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Oracle by turn 50 with 3 cities and 2 workers? Stay tuned.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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Turn 21: We are working on hunting, a warrior, and farming with our worker.
(PLEASE INTRODUCE NAMING SCHEME).
Turn 23: 2 more turns on hunting. City grew, switch to PH to finish warrior.
Turn 24: Finish warrior and farm. Send warrior in Ruff's direction too??? Start on settler. 9 turns
Turn 25: Worker 1S Hunting complete, start mysticism.
Turn 26: Chop 1/3
Turn 28: Chop complete. Switch TILES to a 2/1 or 1/2.
Turn 29: Mine 1/4. Start MEDITATION OR POLY.
Turn 31: Settler complete. START ON ANOTHER?!?!
Turn 32: Mine complete, switch to it
Turn 33: Worker 2N
Turn 34: Switch to slavery
Turn 35: Swttler finally arrives, build city. Start on a workboat.
Turn 37: Mine complete, switch to it
Turn 38: Worker 2SE to plains forest hill
Turn 39: Start MINE!! - we want the chop to come in in 7 turns. Start priesthood this or next turn.
Turn 40, settler pops, send to pig. Start on a worker.
Turn 42, plant City 3 (This should be 1 E or 1 W of pig no alternatives please...), make sure capital keep the GH mine, and new city works commerce
Turn 43: Workboat complete, connect and work, start on a warrior
Turn 44: Finish priesthood, set tech to 0%, start on pottery
Turn 45: Max tech, worker complete, start oracle, new worker 1NE. Switch capital to PH mine.
Turn 46: send worker one, whose chop has come in, to the pig. start chop with worker 2.
Turn 48: Chop completes.
Turn 49: 2 pop-whip oracle, send worker 2 to the Ruff-infringing city. Research IW
Turn 50: Take MC or HR. Start a workboat in the capital.
Turn 51: Pasture complte near Cumae, so do something else with the worker idfk.
Turn 55?? Start another settler in City 1, probably the last one from Rome, as we will need it for praetorians. City 2 is a better settler pump anyhow.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Posts: 1,948
Threads: 19
Joined: Apr 2019
IN RE city 3, I think it may just be best to settle it 1 W of the pig. Reason is 2-fold - PH will enable faster build of an extra warrior, and it will claim copper just in case. I am worried about shit from fintourist and Ruff. Plus, we can build a city north of the capital to help with cottages. Capital has deer and fish anyhow, so such a city would be able to sometimes use the corn.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Posts: 8,616
Threads: 92
Joined: Oct 2017
(April 21st, 2020, 12:49)GeneralKilCavalry Wrote: Turn 21: We are working on hunting, a warrior, and farming with our worker.
(PLEASE INTRODUCE NAMING SCHEME).
Turn 23: 2 more turns on hunting. City grew, switch to PH to finish warrior.
Turn 24: Finish warrior and farm. Send warrior in Ruff's direction too??? Start on settler. 9 turns
Turn 25: Worker 1S Hunting complete, start mysticism.
Turn 26: Chop 1/3
Turn 28: Chop complete. Switch TILES to a 2/1 or 1/2.
Turn 29: Mine 1/4. Start MEDITATION OR POLY.
Turn 31: Settler complete. START ON ANOTHER?!?!
Turn 32: Mine complete, switch to it
Turn 33: Worker 2N
Turn 34: Switch to slavery
Turn 35: Swttler finally arrives, build city. Start on a workboat.
Turn 37: Mine complete, switch to it
Turn 38: Worker 2SE to plains forest hill
Turn 39: Start MINE!! - we want the chop to come in in 7 turns. Start priesthood this or next turn.
Turn 40, settler pops, send to pig. Start on a worker.
Turn 42, plant City 3 (This should be 1 E or 1 W of pig no alternatives please...), make sure capital keep the GH mine, and new city works commerce
Turn 43: Workboat complete, connect and work, start on a warrior
Turn 44: Finish priesthood, set tech to 0%, start on pottery
Turn 45: Max tech, worker complete, start oracle, new worker 1NE. Switch capital to PH mine.
Turn 46: send worker one, whose chop has come in, to the pig. start chop with worker 2.
Turn 48: Chop completes.
Turn 49: 2 pop-whip oracle, send worker 2 to the Ruff-infringing city. Research IW
Turn 50: Take MC or HR. Start a workboat in the capital.
Turn 51: Pasture complte near Cumae, so do something else with the worker idfk.
Turn 55?? Start another settler in City 1, probably the last one from Rome, as we will need it for praetorians. City 2 is a better settler pump anyhow.
Currently the city naming theme is U.S states. Starting with the best one of all of course..
Hows that for a dotmap? It will be a bit scary for a couple of turns if Ruff builds an axe and sends it our way, but hopefully by the time he gets the copper mined, Roaded, and an axe built, we will be ready.
1N of the copper/ 1W of the pigs looks fine for our 3rd city. Grabs stone and deer and an oasis.. so not terrible. We will be horribly behind the race to X amount of cities, but oracle'd MC + praets to fall back on.... I like it alot.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Joined: Apr 2019
good dots.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Posts: 8,616
Threads: 92
Joined: Oct 2017
(April 21st, 2020, 17:33)GeneralKilCavalry Wrote: good dots.
Speaking of which, i moved one dot up so it can have more useful tiles instead of ... well ICE.
Ruff is pushing his warrior up.. i really dont like it. I feel we "may" need to delay oracle a couple turns to slot in archery and get an archer to that 2nd city to make sure we dont have a ... ruff time. Hinduism fell, but there is a chance* that we may get Buddhism in our 2nd city, IF THAT HAPPENS... i guarantee we need to get archery + archer in there as im sure Ruff is still a tad sore from pb47.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 1,948
Threads: 19
Joined: Apr 2019
See, this is why we needed the oracle, so that we could tech archery.
Elementary, my dear superdeath!
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
Posts: 8,616
Threads: 92
Joined: Oct 2017
Oracle into archery.. MAN, that would be "trying something new"
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 5,029
Threads: 111
Joined: Nov 2007
Per Ruff's post in the tech thread: I'm pretty sure you didn't do anything wrong - I'm guessing and assuming that was a completely peaceful double move, in a way that's not only accepted but encouraged (for someone rolling the turn and not involved in any known turn split) to keep the game moving. But I guess just for the record: That is correct, right?
(If you'd reported the last couple turns at your usual excellent rate, I wouldn't even have had to ask! I hope everything's going well in and out of the game!)
Posts: 8,616
Threads: 92
Joined: Oct 2017
Peaceful double move. Just moved a warrior around our little lake/sea...Not even near any units. Why is he so paranoid? (flashback to pb47.. ) oh.
Glad he didnt just say, PM me... or you Ref. Instead pointing out to everyone in the tech thread that we are neighbors. Lovely. Just. Lovely. Been a busy few days otherwise i would have reported.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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