Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] naufragar and Rusten get nickel-and-dimed

Alright. I promised a turn 101 extravaganza, and a turn 101 extravaganza you shall have.

Here's our little slice of paradise:


I had mentioned the river somewhere. This river starts all the way in Cairo's land, runs through Superdeath, and empties out by our capital. It's very cool feature. Rusten has already pointed out that we are, well, a touch lacking in food tiles, especially of the 5 and 6 food variety. What we have instead is a very fertile floodplains. Before the war broke out, we had started expanding overseas. Boak/GeneralKilCavalry are making up for lost time settling the western continent, but we should keep in mind that we did have that as an expansion option. I've been puzzling over sailing. I'm not sure it was correct to go for sailing over Metal Casting. If we went Metal Casting first, we would have horses. Food for thought. Edit: I meant to add that if we are successful, it won't have been only because of samurai. The samurai would be stopped cold if we didn't have a way to bombard defenses. Having trebs on Machinery is vital.

The state of the game should be obvious. Magic Science started a bit inland, which meant he could grab a few more cities uncontested. He has sprawled out and doesn't have the best GNP, therefore. He'll hit Currency soon enough, and from there he'll be in a fantastic spot. (P.S. Rusten, I'm an idiot. We can't charge him for routes because he just now grabbed Alphabet. No currency.) Boak/GKC somehow killed Borsche with a warrior (or warriors, plural). They have a whole continent to themselves. They focused on landing wonders and grabbed Oracle, Colossus, and the Great Lighthouse. They seem to be fixing their slow settling now. Magic Science can't make any more gains without pushing into an opponent, but B/GKC can, without hindrance, claim an entire continent propped up by the two naval wonders. I'm not sure what the story is with Mr. Cairo. It looks like he had an early war with Superdeath who successfully boxed him in. He's Fin/Cha, so his expansion was never going to be great, and his neighbors were both quicker starters, with Superdeath having one of the fastest leaders in the game. Still, it's odd that he's as penned in as he is. He's fifteen tiles distant from his neighbors compared to the twelve we are, and for a long time and last I checked we had more cities. Superdeath, you should have a grasp of. He pushed Cairo back. Got angry at a warrior snipe, and is now locking horns with us. As Rusten pointed out at the time, we (Agg/Phi) settled 7 cities before he (Exp/Cre) settled 6. Something funky there.

Routes forward for various players: MSCC needs to consolidate their land and make it profitable in the form of tech, then use that tech to eat a neighbor. Geography dictates that that will be Cairo or us. Cairo needs to take a piece of Superdeath, frankly. It's possible he can use Cho-ko-nus to snipe MSCC's island holdings, but he's very small right now and probably still decently far from Machinery. Boak/GKC need to fill out their continent as fast as possible before other players get the naval tech to tangle with them. (Realistically, they're perfectly safe. Their closest neighbors have better things to do.) Once they get their continent, they get ships, use their Viking superpowers, win the game. Superdeath needs me to make a mistake or to materialize that horde of horse archers my paranoia tells me he has. The fact is, my invasion and the whips he's needed in response have set him back considerable. How about us, your neighborhood heroes? We need to turn the corner from "menacing" to "actually gaining cities." There will be a break point. The point at which either Superdeath has lost enough cities that our samurai death legion can roll nothing but 90% odds, or the point that our stack suffers enough attrition that we can't keep it together and he uses human waves to stop us. Time generally favors the defender in civ4. If we can start rolling through Superdeath's cities and if we can hit Currency while we're still relevant, our next goal is to recover, recover, recover. We seem to been on the "Borsche side" of the small continent. If we can wrap Superdeath up. There's a possibility that samurai would be relevant for expansion in that direction. (Or via Cairo, if he's still not near Cho-ko-nus.)

And now the part that every lurker lives for. Here's every city in the empire.  bang When I do this, I always feel like I'm back in Mrs. Kinderschmerz's third-grade class, presenting my work for critique.




Our glorious capital. The only city in the empire above size three. Everything else size four gets whipped for the war machine. If no one builds the Pyramids, there could be some Great Engineer shenanigans from this. The sign that says "farm eventually" is my reminder about irrigation. What can I say? I'm an optimist.  rolf  It's a good capital. Eventually it will give that fish back to Lander, which itself is a rock star of a city. We're probably too late for cottages, so farms and medieval improvements when necessary. By the way, a couple times this game, I've felt silly that we got Metal Casting and Machinery so very early but I never found a place for (many) workshops, watermills, or windmills. Suboptimal on my part.




