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La Prisión: Elige Tu Propia Aventura Alternate Endings Part 6
Let's save my own skin instead of fighting in Darko's Last Stand in CHOICE #11!
The guards form a shield wall and don't believe I'm going to surrender at first. Darko goes back to the cell. I enter the warden's luxurious office. He takes off his jacket slowly and moves toward me.
"Well, well. . .What do we have here? When I agreed to have you locked up until my superiors decided what to do with you, I didn't think you would be such a problem. You've been a real pain in the butt. (Grano en el culo)"
I taunt him and ask what he told the family of the prisoner who drank the poisoned coffee.
"Do you know what's going to happen to you now?' The warden laughs and talks to you in a defiant tone. 'I'm going to put you in solitary confinement, like your dear Jefe, perhaps in the same cell. I'm going to forget to bring you two food. After a few days, you won't have any other choice than to eat each other".
An idea occurs to me to send him into a blind rage to ruin his plans. "Listen, Mr. Warden, how long is the sentence for kidnapping? And for locking a police officer in prison? And if I'm not mistaken, I believe that they will also charge you with falsifying documents, abuse of power. . ."
The warden pushes me against a table and points a gun between my eyes. I have nothing to lose by fighting. I make a joke about ordering a pizza without mushrooms when the phone rings.
Evidently, my tattoo message made it onto the front page of the newspaper! It has the headline "Police Officer Kidnapped and Imprisoned to Cover Up Corruption Plot". We then get another ending.
"He doesn't have time to shoot. The office door opens by force and 6 agents of Special Forces enter the room armed to the teeth. They subdue the warden and disarm the guards. Among them, you see a man who seems familiar. He's your best friend in the police force. You knew that he wouldn't leave you here. You can't hide your joy, and you hug. You cry tears of joy. Justice is served. END".
Thanks to my chum in the police, my character is rescued right before the warden is about to kill him. The corruption plot is also undone like in the CANONICAL ENDING, but with much more drama.
Results So Far
3 Good Endings
4 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 7
Let's hide in the pirate treasure chest in CHOICE #10! There's no way I'll die from a lack of oxygen 3 times, right?
The trunk is full of books, and not enough space for me. I keep taking out books and putting them behind the curtain. It's too late. I hear the key moving in the lock and hide in the trunk as best as I can.
For a few seconds, there's silence. Then a man with a shirt and tie opens the trunk. I get out of the trunk as fast as possible, and the man goes back a few meters. He's the warden.
Since the situation "has escaped my control", I have to fight it out with the warden. We both fall on top of the desk. Papers fly everywhere. The warden tries to hit me with his computer screen, but I block the attack and we roll off the desk. The warden reaches for a gun in a box. I tell the warden I'm a cop, but he says "Perhaps you were before. Inside these walls, you're nobody".
I protest my innocence, but the warden wants to know what I'm doing in his office. He says "What do you want? You're not in a position to demand much. A bigger cell?"
He claims to accept my demand to leave, and suggests that I go to Cuba until a "new government" is in power in Spain. I then become a rat and tell him about Jefe's mission.
CHOICE #12 is to either accept the warden's offer and tell him everything I know about Jefe, or to make my own offer to become his "personal spy" in the prison.
Let's take the former. We know from earlier endings that the warden is a trustworthy fellow.
The warden doesn't take notes. Perhaps he's that good at memorizing the information I tell him. He tells me to take off my prison uniform and put on different clothes. He tells people to take me to the airport in a van (furgoneta), but my character has suspicions about the warden's true intentions. This is because the van often brakes and makes sharp turns uncharacteristic of a Spanish highway.
CHOICE #13 is to either either attack the guard when the door opens, or to trust the warden and not do anything. I'll go with the latter for this ending.
" In that precise moment, you realize that the warden lied to you and that those were empty words to get what he wanted. You leave the van, obviously not in the parking lot of the airport, but in a zone of trees and cornfields, the perfect place for hiding a corpse.
The guard pushes you forward. You feel the gun on your back, and you go a few meters away from the van. You're sure that he has received the order to execute you. You don't think twice. You run as fast as possible hoping to escape certain death. The guard doesn't try to stop you. Instead of doing that, he points at you with his pistol. Bang! Bang! Bang!
He fires his gun 3 times. The bullets hit you in the back, and you immediately fall to the ground. The guard approaches you. With the last of your strength, you look up and you can see the guard pointing his gun at you again. Bang! END".
