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[SPOILER]PB47 - Krill - Gandhi of Aztecs

F9 Stretching was never part of BUG. My first goal was to just merge their stuff. In a second step I can integrate new features.

EDIT: Try Alt+X for change
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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I think your game settings picture is missing and you've shown the first picture twice.
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(October 12th, 2019, 16:54)Krill Wrote:

haha cool
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[Image: qUxiJmi.png]
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(October 13th, 2019, 05:07)DaveV Wrote: I think your game settings picture is missing and you've shown the first picture twice.

Yeah, I'll fix that when I do the next turn report. Not looking to do an update every turn during the scouting phase unless something interesting comes up. That includes bugs...but I found something interesting on T1.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Turn 01




Riverside gems under jungle, in an easy to settle location and can share rice. Can be coastal or none coastal. Easy city location, but don't know if it should be city 2 or not. Most likely should not be settled early due to presence of jungle, but we know have a reason to prioritize IW.



Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Commodore you noob.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Turn 002




Jungle tile for city 3 is obvious. Unimproveable 5/0/2 tile with a desert hill gold, and picks up a farmable banana tile once capital hits 100 culture.

Time to revisit building Henge, speeds up the border pop, easy GP for a Theo bulb if needed, and we have the forests.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So, uh, what am I supposed to be doing with Bug mod? Other than the dot mapping tool I've never really used anything actively. Just used the passively provided changes.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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lol nice oasis
(October 13th, 2019, 11:12)Krill Wrote: easy GP for a Theo bulb if needed

What's the purpose of bulbing theology? Securing the religion?
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