It's not a bug, it is a feature
A few years ago players had connection issues. It was hard to track down the reason: An big UDP network packet which was spitted sometimes during the transfer. We fixed the bug by trimming some strings in the critical packet.
This bug was probably never detected by Friaxis because it only triggers in games with many players.
I disabled it now in PB43. The screen should now look as expected.
A few years ago players had connection issues. It was hard to track down the reason: An big UDP network packet which was spitted sometimes during the transfer. We fixed the bug by trimming some strings in the critical packet. This bug was probably never detected by Friaxis because it only triggers in games with many players.
I disabled it now in PB43. The screen should now look as expected.

In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."