I hate this city so darn much. It's not so bad itself. I just hate everything it represents. It was the painful compromise to our awkward capital food layout. All this city does is grab a furs. One day it will get a lighthouse and retire into permanent mediocrity. In the meantime, the two mines and the (4f) clam mean that it can build samurai from its bones. I have helpfully moused over the happiness. It isn't nearly unhappy enough. The forge has considerable hammers into it. Maybe after this next samurai?  alright




This is my favorite city in the empire. If you ask Pajarocu to do something, it will do it. This city is a food to hammers conversion machine. I've got to think the forge is reason for that. Otherwise, this city is nothing special. Sometimes it can take the iron, but otherwise, all it has is 1 cow and 1 floodplains cottage. I'm very appreciative of this city. I've put a sign to remind me to put safety hammers into a forge. This doesn't delay the treb since we still need to grow to 4 to whip it. A third treb changes our bombardment times against walled cities from 3 turns to 2.




Poor Gaon. By rights, this city should be size 20 with a library. Instead, it has what passes for a huge food surplus in our empire with a four food tile and floodplains. These plus two metal mines means I've dragged samurai out of its flesh. Note the happiness counter. It's at size two.  scared




Hey look! A workshop! I did this while the worker was waiting for our galley to drop off samurai so it could go improve rice on the Borsche continent. Lander will be a phenomenal city. It'll get Moai and three food resources and a bunch of hammer tiles and produce a navy to make the world tremble. In my dreams.




Scylla's Window the Resurgent. I've already talked enough about wacking Superdeath's warrior. It was a mistake. This city has done amazing things. The gems are a large part of why we're able to whip so hard. It has produced 3 samurai. Three! This size one, one-improvement town. I chopped two forests outside its borders to produce the last samurai and this barracks. This was with math, so we still got 20 hammers. The samurai were necessary for ego-stroking. The barracks is so we can get vision. Scylla's is on a diagonal thrust into the heart of this dark continent. It's far and away our most exposed city. There are two workers in the vicinity. Not sure what to do with them. I'll think on it.




This is a silly city. The worker on the rice completes the farm in either 1 or 2 turns, I forget. This city is filler, but if we ever get Currency, we'll immediately have a second domestic overseas route. The whale has facilitated our heavy whipping. This city has no future, but we can't be too picky right now.

And that is the empire. We are Agg and Phi (and Agg gets city maintenance reduction in this version of RtR). It will be nice when we can transition to a mid-game empire. Cities sitting at size three isn't it. Until next time.
There is no way to peace. Peace is the way.
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(October 29th, 2019, 18:04)Rusten Wrote: I'm not sure we gain anything from signing OB with MS. We'll only get +3 routes from whatever island cities he has. Our domestic island routes already bring +2.

I was an idiot. He just got Alphabet. No Currency yet, so I can't demand money. Not worth it.

Quote:I assume that's our combat workers 2W of gems. Are they about to move and road 2 NE of DD?
That's correct. There's just chopping jungle/mining until we take the city. Once that road is in place, they go road the banana, which speeds up galley reinforcement from Lander.

Quote:I love to see those extra samurai streaming in for the seizing of the capital later. devil

Absolutely. I mentioned tipping points in the turn 101 review. I've got to think that if we can break DD, the cap will be easier, and after the cap, we'll have an easier time still. Perhaps that's optimism talking, but if we start killing his units while keeping ours, it's only a matter of time. How much time? No idea.
There is no way to peace. Peace is the way.
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I rolled the dice. Here is the before. Note the promoted horse archer in Draft Dodger.


Only a few places this could have come from. Perhaps the capital. Perhaps in a staging tile in the fog.

The outcomes were expected. I can't be bothered to check the number of hits. We lost 2 samurai and 2 axes and got pretty badly beaten up. Here's the aftermath.


Now I get to go to sleep and have nightmares of the horse archer stack becoming manifest. Our samurai got badly beat up, but there's a silver lining. We have a full health samurai, a healthy c2 spear, and a couple axes that defend before our wounded. I don't expect Superdeath to be able to wipe out our stack. Could he flank and kill our trebs? Maaaayyybe. I don't know. It was time to attack. I'll just have to see what happens.

Sorry for the brevity. It's past my bed time. If Superdeath had laid a trap and I walked into, that's bad. If he can't kill the stack, that's good, and we promote everything. Nerve-wracking.
There is no way to peace. Peace is the way.
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Why didn’t you attack with the spear?
"My ancestors came here on the Magna Carta!"

