If you are a player, please wait till i win this pitboss before reading further!
For my easy reference:
Here's a micro plan for settling south.
The tech path is BW-wheel-pottery-AH-Writing. There's an event that gives you beakers for the tech you're currently researching, so I think we want to always have something selected (unless I've misunderstood how that works).
More micro!
t31 settle city 2 - start work boat C2 works clams, Cap works gf hill, slider to 90%
t32 Cap's chop comes in, scout moves so that he can see any animals that could hit forest 3E of the Cap or copper, slider to 0%
t33 Cap starts terrace, if safe worker moves to forest 3E of cap, other worker goes to forest 2S of cap, slider to 100%
t34 Settle city 3 and start terrace while working sugar, cap works wheat+2 mines,
t35 cap whips terrace and works 2 mines, C3 works wheat, put forest under control of C2
t36 Cap overflow into settler,
t37 worker mines & other to copper, WB to clams, Cap switches to WB and works wheat/clam, C2 works clam/mine, C3 works sugar
t38 Cap works clam/mine, C3 works wheat
t39 AH comes in - the location of horse might change things. Cap works clam/wheat/mine, C3 works sugar, slider to 0%
t40 C4 works sugar/mine
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Going into this pitboss i have one objective. Win.
Going to try expanding a bit more. Maybe Joao of X civ... something with early UB and hit someone with knights? Maybe Cathy instead for easy border pops. I dont want something like boudicca again. I need early gains somewhere.
Tech trading table:
These should be right:
ANCIENT
Base cost:
Adjusted cost:
FISHING
45
46
HUNTING
45
46
MYSTICISM
45
46
MINING
45
46
PRIESTHOOD
60
65
THE WHEEL
45
46
AGRICULTURE
45
46
ARCHERY
40
40
MEDITATION
100
122
POTTERY
80
93
MASONRY
80
93
POLYTHEISM
100
122
SAILING
100
122
ANIMAL HUSBANDRY
100
122
MONOTHEISM
120
152
WRITING
120
152
BRONZE WORKING
120
152
CLASSICAL
Base cost:
adjusted cost:
LITERATURE
200
278
IRON WORKING
200
278
MATHEMATICS
250
361
HORSEBACK RIDING
250
361
MONARCHY
300
447
DRAMA
300
447
AESTHETICS
300
447
ALPHABET
250
361
CODE OF LAWS
350
535
CALENDAR
350
535
CONSTRUCTION
350
535
CURRENCY
400
624
COMPASS
400
624
METAL CASTING
300
447
MEDIEVAL
Base cost:
adjusted cost:
THEOLOGY
500
808
MUSIC
600
996
PAPER
600
996
OPTICS
600
996
FEUDALISM
700
1,188
BANKING
700
1,188
MACHINERY
700
1,188
CIVIL SERVICE
800
1,384
PHILOSOPHY
800
1,384
GUILDS
1,000
1,785
ENGINEERING
1,000
1,785
DIVINE RIGHT
1,200
2,195
RENAISSANCE
Base cost:
adjusted cost:
GUNPOWDER
1,200
2,195
LIBERALISM
1,400
2,614
ECONOMICS
1,400
2,614
CORPORATION
1,600
3,040
PRINTING PRESS
1,600
3,040
NATIONALISM
1,800
3,471
EDUCATION
1,800
3,471
CHEMISTRY
1,800
3,471
REPLACEABLE PARTS
1,800
3,471
MILITARY TRADITION
2,000
3,908
CONSTITUTION
2,000
3,908
ASTRONOMY
2,000
3,908
MILITARY SCIENCE
2,000
3,908
FASCISM
1,800
3,471
SCIENTIFIC METHOD
2,400
4,797
RIFLING
2,400
4,797
DEMOCRACY
2,100
4,129
INDUSTRIAL
Base cost:
adjusted cost:
UTOPIA
2,100
4,129
STEEL
2,800
5,702
STEAM POWER
3,200
6,621
MASS MEDIA
3,600
7,552
BIOLOGY
3,600
7,552
COMBUSTION
3,600
7,552
PHYSICS
4,000
8,494
ARTILLERY
4,000
8,494
REFRIGERATION
4,000
8,494
MEDICINE
4,500
9,685
ELECTRICITY
4,500
9,685
RAILROAD
4,500
9,685
FLIGHT
5,000
10,889
ADVANCED FLIGHT
5,000
10,889
ASSEMBLY LINE
5,000
10,889
ROCKETRY
5,000
10,889
ECOLOGY
5,500
12,106
FISSION
5,500
12,106
RADIO
6,000
13,334
SATELLITES
6,000
13,334
INDUSTRIALISM
6,500
14,573
MODERN
Base cost:
adjusted cost:
SUPERCONDUCTORS
6,500
14,573
COMPUTERS
6,500
14,573
PLASTICS
7,000
15,820
GENETICS
7,000
15,820
LASER
7,000
15,820
COMPOSITES
7,500
17,076
FIBER OPTICS
7,500
17,076
STEALTH
8,000
18,341
FUSION
8,000
18,341
ROBOTICS
8,000
18,341
FUTURE TECH
10,000
23,471
Can trade away ONLY this amount: ( amount is cumulative, so if you dont trade away 1500 at t100, you can trade 5000 on t130! 1500 saved, plus the 500+1000+2000 added. )
Base: 500
T100 +1000
T130 +2000
T160 +3000
T190 +4000
T220 +5000
T250 +6000
Every 30 turns after that: +6000 https://montypython.fandom.com/wiki/Category:Characters Naming scheme
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
The rule of thumb I got from Fintourist is that you want an early trait (imp, exp, cre or pro) and an economic trait (fin, org, cha on a low-happiness map or agg on a small map if you're really pushing the definition). Or you take spi to do interesting things with religion. In a small diplo game you can just about guarantee a religion, so spi would be good.
