OK, enough people in the lurker thread probably want to see us lose already, without me offering up more commentary. Let's get to the new turn:
It looks like we're not the only ones interested in chopping these forest tiles! Kathlete moved 4 workers up to the border this turn, with the same idea in mind. And we spotted Bothawui for the first time (new Ottoman city), which irritated me because Kathlete specifically requested we not plant any cities east of The Wilderness in the empty space there, which we agreed to. True, we didn't ask him not to plant his own city there, but I thought it was sort of implied. Guess we should have been more clear, can't assume anything when dealing with these teams.
Bothawui is pretty much a junk city, but it defends Hoth with its culture. Now we have to go through Cloud City or Bothawui to reach the former Byzantine capital (which is a really, really good city that we'd like to control).
Minor little micro note at Vicksburg, where I held off on cashing in the forest chops for 1t because we have a missionary landing in the city. The workers roaded the incense this turn, and because they are Fast Workers they can still return and chop the forests next turn. I love Fast Workers.
OK, time for what we're all interested in: the race for Taj thing. Here's what we still need:
Philosophy tech (634/1196 beakers)
Nationalism tech (2691 beakers)
Total: 3253 beakers
100% research = 752 beakers/turn @ -342gpt
60% research = 455 beakers/turn @ -61gpt
50% research = 381 beakers/turn @ +9gpt
0% research = 10 beakers/turn @ +360gpt
The funny thing is that 2 turns of 50% science and 2 turns of binary science are exactly the same in base beakers! Each produces 762 beakers with a net of +18 gold. Min science actually does come out ahead after calculating the actual beakers - but only by ONE single beaker, 943 to 942 beakers. Even I wouldn't sweat that one!
So we can pretty much run any slider combination and not worry about losing beakers/gold to waste; it will be mere pennies in any case. I looked at this for a bit, and came up with the following plan:
1t Philosophy @ 60% research [656 beakers, -61g]
3t Nationalism @ 60% research [562 beakers/turn, -61gpt]
1t Nationalism @ 100% research [930 beakers/turn, -342g]
Total: 3272 beakers, -586g
Of course these are approximations, but they'll be close enough for our purposes, and we can build Weath or Research if something comes up a little short. I looked at trying to get Nationalism in 4 turns instead of 5 turns, but that requires us averaging about 670 base beakers each turn, which would take 90% science and almost 1100 gold to pull off. We just don't have those kind of funds! (Unless we're willing to trip a Golden Age, which we hopefully don't have to do.) So 5t total research it will have to be for us.
Therefore we need 391 more gold, less whatever we can pull from our current cities by building some Wealth (which might be worthwhile for a turn or two). I guess we should ask Korea for 400 gold then, which is actually only a single turn's worth of 0% income for us. I'll go ahead and send them an email on that.
As for Nakor's end, building Taj Mahal:
Rolan: 204 shields (+135)
Krondor: 158 shields (+21)
Queg is eliminated because it completed its build. Has to be one of these two cities, and Rolan looks like the much more likely candidate. (Krondor is probably building a university, would be my guess.) I'm unsure where Nakor produced so many shields though! It wasn't build overflow, since there were 69 shields into Taj last turn. I guess it was forest chop(s)? Looking at that terrain:
There's one forest in the starting radius, and two at third-ring, but that's absolutely it. I've tried to count up the base shields for Rolan, and I can't get higher than ~15 even if all the highest production tiles are worked. Even with all production multipliers, that means that the city shouldn't be building Taj faster than 45-50 shields/turn. Since Taj costs 700 shields, Rolan looks to be a long way away still. Nakor probably would have to whip his capital to beat us, and we'll deal with that bridge when we get to it. (Costs double pop to whip wonders, and I don't know if he'd be willing to decimate his capital even to land the wonder.) We can always wait until the end of the turn to decide whether or not to use our Great Engineer, and see what Nakor does first.
That's about all for now. We seem to be in decent shape to land Taj, judging by Nakor's panicked emails to the other teams. :neenernee