T100 Review
Cities:
Nice 3rd ring chop
Working cottages that Sirian will take back once the Mids are in, and the settler is whipped out at
Even Blake can work a cottage occasionally.
Getting a wee bit squished, but it was expected. England taking this spot was unthinkable
but whilst we know they donât like it, it doesnât steal (m)any tiles from their core cities.
Spot the mistake? For some reason, thereâs no T100 pic for Paint It Brown, but itâs not as if itâs changed much in two turns
Almost paid for itself thanks to one-way trade routes with Maya (who have not unfogged the necessary river tiles).
Vital Statistics
Some deeply unimpressive numbers in here:
GNP â just below average, but at 70% research and with our uncultured ways, itâs all killer no filler
Actual T100 numbers are: 126 beakers, -44gpt at 100%, and 71 gpt at 0%. So while our beaker skew is better in absolute terms than our gold skew, weâre relatively strong in gold production (England produces 45gpt at 0%). Shame weâre teching for PAT right now really
Production â as you can see from our city shots, we donât have many hammer heavy sites right now, so most of our production is coming from the whip.
Food â weâve slipped down the league a bit here: other civs are catching up with our 6 cities.
Land â weâre not CRE, weâre running overlap, and weâre irreligious. Nuff said.
Pop â this is skewed against us because of the weighting given to big cities, but weâre suffering a little from our long-cramped happiness, and also from regular whippings.
Units
We have 9 workers for 6 cities which is reasonable, given weâre regular whippers, and our cramped happiness has actually forced us to focus more on worker than infrastructure.
Our army is barely worth the name, and costs us 6gpt in upkeep and 1gpt supply. Essentially, we have a few garrison skirmishers, some chariots to whack barbs and a couple of garrison warriors. Not a bad kill ratio so far:
Diplomacy
We had quite a long period without contact, and just when we seemed to be putting together a decent little tech group (England, Bablyon, Maya, Byz, Mali) England got seduced by CAN. This forced us to form Heracles, but this was doomed given the folly of Sumeriaâs Alpha gambit. Thanks to Babylon, we were able to jump ship to CAN, which mutated into PAT when Ottomans (and HRE), India (and Portugal) were booted out for putting their interests way ahead of the group.
Weâve drifted apart from Babylon through lack of time from both sides. Frankly, I barely have the time to keep up contact with PAT civs, let alone those in CUDDLE. Though thereâs a bit of jostling for position in PAT, it seems fairly solid, with full tech sharing and close co-op on group goals. CUDDLE seems a little less socialist: India made a solo play for Great Library (and failed), techs arenât always shared as soon as theyâre researched. Our closest hostile border area is with Inca, though Rome isnât so far to the southeast of the flooplains area.
Quo Vadis?
So thatâs the bare bones of the story so far, but whatâs next for Mali?
Weâre planning 3 more core cities:
White dot will be a very strong production city. Weâll probably chop out a library to pop borders (unless England can deliver a missionary very soon which seems unlikely) then granary, mint, barracks. We might found a filler city as indicated, but that wonât be for a good while yet.
Black dot will be another very strong production city, though it has to get a border to pop to access its own food.
Red dot is a commerce beast though the location is somewhat vulnerable given itâs not on a hill. One possible plan for the site would be to bomb it with the Music Great Artist to claim the entire floodplains are for ourselves
Aside from settling new cities, we need to seriously increase our military production. Blake alone canât meet our needs so Sirian will have to start training units once its finished with the Pyramids. Iron City will also focus on military, but it will need time to get up to speed.
Catapults and Maces have a decent lifespan, so these should be the mainstay of our army until Knights arrive on the scene, interspersed with the occasional garrison Skirmisher (I think we should avoid Feudalism until Guilds because a Longbow is twice the hammers for a unit that is only 50% stronger).