Then there are the civs which give traits themselves, mini-cre Inca and Native America, mini-cha India and sort-of mini-org Aztecs from the top of my head.
It sounds like we get a bunch of room to expand initially, so I'd bet that knights are going to be the decisive unit in the game, so a knight UU would have value. We're on a Pangaea, right? So boats aren't important?
Have you got a civ or trait you want to play? If so we can then figure out how to balance it. For instance Joao could work with the Aztecs.
supposedly a BnS with one big landmass? So more or less Pangaea with some islands i assume. I was thinking either Joao + something to reduce all that maintenance, OR CRE/? + knight UU. ( or Mongolia? )
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Anything outside the BFC (including corner tiles) is subject to change on a final balance pass.
Hmm, a bit clammy.
Fishing/agriculture would be nice, Maybe Agriculture/mining and go fishing-BW? Gah, now i need to go look at starting techs.
Although, i am thinking of something like Cathy of X. CRE/IMP for max explosive cities, of.... sumeria? Dont they get quick courthouses?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Assuming that getting to BW asap to chop a load of trees down is your goal then a civ with mining+agri/fish will get you there quickest.
A sandbox (sore point codenames fans ) would let us figure out how fast tech actually goes and if we can afford a civ that just has one of those techs. You got time or inclination to muck around with worldbuilder?
(March 14th, 2020, 02:10)Old Harry Wrote: Assuming that getting to BW asap to chop a load of trees down is your goal then a civ with mining+agri/fish will get you there quickest.
A sandbox (sore point codenames fans ) would let us figure out how fast tech actually goes and if we can afford a civ that just has one of those techs. You got time or inclination to muck around with worldbuilder?
i wont get the full dimensions down, but i might fool around with the start to get optimal this time around. Really thinking either Cathy for the CRE/IMP + Either Sumeria/Aztec, or JOAO and make sure we get a religion via going for Sumeria/aztec courthouses.. Thoughts? I dont care about mid-late game potential, early game is where i need the most benefit imo. I NEED to be ahead in ciites/tech/ect by... feudalism i think.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Sumeria's early courthouse (is it on writing?) always feels like a bit of a trap to me - you shouldn't be able to crash the economy bad enough to need it by then. I'd normally reckon to build courthouses when you can't expand any more or after you conquer someone.
My default tech path is normally food-bw-pottery-alphabet-currency with detours for sailing or religion if required. That means you're likely to be first to col so Aztecs sound great if the start techs are okay. What would your path be?
CRE IMP is nice, should get a good quick start. If Inca or India is still available would you grab one?
(March 14th, 2020, 02:48)Old Harry Wrote: Sumeria's early courthouse (is it on writing?) always feels like a bit of a trap to me - you shouldn't be able to crash the economy bad enough to need it by then. I'd normally reckon to build courthouses when you can't expand any more or after you conquer someone.
My default tech path is normally food-bw-pottery-alphabet-currency with detours for sailing or religion if required. That means you're likely to be first to col so Aztecs sound great if the start techs are okay. What would your path be?
CRE IMP is nice, should get a good quick start. If Inca or India is still available would you grab one?
Sumeria's courthouse is at writing, yeah.. thats a bit early imo. Aztec only requires Monotheism for their courthouse as well.
Hmm... how do you feel going for Cathy first, and if we get her we then go for Korea? Agriculture/mining gets us to BW the fastest can then tech fishing-TW-pottery and expand expand expand then kill someone with Catapults that can kill?
Another option: If we wanted to look a bit more intimidating.. Go Rome Fishing/mining so research agriculture-BW? Still with Cathy in mind. IF cathy gets taken, Joao is imo the next best.
Joao options: China ( go straight for religion then back track for BW? ) Inca.
I dont think doubling up Cathy with inca is gonna be a good idea other than for denial value and india just got taken. So unless we wanted BW really late and wanted to grab Babylon instead?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.