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goodjob

I wonder if that's SD's only source of horse. Would be very welcome if so.
I think I would've killed off one of the archers with the spear personally, but alright, SD has played already anyway. I suppose he won't be able to promote it before we attack again anyway as we're first in the turn order. It will be easy to kill off next turn too. Maybe you made the better call.

It would be very weird if he's planning a big counterattack and then moves a HA into the city garrison. Are you sure you've read the power graphs right? mischief
One of the shock axes with 5+xp can be made into a temporary medic if the scout is not in range.
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(October 29th, 2019, 22:00)Zalson Wrote: Why didn’t you attack with the spear?

Rusten Wrote:I think I would've killed off one of the archers with the spear personally.

This was my cowardice shining through. I wanted to make it as likely as possible the spear could kill off two horse archers, so I wanted the fortify bonus and to avoid the tiny chance of getting hit by the archer. You both are probably right, though.

PBSpy says Superdeath didn't whip. There's a slim chance he could complete an archer with overflow from his last archer whip. (During our attack, we killed his new archer before it could promote.) It's also possible he turns on auto-promote, but here I go again imagining worst cases. It's supremely likely the two marine samurai can take the city and give the main stack a turn to heal. The scout is in Pajarocu and has promoted up to Medic 3. (I forgot to mention we landed a great general.) He's just a touch too slow, so I think I will do as you say, Rusten, and throw Medic on a shock axe.


Quote:It would be very weird if he's planning a big counterattack and then moves a HA into the city garrison. Are you sure you've read the power graphs right? mischief

lol Of course not! All I know is he has a bunch of power we haven't seen and he's built at least two stables. One in Draft Dodger, one in his easternmost city by Cairo. If I were planning a big counterattack I wouldn't be whipping archers, but I'm not a mind reader. I hope you're right, but if I constantly expect the worst, I can only be pleasantly surprised.  twirl
There is no way to peace. Peace is the way.
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Whenever happiness becomes a problem you can slot in the mentioned settler for ivory+banana somewhere. That's another +1 for when we need it. This is assuming our stack is still there starting next turn. It costs 1.5 samurai, but if it enables a round of whips it should still be a worthwhile distraction.

I think Superdeath has no population left to whip.  rolf
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(October 30th, 2019, 09:19)Rusten Wrote: I think Superdeath has no population left to whip.  rolf

Hey now! We're in a bit of a glass house there, ourselves! lol

I said I would take Draft Dodgers with the marine samurai, but it makes more sense to attack with the healthy samurai in the main stack first, so both of those western samurai can move into the city.
There is no way to peace. Peace is the way.
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The non-cottaged riverside tiles (I see a lot of them in your great summary) should probably get watermills at this point. Even in the "commerce cities". I imagine we'll start a GA fairly early which adds an extra hammer and after the war a swap to serfdom (gives another hammer to watermills) or caste makes sense. I quickly counted 11 watermill tiles for our current cities and we can add more in SD lands.

You'll need to make a choice on cottages vs workshops for the flatland grass areas and choose civics accordingly (100% caste midgame or not). I don't think new cottages will have much of an impact in this game. It's a small map, this game will end in the renaissance, and we're PHI too. Cities like Scylla can get pure watermill/cottage if you want, but the grassland area south of the capital for instance is one I'd workshop entirely. Same for the grassland around New Viron and Pajarocu.* We'll draft with vassalage this game anyway so no bureaucracy.

I'd watermill your "farm eventually" tile and workshop all the tiles north of it. New Viron has +6 with a lighthouse even without farms. While I would've liked a higher surplus that's enough to have it reach the required population if it means we gain another watermill. 

*You may need a couple of farms near Pajarocu too.
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Any leftover illusion that I know how to play this game will disappear once I start working with medieval improvements and civics. All I know I learned from RB, and people tend to report less thoroughly once out of the early game. Plus in my single-player games, I start to zone out. So. I have no idea what I'm doing.

We currently have just five workers and we are hopefully going to gain a pretty sizeable empire. I think that calls for Serfdom. Then I imagine we want to leverage Philosophical by using Caste System. I'm very worried about production with either of those civics. We don't have many hammer tiles, and we don't have a huge amount of food to let us use workshops. We do have that long river, which, as you say, will give us a lot of wonderful watermills.

Long story short, I have no idea how to improve this land, so if you say the "farm eventually" tile wants a watermill, it gets a watermill.
There is no way to peace. Peace is the way.
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