Alternate Ending Death Count: 5
Results So Far
3 Good Endings
5 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 8
This time, I'll attack the executioner guard in the van in CHOICE #13.
He doesn't expect for me to fight back. I realize that he was supposed to kill me because I'm nowhere near the airport and he has a gun. I disarm him and start running away. The corn is as high as an elephant's eye, and I think I can hide. Unfortunately, my character isn't smart enough to take away the guard's gun, and he recovers quickly enough to attack again.
The chase goes past the cornfields into fallen trees and bushes. I meet a hunter with an old cap and a large shotgun who's surprised to see me. The guard shows up and tells the hunter I'm a fugitive. He's rather confused by this situation. He decides to call the police, which worries the guard. Then a better ending than the other CHOICE #13 route occurs.
"The guard knows he's lost control of the situation. Without thinking twice, he raises his pistol and shoots at the hunter. Instinctively, you push the hunter to the floor. The bullet hits him in the shoulder. His blood spills on your face.
You're prone on the ground. The hunter is at your side screaming in pain. The prison guard approaches both of you, pointing at you with his pistol. He knows this time he won't fail. Bang!
The dry noise of a gun can be heard. The prison guard falls to the ground with a bullet wound in his chest. It was not he who fired. From one of the bushes, another hunter rapidly approaches both of you to check on his friend's health.
'You're bleeding. Are you fine?'
'Yes, yes, be calm. It's only a minor wound. Help me get up and call the police. Let's get out of here.' The hunter changes the subject and turns towards you. 'Do you drink coffee? I have a thermos of hot coffee in my car. I would love to know your story. END"
The warden unintentionally helps me escape from prison in his failed attempt to execute me in a cornfield. Thanks to the help of 2 hunters, the truth may be revealed to the public.
Results So Far
4 Good Endings
5 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 9
Let's become the warden's spy in CHOICE #12. The saying "snitches get stitches" is just a superstition, right?
I repeat Jefe's catchphrase about information being power. Then I say that I "could be your eyes and ears inside this prison. Jefe trusts me. I'm sure I could get useful information for you, but you'd have to let me return where I came from without anything happening to me, in a way that no one would suspect what we've discussed".
The warden agrees and gives me 3 days to find useful information. He returns me to the baths where I complete my cleaning job. One of Jefe's informants says the mission is complete, and the warden's hard drive has been erased. Jefe says there's more to the infected flash drive than just deleting the warden's hard drive, and that he has all that he needs from the computer.
I ask for Jefe to return my cell phone, but he says the time isn't right yet. "Do you know how much I have to pay the guard per month to have access to the prisoners' personal belongings?" He says my cell phone had all its data deleted after the guards took it away.
Armando the cellmate disappeared, to be replaced by one of Jefe's minions. It seems the flash drive didn't have everything Jefe wanted, and to get more information, he wants me to place a hidden microphone in one of the plants in the warden's office. To get there, I am to tell Blas the guard that Jefe wants to kill me, so he will take me to the warden. Blas happens to be in Jefe's pocket, and will understand the plan.
But the real treasure will be a paper with the warden's signature. It doesn't matter what kind of document it is, so it's obvious Jefe wants to use it for forgery later on.
"In that moment, you realize that your playing at being a double agent, in the purest style of Cold War spies".
I tell the warden that Jefe assigned me to steal a signed document from him. I don't mention the microphone, and hide it in the plants like Jefe asked. The warden will give Jefe his paper, but will sign it differently than his real signature to trap him.
Armando reappears and tells me to obey Jefe's orders. He delivers the document to Jefe himself to avoid people being suspicious if I did it. One day, I receive a cardboard box with a cell phone in it. When it rings, I answer. He says Jhony's gang is digging a tunnel out of prison, and wants me to investigate. (What kind of prison movie would it be without an escape tunnel?)
"The guard that brought you the box will leave the door to your cell open 'by accident'."
This leads to CHOICE #14: Try to escape through the tunnel, or tell the prison warden about it?
I picked the prison rat path, so I'll see it through to the end!
"You look at the interior of the cell. Your companion continues in the same position, lying in bed Dracula style". And just when I told someone else that there were no vampires in this book. . .
The only way to the warden's office at this time of night is the ventilation system. Someone else happens to be going in the same direction, so I have to be careful in the bathroom.
