thanks Ref and Adrien! So my takeaway is: it's optimal to have, at the end of the turn the granary finishes, no more than half of the food bar, plus as much as you will overflow on the turn of growing (wrong? then I'd have to reread Ref's post).
I've simmed and thought over this more than I like to admit, but my conclusion is: Orange gets the faster next settler, gets the religion secure, and is better strategically in that it opens a path to the north, and also leaves the wheat as a possible 3rd city location. (with Elephant I'd really be at a bit of a loss where to found third - the southern cow/rice is a bit much in Ruff's face, we wouldn't have the workers for the FP valley yet, beyond the jungle is a huge leap, so... hop on a boat?)
In fact I pulled the trigger this turn: we're building a settler, not a worker, after having grown to size 4 (worker straight afterwars). It will be whipped eot 22. The original plan had us whipping the settler eot17. On the upside, we have a warrior, one more netted fish, and one more pop in the cap to whip a worker. Don't know if that's strictly better, but I feel it isn't too awful.
with purple, red is becoming pretty fillerish, especially if we take one of the spots by the marble (that's not to say that a filler which can help grow all those cottages doesn't make sense at some point). The one thing I don't like about purple is that it's on flatland without a river, as the probable border city towards Ruff. Still, it's clearly the best option. The exception may be if there's seafood for that desert hill (because if it wasn't clear from the previous posts, the fog shows that there's just coast there. I'll try to take the scout there.
I made an overview of the terrain we've scouted so far:
note that I also recoloured the dots. There are now 4 candidates for the NW spot (well 4 is unlikely). I see us settling this area for fourth, possibly even 3rd city (but purple's probably better)
The scout killed another lion (4xp now, next Medic I) and had a look at Ruff, but didn't want to stand close to his warrior on turn end, so I couldn't look at the capital and will move back towards the desert hill (made a rather dumb move to gain vision on the hill W of the city. Scout's now on the hill E of the lion)
finally can someone explain what this means? (I don't know how to switch PBspy to English? Maybe it decides by IP?). Everybody got huge turn increases when t20 rolled. We grew to pop 4 on that occasion.
t20 & 21 demos/power
(April 18th, 2020, 15:51)pindicator Wrote: I'm warming to Orange - with a border pop it will be good.
I've simmed and thought over this more than I like to admit, but my conclusion is: Orange gets the faster next settler, gets the religion secure, and is better strategically in that it opens a path to the north, and also leaves the wheat as a possible 3rd city location. (with Elephant I'd really be at a bit of a loss where to found third - the southern cow/rice is a bit much in Ruff's face, we wouldn't have the workers for the FP valley yet, beyond the jungle is a huge leap, so... hop on a boat?)
In fact I pulled the trigger this turn: we're building a settler, not a worker, after having grown to size 4 (worker straight afterwars). It will be whipped eot 22. The original plan had us whipping the settler eot17. On the upside, we have a warrior, one more netted fish, and one more pop in the cap to whip a worker. Don't know if that's strictly better, but I feel it isn't too awful.
(April 18th, 2020, 15:51)pindicator Wrote: I also like purple and red over coastal elephant.
How about pulling the scout back and scouting south of that desert a little? I'd just like to see that next row or two of tiles to see what's near the wheat
with purple, red is becoming pretty fillerish, especially if we take one of the spots by the marble (that's not to say that a filler which can help grow all those cottages doesn't make sense at some point). The one thing I don't like about purple is that it's on flatland without a river, as the probable border city towards Ruff. Still, it's clearly the best option. The exception may be if there's seafood for that desert hill (because if it wasn't clear from the previous posts, the fog shows that there's just coast there. I'll try to take the scout there.
I made an overview of the terrain we've scouted so far:
note that I also recoloured the dots. There are now 4 candidates for the NW spot (well 4 is unlikely). I see us settling this area for fourth, possibly even 3rd city (but purple's probably better)
The scout killed another lion (4xp now, next Medic I) and had a look at Ruff, but didn't want to stand close to his warrior on turn end, so I couldn't look at the capital and will move back towards the desert hill (made a rather dumb move to gain vision on the hill W of the city. Scout's now on the hill E of the lion)
finally can someone explain what this means? (I don't know how to switch PBspy to English? Maybe it decides by IP?). Everybody got huge turn increases when t20 rolled. We grew to pop 4 on that occasion.
t20 & 21 demos/power