to around 120ish beakers per turn, just as I predicted :neenernee

lol OK you win that bet. I'm not complaining though.

Sockboy Wrote:If we do want to chop them we'll need a way to do it safely, so we'll probably want a couple of spears or something covering workers. A stack of three workers is probably best to chop every second turn and clear that space up real fast.

Not entirely sure if this is worth it ATM. Maybe later is fine but now IMO it's just too risky.

Sockboy Wrote:Almost enough for a granary, barracks and courthouse, pretty much all the infra it needs.

Stable? Hammam? I guess Aquilonia could take care of mounted units but a stable would be nice. Hammam is essential but not a high priority until it grows a bit.

Sockboy Wrote:It's probably worth chopping out a missionary as well so we can spread the faith to Ophir. The boost to the infra builds(whips) there would be pretty huge.

Good idea, but why just Ophir and not anywhere else? For now though, Ophir is fine (could always whip some missionaries, although I'm not sure if that's very effective)

Sockboy Wrote:I'll post the graphs here as well, although they don't really show much that you can't get from the demogs. The only thing I'd really like to draw attention to is the recent spike in Production and Military for Carthage and Krills recent spike in Production. Defensive or Offensive? You Decide!

Well, PAT should be in bureaucracy, so that might explain a production spike. Still, maybe Carthage is paranoid about an attack from us?

Sockboy Wrote:Krill has the lions share of the votes, which is probably to be expected. I was a bit surprised that Carthage hadn't spread the faith more in their cities, perhaps they only just got their missionary recently and haven't had time to get it to all their cities yet. India have obviously spread it to a new city to get some culture for border pops.

Hmmm, seems Carthage and Maya have an agreement with Krill to vote for pope. Wonder what the 1st resolution will be, good thing most of them are kinda reduntant in MP.

Sockboy Wrote:I mean Kysit built the Great Library. Since it was only teched last turn they build the whole thing in a single turn! yikes Which was what India were planning on doing. yikesyikes Well nothing we can do about it and it doesn't really affect us too much in the short run, but it's bad news for CUDDLE. India aren't having much luck with their Industrious trait though, first us with the HG and now this. Hopefully they weren't storing up hammers in anticipation! Maybe General Sunrise has just found his target lol

Not the best of news, but we are behind and so losing wonders is expected. Sucks but ah well, nothing we can do about it.

Sockboy Wrote:Oh T100 micro is... mostly played. I've not touched the workers around the iron in case cancelling borders with Krill makes him pop over there. We did gain cultural control of the single tile surrounded by our borders this turn, so we're safe there. If he does get shifted over near the iron move the HA and worker in the forest onto the iron and road, and mine with the other two, that should hook iron for us this turn and have the workers in the area all covered by a HA. If he doesn't pop to that area then finish roading the forest tile this turn and we'll road the iron next turn. All our other workers should be safe for the moment, they're mostly fairly far inside our own border

Well our OB got canceled this turn already (perhaps he canceled them, likely). His war chariot ended up back SW of Zingara, long way but the direct route to his borders. We should probably set up a sentry to the N of Krill too.

A Carthage NC is drawing close to Nemedia, but the good news is the we have a HA in the area, so no real threat there. Keep an eye on it though.
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Quote:Stable? Hammam? I guess Aquilonia could take care of mounted units but a stable would be nice. Hammam is essential but not a high priority until it grows a bit.

Actually thinking about this, the big one I forgot was forge bang We should probably get that after the granary to leverage the chops even more. Stables would be nice but I was thinking we'd be a bit under the pump by then and wanting to get units out. If not, then sure, stables is a good option. it'll have enough production to get by making knights. Hammam can wait a bit especially if we're getting a forge, but it's also important.

Quote:Good idea, but why just Ophir and not anywhere else? For now though, Ophir is fine (could always whip some missionaries, although I'm not sure if that's very effective)

Ophir has the most infra to build in the near future (once we revolt back into slavery), so getting a missionary there around that time is pretty important. The other cities need forges and are then basically prebuilding knights. Missionaries in those cities won't be as necessary, although we should still be spreading Buddhism around. By the time we start to need them (Universities?) we'll be able to hammer them out of Koth pretty quickly.

Quote:Not entirely sure if this is worth it ATM. Maybe later is fine but now IMO it's just too risky.

Ok with one caveat. I'll probably want to check they can't march all the way over to Koth using Forest/hills. If so we'll want to create at least one flatland square for them to cross. Is it worth chopping around the copper to limit potential for pillaging?

Quote:Well our OB got canceled this turn already (perhaps he canceled them, likely). His war chariot ended up back SW of Zingara, long way but the direct route to his borders. We should probably set up a sentry to the N of Krill too.

I didn't touch OB agreement, so I guess he closed them. Sentry net sounds good, although there aren't really any hills in the area. Koth's (quick) border pops will help some in this regard. Good to hear he didn't end up to the north of us, that could have cause some real headaches if he and Carthage are gunning for us.
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Hmmm, Portugal asked us for gold because they need gold for next turn and weren't sure if Ruff would log in again. We'll have to ask Ruff for some more gold next turn. smile

Otherwise, Krill has revolted to pacifism. An interesting move which will be fun to see how it plays out when we get Guilds hammer
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Quote:Krill has revolted to pacifism. An interesting move which will be fun to see how it plays out when we get Guilds

he's spiritual so no anarchy for him and i guess he's going full prophet mode to get his shrines up and running but yes when guilds arrive bash

whats our plans after construction tech wise, are we saving/funding gold?
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Whats this ...

A gap in the thread which I may or may not be able to answer before SB or WK :neenernee

ad hoc Wrote:whats our plans after construction tech wise, are we saving/funding gold?

I believe it is based on what we do with our GS. If we bulb paper, I think we will be saving gold, but if we are going to get paper the long way then I believe we are going to save gold and bulb edu and then finish it off.

Or at least that was where I am thinking we are going - but I missed out on the lunchtime chat today so who knows whats deviated from the plan rolleye
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Pegasus Wrote:Whats this ...

A gap in the thread which I may or may not be able to answer before SB or WK :neenernee

Got to get it right though. :neenernee

Pegasus Wrote:I believe it is based on what we do with our GS. If we bulb paper, I think we will be saving gold, but if we are going to get paper the long way then I believe we are going to save gold and bulb edu and then finish it off.

The second plan is what is happening ATM (head to paper and bulb edu). To bulb paper, Portugal needs to bulb Philosophy, and latest news indicate that they are leaning towards an academy instead (philo is above paper in bulbable techs) so the other plan might not happen.

England have canceled the NAP with us, which is an expected move on their part. TBH though, I doubt we'll be seeing any English units unless they start heading our way right now (DIM has to watch out though).

EDIT: Forgot to mention that we have Lit now, and I've requested MC from DIM jive
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