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Well, to kick off the settings discussion.
I'm not fond of the naval changes in 46 (and wherever else, I haven't kept track). I can't even comment on the ocean movement penalty part (which I actually like in theory), but changing Caravels to str4 is too big a jump from triremes. And privateers at Paper is even worse. Maybe if the Trireme bonus was changed to "+50% attack in coastal squares" instead of just vs galleys? Even makes a kind of sense. Oars are far more maneuverable in the confines of coastal waters than sails.
Or just take all the bonuses away from Triremes and make them a flat Str:3
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(March 19th, 2020, 13:11)Cornflakes Wrote: (March 19th, 2020, 11:35)superdeath Wrote: If i have to...... i can live with a natural map..
Quoting from the opening post
(February 2nd, 2020, 14:38)superdeath Wrote: Who is up for a balanced but natural map?
Balanced but natural sound perfect. But honestly I would rather err on the side of a bit unbalanced and interesting rather than uniform. Have you tried to recruit a mapmaker yet? Thats just to attract people to the pitboss... THEN i try and convince them :P
The only bit of "unbalanced" id care for in a map is being GKC/Alhazard from pb44. ( aka position on the map ) But if its a pitboss, ill play it. Even if im on an island surrounded by barb subs... gives me something to do.
(March 19th, 2020, 19:49)Elkad Wrote: Well, to kick off the settings discussion.
I'm not fond of the naval changes in 46 (and wherever else, I haven't kept track). I can't even comment on the ocean movement penalty part (which I actually like in theory), but changing Caravels to str4 is too big a jump from triremes. And privateers at Paper is even worse. Maybe if the Trireme bonus was changed to "+50% attack in coastal squares" instead of just vs galleys? Even makes a kind of sense. Oars are far more maneuverable in the confines of coastal waters than sails.
Or just take all the bonuses away from Triremes and make them a flat Str:3
Caravels moving to str 4 i believe was to help against privateers, and the privateers moving to paper was to make Galleons/astro not the Be-All End-All. i can agree on the actual movement changes, but i like the other changes.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(March 19th, 2020, 20:23)superdeath Wrote: The only bit of "unbalanced" id care for in a map is being GKC/Alhazard from pb44. ( aka position on the map ) But if its a pitboss, ill play it. Even if im on an island surrounded by barb subs... gives me something to do.
Don't remind me of my failures.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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(March 19th, 2020, 20:41)GeneralKilCavalry Wrote: (March 19th, 2020, 20:23)superdeath Wrote: The only bit of "unbalanced" id care for in a map is being GKC/Alhazard from pb44. ( aka position on the map ) But if its a pitboss, ill play it. Even if im on an island surrounded by barb subs... gives me something to do.
Don't remind me of my failures.
Or "unbalanced" having an entire Small of a Big n Small to myself because someone messed up with their warrior :P
Can i have THAT "unbalanced"? At least till i get a win.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(March 19th, 2020, 19:49)Elkad Wrote: Well, to kick off the settings discussion.
I'm not fond of the naval changes in 46 (and wherever else, I haven't kept track). I can't even comment on the ocean movement penalty part (which I actually like in theory), but changing Caravels to str4 is too big a jump from triremes. And privateers at Paper is even worse. Maybe if the Trireme bonus was changed to "+50% attack in coastal squares" instead of just vs galleys? Even makes a kind of sense. Oars are far more maneuverable in the confines of coastal waters than sails.
Or just take all the bonuses away from Triremes and make them a flat Str:3
I was surprised that I quite liked the naval changes - the bonus that triremes get Vs caravels means they don't always lose, especially with promotions. Then the caravel strength increase means I'm scared to send unaccompanied galleons anywhere.
The big unintended problem for me was how easy it is to get nav 2 - you just need 2xp for a 3-move galley which feels too cheap and frustrates the intention of that change (which was that boats could move too fast with the circumnav bonus). The fix for that is easy though: all naval units should start with nav2 instead of nav1.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Some random ideas for naval changes:
Make new naval promotions, why not make it all the way upto nav5?
Make boats follow culture rules. Sealane controlled by enemy? Reduced movement.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I think Krill will be happy to hear your feedback, if you through it in the respective thread in the RtR development area.
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Seems like Krill is still off RB though (and in his pb46 quit post he also mentioned that he is no longer interested in developing the mod further?
On the naval changes, I have only played a little with them on in SP,so my judgement may not be the best but:
- circumnavigation for everyone feels good
- I think while the approach of having the privateer as a viable galleon counter is good, paper is too early imo. Caravela don't really get their moment to shine, and I think the investment is too little to counter an astronomy beeline, which should still be a viable strategy against an unprepared opponent. Maybe move it to the upper lanes in the tech tree (Military tradition? That's not getting a lot of early attention currently, but might be too late. Nationalism is already really valuable...), or give it an additional requirement like banking (or Divine Right, huh?)
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(March 20th, 2020, 01:41)Old Harry Wrote: The big unintended problem for me was how easy it is to get nav 2 - you just need 2xp for a 3-move galley which feels too cheap and frustrates the intention of that change (which was that boats could move too fast with the circumnav bonus). The fix for that is easy though: all naval units should start with nav2 instead of nav1.
Per the change log, nav1 has no requirement, so that wouldn't really achieve anything? Of course that could be changed by just making naval flanking I a requirement. Although that would maybe mess with the later ships (I think Krill just slapped nav1 onto all ships until SotL, but the later ones are balanced with the idea that nav1 and 2 are easily available)
March 20th, 2020, 05:22
(This post was last modified: March 20th, 2020, 05:25 by Miguelito.)
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Also, is it time yet to get a subforum?
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