I would actually suggest to research Fishing before Mining and start with a WB. Freshwater Crab is way more powerful than a grassland mine we will have to work otherwise. But you have simed it and I have not, so it is up to you to decide.
Spoilers! Time For A Change. ( superdeath spoilers )
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(April 11th, 2019, 19:52)Gavagai Wrote: I would actually suggest to research Fishing before Mining and start with a WB. Freshwater Crab is way more powerful than a grassland mine we will have to work otherwise. But you have simed it and I have not, so it is up to you to decide. going to sim that out then.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Simmed it out, and although the first settler is later than worker first by 4 turns, it ends up catching up and can surpass it by t40, with the same amount of settlers + an extra worker, and more worker turns used doing the fishing start.. so thats what we are going with :D
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
during my sims, i noticed that EMP difficulty will likely bring more barb hate quickly, so the fishing route actually gets us hunting-archery right after mining-BW for safety. Hopefully we have enough room to expand that losing out on 4 turns of city 2 wont be that bad.. We would likely be sharing the corn with city 2 when we plant it, so most of the post- t28ish stuff isnt going to fit in the sim as nicely as id like.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
We should be OK with delayed second city. Earlier cities don't do much by themselves unless you have workers to support them. And Emp difficulty generally makes REXing slightly less strong. Also, it actually makes Exp stronger as we will need to expect lower slider on average.
Seeing that some players had problems setting up their sims, I decided to provide everybody with an accurate sim.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (April 12th, 2019, 23:39)Charriu Wrote: Seeing that some players had problems setting up their sims, I decided to provide everybody with an accurate sim. Thanks!
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Ok, so we have a decision to make. We have stone within easy reach. Do we go for mid's? Or any of the other early wonders for that matter. In a couple turns our borders will pop and we can see ALOT of space due to how Charriu setup a bunch of 2nd ring hills. Im leaning towards grabbing the stone, then seeing where our neighbors are and then popping maybe henge for culture? If we get a good spot to chop it out, id love to land mid's but i dont want to sacrifice expansion to an alarming degree just to get it.
I would like to take the floodplains to our north as well. Here's hoping we dont find anyone for awhile :D
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
1) To use Stone for Stonehenge you will need to tech Masonry and put an awkward city with no visible food to grab stone. And all of this before someone else gets the wonder for a total value of 30 hammers, I think. Just forget it, if we build Hendge in this game, we will do it without Stone.
2) If you want to build Henge, what do you want to do with the prophet? A shrine is one option but we need a religion for this. Just settling the prophet is actually also an option, on Emperor it's not bad as it would allow us to finance early expansion. But I am not sure whether it is better than, say, generating a scientist and bulbing Math. 3) We need more info to decide on Mids. It is a good wonder with Philosophical trait but also very expensive. We need to understand to what extent the land around us is mids-friendly.
2 more turns, then we see a bunch of land. Im banking on a food resource near the stone.
That is alot of flood plains/river... Lots of lush land so far, ill swing around south/west to get a view of immediate area. But if everything looks as nice as the north then i like the REX plan.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48. |