February 9th, 2019, 03:43
(This post was last modified: February 9th, 2019, 03:46 by Seravy.)
Posts: 10,463
Threads: 394
Joined: Aug 2015
Garrison priority isn't fortress specific and everything available early in Nature has weaknesses anyway. This is a recurring discussion but there is no solution to it. (Sprites are weak to firestorm, strategic, resist elements. Bears are weak to fear, sleep, confusion. Spiders are weak to poison immunity. Everything else does replace sprites but comes too late to help.)
I believe I offered the option to make the AI cheat with mercenaries if they have too much sprites guarding their fortress, that's about the only way out. I'm not sure if I can make that happen though but it's a theoretical solution.
Ultimate the problem is, garrison priority tells the AI which of any given two units is better as a defender and which is better as an attacker. Sprites are absolutely horrible as an attacker but they are decent defenders. They shouldn't outrank Bears or Spiders as an attacker by having a lower defender priority than those - those two are great attackers that should be sent out of the cities ASAP to make them conquer things or attack the human player.
...or course there is one drastic other option, we can tell the AI to never summon Sprites. But that would be sad, and they are actually one of the better common units that do make a difference in the metagame, being the earliest flying creatures the human has to overcome.