But my character has a surprise awaiting him in the warden's office:
"You access the interior, walk towards the door, and turn on the light. Surprise! You don't believe it. You find Jefe sitting in a chair. You also see your cellmate appear through the ventilation shat. He had been following you."
Ending time!
"Nobody betrays me.' Jefe gets up to speak. 'Did you really think that I couldn't control you? Or that you could pass information to the warden without me doing anything?'
Little by little the words are dissolving in your head. The lack of oxygen is affecting you. You try to free yourself, but it's impossible. It seems you've reached your END".
Alternate Ending Death Count: 6
Jefe is as asphyxiation-happy as Roberto and Jhony's gang.
Results So Far
4 Good Endings
6 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 10
Might as well try the tunnel option in CHOICE #14.
Everything is silent. I try to force the door to the prison yard open. I hear a hidden man, who must be one of Jefe's henchmen. The guard in the tower seems to be distracted by his cell phone. When I hit the door to force it open, the guard becomes alert. He shines a spotlight on my cellmate. This unfortunate person tries to conceal himself near a bench after being hit by rubber bullets.
While the guard is distracted, I start looking for the tunnel. The task seems almost impossible.
"When you don't see a trace of the tunnel, you begin to think that it was a test by Jefe. You analyze your possibilities of escape. It seems almost impossible for you to arrive at the door without being seen by the tower guard. He activates the alarm, and all spotlights shine on the prison yard.
You jump into one of the bushes to hide from the light. Surprisingly, you fall into a deep, dark hole. You've found the entrance to the tunnel. There's no turning back. Nobody has seen you, and freedom is ahead. You advance with all your strength in the darkness and humidity of the subterranean passage. Finally, you see moonlight illuminating the sky beyond the prison walls. You are free. END".
This ending kept me in suspense for a bit. I expected to be trapped in a tunnel forever until I saw the last lines in the paragraph. Part of this is due to the writing, but I also don't read Spanish as quickly.
Results So Far
5 Good Endings
6 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 11
I should have made a flowchart for these books. It's getting a bit harder to sift through all the CHOICES I haven't tried yet. For this episode, I'll wait for Valero to return instead of dashing for the fences in CHOICE #8.
Valero calms the arguing prisoners down by knocking on their door. He returns to me and takes me. . .somewhere. "Where will he bring you? To the warden's office? To solitary confinement? To some even worse place? Finally, you stop in front of Cell 521. Valero opens the door and pushes you inside".
This is Jefe's luxury cell. It has a radio, pictures, and a better bed. He remarks how all my personal information was deleted from the cell phone when I entered prison, including bank accounts, social media profiles, and photos. The only thing he knows is that my father is in the hospital and that my PIN is the date of my grandfather's death. (I had told the latter information to the guards).
Jefe says he's my best option for survival in prison despite my misgivings. He wonders if I've made enemies of the mob, the army, or the government. When he learns about the ARTUS conspiracy, he says he's had a grudge against that organization for a long time.
Jefe gives me a plastic bottle with a green liquid inside. "If you drink this liquid, you'll meet Cristina. You should tell her that Jefe needs sleeping pills. You may use the word "cobweb" (telaraña) in case she doesn't want to cooperate. It's my personal password. If she still doesn't want you to give them to you, remind her that her son Mario has karate classes on Tuesdays at 18:00".
I suspect that Jefe is trying to poison me. CHOICE #15 is to either drink the green liquid, or secretly pour it into Armando's orange juice.
(If Armando dies in a "poisoned orange juice" route, then I'll know the author copied the telenovela Cuna de Lobos.)
Let's pick the latter and find out if this book plagiarized from a 1980s Mexican show with the eyepatch-wearing villain Catalina Creel.
Clicking this option would have given a spoiler on the "Cristina dies" ending if I hadn't seen that first, as this route begins on the bottom of that page.
Armando tends to disappear from the story on most routes, but not here. He notices that I'm nervous, and says "Life in prison can be very hard. You'll learn many things with time."
"Armando jumps with energy towards you. He holds you by the neck and immobilizes you. The old man seems like a professional fighter. You can't move."
Armando says he's learned to sleep with an eye half-open, and asks me if I put poison in the glass. He makes me drink the green liquid.
"You feel an internal explosion in your stomach, as if a volcano erupted. After a short time you feel like a liquid is rising in your throught, and you begin to foam at the mouth. Your companian holds you down and shouts loudly".
