Oh, sorry about that, my eyes were burning from
the scintillating posts on display in the Email thread.
Let's get some actual stuff up from the current turn (T193):
Say hello to the Apostolic Palace of Spartansburg, which completed as scheduled. It's located right next to the National Epic, which is the big arch-looking thingie. Also present are granary, barracks, forge, library, theatre, courthouse, market, and grocer... wait, is it sad that I could recognize all of them just from the map screen without looking inside the city? Maybe I've played too much of this game...
We are already getting the 2-shield bonus in cities that have Judaism present, even before any election for AP resident has taken place. I guess that's something inherent to the AP religion once the wonder is built. As such, we've starting building lots of Jewish temples and Jewish monasteries all over the place:
The Golden Age is a great time to build them, since we can use the temporary boosted shield production to add permanent shield production once it comes to a close. (Forges and factories are similarly strong city improvements to build during a Golden Age - accelerate your production first, then all the rest of the improvements will follow in turn.) Our production is almost ridiculously high in some of these cities during the GA, and you can see at the top how Gettysburg looms large in all of the major categories.
We've nearly reached 800 base beakers/turn in GA mode, and research continues to proceed along smoothly as planned. As for our competing rivals and their research:
Here's a picture of the spreadsheet I've been using to track everyone's tech discoveries. I started it as soon as we got Alphabet and could begin seeing other team's techs. It's pretty easy to do, just write down what techs each team discovers each turn, and lets us work backwards to infer some good information about the other teams. For example, by seeing how long it took Dantski to discover Education (12 turns), we know for sure that he's not researching very quickly at all.
The row at the bottom is my (very) rough estimate of how many beakers/turn each team has been averaging recently. Both Kathlete and Nakor look pretty impressive here, but they're both a little overestimated from long turns of running deficit science. Right now, both have under 50g and will have to build up their funds again, or run some break-even science for a while. And Whosit's death means the end of his "sugar daddy" funding of the other teams, which cuts a sizable portion out of Nakor's income!
Three quick thoughts here:
- Nakor did discover Economics first and took the free Great Merchant. We were never planning on going this route, and he's welcome to the freebie. Getting to Constitution, Gunpowder, and Military Tradition are more important to our team currently.
- plako just discovered Optics, so they now have caravels. Shouldn't be a threat or anything, just bears watching. (Would be pretty awesome if we could scout out Kathlete's coastlines with a gifted caravel as part of our attack!)
- Dantski finally discovered Education; he spent 7 turns saving up 1500 gold, then 5 turns spending it down to 250g. I have to say, I don't understand this one. Why research an uber-expensive Renaissance tech when you barely have any Medieval ones?
Dantski lacks Feudalism, Guilds, Banking, Philosophy, and so on. Very expensive non-Philosophical universities can't be that important...
The rough overall beaker count looks like this:
Nakor: 18,753
Killer Angels: 16,741
Kathlete: 11,066
plako: 9741
Dantski: 8750
slaze: 4650
So Nakor is basically ahead by one Renaissance tech, which matches what you'd expect to see. He should remain at least slightly ahead of us for some time to come, thanks to his Mausoleum/Taj Golden Age and the free Great Merchant. The big difference is that we're more or less running even with Nakor in research while supporting a massive army. (Leaving aside points from Technology and Population, our overall Power rating is roughly double that of Nakor.) As long as we can keep up right now, we'll eventually pull ahead due to our vastly superior edge in Food and Production.
Doubly so if we succeed in our plan to crush Kathlete into the ground.