Armando calls for the guards, but none come. He knocks on the door, and finally, I enter the infirmary. He seems to know the "foaming at the mouth" thing is a common trick in this prison.
When I say "telaraña" to Cristina, she looks frightened. "She seems to be having an internal battle between doing the right thing or not". She says she can't give Jefe drugs from the infirmary, but then I mention Mario and the karate classes. She caves to my demands, and recommends that I drink a lot of water.
Cristina briefly leaves the room. My hands and feet are tied to the bed, but not well. There's a window that offers a possibility of escape. CHOICE #16 is to jump out the window and run for it, or go back to my cell and give Jefe his pills.
Let's attempt the former.
The window is large and easy to open, but it's 10 meters above the ground. (I don't think in metric; I'm American!) It does offer an excellent view of the prison yard. Only one guard is in the tower, and seems to be playing with his cell phone. There's a "cornice" (cornisa) wide enough for my feet. The narration says an ordinary person couldn't do it, but my experience with climbing walls (rocódromo) prepared me for this.
A plastic tube seems strong enough to support my weight, and the tower guard doesn't notice me. Unfortunately, two guards are now right below me. One of them is drinking coffee, and another has a water bottle. Both are smoking cigarettes.
The guards can be overheard discussing the terrible coffee, and their qualms about the warden's orders to kill me. One of them effectively gives the "We aren't paid to think" response.
One guard wonders if the other could sleep at night if he killed someone without knowing if they were evil. The other responds "I would sacrifice my own father for money."
The plastic tube breaks. I fall to the ground still holding tight onto a piece of the tube. One of the guards broke my fall (amortiguar), but I still feel pain in my whole body.
I'm now sent to solitary confinement in a cell without windows. "Freedom was so close to you that you could smell its sweet aroma".
I see a large and strong man enter my cell. He seems to be the guard who had doubts about killing me. He offers me water, and I tell him the story about ARTUS corruption. I suggest that he get a new job before ARTUS targets him next.
For reasons unknown, the guards didn't bother to take Jefe's sleeping pills away from me. I have one more chance to escape if the sympathetic guard uses them to knock out his coworker. CHOICE #17 is to try this plan, or say nothing because I fear the guard may value his job more than my life.
Let's go with the former!
I try to give him a guilt trip about killing me, and tell him about the sleeping pills. Apparently the abbreviation K.O. exists in Spanish even though it stands for an English phrase.
The plan seems to work. My new companion tells me to put on the unconscious guard's clothes, act naturally, and to not use his ID card because it has the wrong photo on it. One other guard is suspicious, but I say I''m new. He asks my name, and I give him Javier Clemente Camacho. (Should've went with Schtolteheim Reinbach III) This name isn't on the list, so the guard's going to call the warden.
We get this ending afterwards.
"It's not necessary to bother you. I know why my name isn't on the list.' You use your last resort. 'It's the fault of those idiots in the agency. They made a mess and I still haven't signed my contract. They assured me that tomorrow everything will be resolved."
You see how the man takes the telephone out of his ear and tells you: "My ex-wife worked in an agency. . .and the truth is that she was a bit stupid."
All three of you laugh at the guard's joke.
'You may go, boy. We'll see each other tomorrow and you'll tell me that all the paperwork had been filled out. Have a good day."
The guard dismisses you, and you rush to the parking lot and get into your companion's car. The motor starts and you leave the prison.
"And where are we going now?"
"To savor a bit of freedom. END".
This time, I escape from prison with a disguise and a guard who isn't as corrupt as the rest.
Results So Far
6 Good Endings
6 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
April 28th, 2019, 19:51
(This post was last modified: April 28th, 2019, 20:11 by Herman Gigglethorpe.)
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 12
Let's not try the sleeping pill plan in CHOICE #17.
I suspect I have a broken bone after the plastic pole incident, and my stomach still hasn't recovered from the poison and orange juice mix.
Hours or days pass in my cell in total silence, and my throat is completely dry. My character considers suicide by sleeping pill overdose, but decides against it. Eventually, I notice a piece of bread and a plastic water bottle. This is strange, because prisoners don't usually get plastic bottles. The sympathetic guard has been providing these meals.
One day, the ration isn't there. There is a body of a guard that had been knocked out, however. Probably the one who'd kill his dad for money, because he has a cup of coffee. "Perhaps the coffee was poisoned".
Other guards seem to be unconscious too.
When I reach the prison yard, I have to wear sunglasses because I've become accustomed to the darkness of solitary confinement. It's a riot, and the prisoners are trying to force open doors and break fences.
Suddenly, there's an underground explosion near the bushes. Another prisoner tells me that Jhony's gang have already escaped, and that they've given a "cocktail" to the guards. The explosion was a result of other prisoners wanting to expand the tunnel.
CHOICE #18 is to either look for a club and join the prisoners trying to escape through the hallway, or join the other group and finish digging the tunnel.
For this ending, I'll try the tunnel. It worked out pretty well for me last time.
The prisoners aren't making much progress. "You seem like a dog looking for a precious bone, only you are much more desperate". I'm concentrating so much that I can hardly hear the guard in the tower telling me to stop.
My fingernails start bleeding, but I don't care. We remove the first stones and begin to see the original tunnel.
The guard tries a 2nd warning, but nobody listens. There isn't a 3rd. The guard loads his rifle and starts shooting.
"The noise of the gun catches your attention too late. Many bullets have perforated your body. You feel pain and cold. Your vision fogs up little by little until finally you feel nothing. It's your. . .END".
It must be too late to try the tunnel once everyone takes notice. In the successful tunnel ending, it was hidden in the bushes, and nobody knew where it was except for Jhony's gang and maybe Jefe.
Alternate Ending Death Count: 7
Results So Far
6 Good Endings
7 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 13
In CHOICE #18, I'll charge through the hallway with the rioting prisoners and see if I can escape that way.
"A group of 20 angry men run out of control through the hallway devastating everything in their path. You follow them closely. Chaos reigns. It looks like an elephant stampede."
One of them shouts "To the prison yard! Let's go!"
The guards are slowly recovering from the drug, but don't have time to react to the prisoners clubbing them. Some prisoners are squabbling over who will go first in the reopened tunnel.
My group of "Vikings" finds a table and uses it as a battering ram against the fence. It goes down eventually. The tower guard wakes up and starts shooting the prisoners digging the tunnel. This buys a bit of time for us to charge towards the 2nd fence, but not much. We use the table as a shield, but the rifle is powerful enough to poke holes in it. One prisoner feels a pain in his "perforated stomach". More shots come closer to my position, and some other prisoners run away terrified.
Suddenly, there's only silence. One guard with a rifle couldn't defeat the mob of prisoners climbing his tower. Now we have a rifle on our side. A prisoner hands me a saw meant to cut metal. He recommends using my pants as gloves in case the fence is electrified. (It is, given some other routes I've seen.)
A helicopter descends above our heads. A rifle shot from one of the prisoners forces the chopper to move. The helicopter and prisoner start shooting at each other, and glass flies through the air.
"Taking advantage of the crossfire, you continue with your labor. In a few seconds, you manage to make a sufficiently large hole to escape. You look behind you. Your companion is dead. You drag yourself to the ground and take your first steps outside of the prison for a long time. You run with all your strength through the forest. The fresh air makes you smile. You're free again. END".
Believe it or not, participating in a massive prison riot is preferable to trying to re-dig a partially collapsed tunnel. This is a happy ending for the player character, if a bloody one.
Results So Far
7 Good Endings
7 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
April 29th, 2019, 10:57
(This post was last modified: April 29th, 2019, 10:59 by Herman Gigglethorpe.)
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 14
What choices haven't I made yet? Well, my character can drink Jefe's green liquid in CHOICE #15 instead of failing to poison Armando with it.
"The flavor is bitter and intense".
I still foam at the mouth. Clearly the effects weren't caused by mixing it with orange juice.
While I'm in the infirmary, I couldn't stop saying that Jefe needed sleeping pills. Armando tells me about this afterwards because my character was delirious at the time.
So it turns out CHOICE #15 doesn't branch at all, as both options lead to CHOICE #16. You do get different scenes, however. In this route, Armando helps you get the pills and continues trusting you, while in the other one, you have to threaten Cristina to get them.
This time, I'll give the sleeping pills to Jefe like he asked me to.
I ask how we're going to escape using these. He says they're really for a "deal" (negocio) instead of getting out of prison.
He gives me my cell phone back and instructs me to record a video telling my story. Jefe will arrange for it to be uploaded on every news site in Spain.
Valero complains that he's sick of working, and how the guards are paid less than waste management (basureros).
Armando dislikes my snoring. "The next time you snore, I'll put a sock in your mouth".
Next morning, a guard takes Armando and me with him. He tells Armando to get a cup of coffee and sit at the table. I'm to talk to Valero.
CHOICE #19 is to either follow the guard, or try to "free myself from the guard and enter by force".
This ending will take the latter decision.
"The guard doesn't say a word. He takes out his club and lifts it to hit your companion. You don't allow it. You spring towards him with all your strength and manage to take away his club. You raise Armando up and run to the cafeteria."
My assault against a guard inspires other prisoners to do the same, and many of them begin a rebellion. Now that I'm the leader, I start barking orders. "You, stay with the guards in that corner. Now they're our hostages (rehenes). You, shut down the security cameras. And you, Darko, block the doors".
Yes, our friend Darko is back for this prison riot! I say we can make whatever demands we want, now that we will be in control of this prison.
"A vacation to Benidorm! A jacuzzi!"
Some of these demands are pretty funny. Benidorm is a beach resort city in eastern Spain, which I didn't know until an Internet search made while writing this post. Who says CYOA books can't be educational? It was infamous for drunken British tourists in the 1980s.
Jhony kills a wounded guard by "placing a knife in his neck". He rationalizes this by saying it will end his suffering. But my character doesn't want any murders. Jhony looks like he's about to fight me for supremacy.
But first I call Valero to inform him about the hostages, and demand to speak to the warden.
Jhony gives some creepy dialogue when Cristina enters the room: "And if we stay with this precious lady? We could have a good time together". My character doesn't want anyone to harm Cristina. Darko threatens Jhony and his gang to make them back off. They're all afraid of the Serb.
New joke demands are being made. "Give us butter instead of margarine. . .A private Shakira concert!"
Valero calls me a "cabrón", and says my story is being revealed to the public. But I'm still a prisoner, and things could go badly. . .
They're not going to accept any of our demands. More guards enter the cafeteria and a brawl starts. I try to stay on the sidelines while the other prisoners barricade themselves behind the tables and throw objects at the guards.
Another positive yet bloody conclusion occurs.
"Jhony seems possessed. He doesn't react to your words. He holds a knife and advances quickly. Darko takes decisive action. He tackles him as if he were playing rugby. Jhony flies through the air and falls on some of his minions. Immediately, the 'latinos' wimp out and flee in different directions.
The guards don't delay in taking control of the cafeteria. One of them takes off his helmet in front of you. It's Valero.
'And you? What are we going to do? Starting a riot can cause problems for you. You may be innocent of the crime that sent you to prison, but today you've messed up big time.'
'Jefe, a moment'. One of the hostages interrupts Valero. 'Those two have helped us. I'd say that they have saved our lives, and the doctor's too.'
'That's true.' Another guard confirms his coworker's story. 'Crazy Jhony and his goons (secuaces) wanted to execute us. They stopped them from doing it.'
'Good, I see that your police instincts still work in jail.' Valero smiles and give you a few taps on the shoulder. 'I think we can forget what happened today. You'll be free very soon. END".
So helping Jefe get his sleeping pills allowed me to get my cell phone back and send a video to the media indirectly. I'm released as a peace offering for starting a riot that wasn't as deadly as it could have been.
Results So Far
8 Good Endings
7 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
La Prisión: Elige Tu Propia Aventura Alternate Endings Part 15
This page gives partial spoilers for another ending, which confused me at first. For our next ending, I chose to obey the guard in CHOICE #19 instead of starting a prison riot and taking hostages.
Armando protests and asks the guard not to bring me with him. But the guard hits him in the stomach with his club. I go with the guard and find out what happens next. He leads me to a room with two chairs and a metallic table.
"You're going to bury us. One of my contacts on the radio told me that you've released a video. We're all going to end our lives in prison. . ."
"The ship sinks, the rats will try to escape, but not me. I'm not going down by myself."
"The guard behind you obeys an order from his boss and covers your head with a plastic bag. You can't breathe. You try to fight and free yourself. You don't succeed. Oxygen stop flowing, and you lose consciousness. You've completed your mission. The corrupt plot of ARTUS has been discovered. However, you won't live to see it. END".
Final branches in this book tend to lead to victory or death. So far, I haven't seen any no-win scenarios, or CHOICES were both routes give good endings. This author loves asphyxiation death scenes too. Where's the ending where someone shanks me with a toothbrush?!
Alternate Ending Death Count: 8
Results So Far
8 Good Endings
8 Deaths
0 Neutral/Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
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