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PB43

(April 22nd, 2020, 18:58)superdeath Wrote:
(April 22nd, 2020, 18:38)Mr. Cairo Wrote:
(April 22nd, 2020, 18:25)superdeath Wrote: Wouldnt be the first group of units sent on an adventure.. If an admin isn't available ( basically just Ramk ) and lurkers/other players are fine with it i can reload. Providing you didn't have combat, im pretty much fine with it.  :P

Rolldice

EDIT: nvm, cornflakes ( worse version of frosted flakes ) was available

There was combat, I can delete the units that lost no problem as they have no impact on the actual game.
SD can read this because it involved his units:
All my Ironclads and Transports in the sea by what used to be Sparta died attacking your ships. I'll delete them this time around, in case I get super lucky, you do lose out on some xp. I'll wait 10 minutes before playing to see if you'd rather me recreate the attack.
For Mr.Cairo:
I think at this point, it probably doesnt matter.  Thanks for the clarification/ect.  

Thanks Cornflakes, I've played my turn.

For SD
I had already logged in and deleted them when you responded, sorry, but yeah, it probably wont matter.
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If I could borrow a little bit of your time, I would like to direct your attention to this thread and participate in the poll.

https://www.realmsbeyond.net/forums/show...p?tid=9926

Thank you!
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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I hate to prolong the suspense (if there is any) but I won’t be able to play for a few hours. Thanks for your understanding.
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Thanks, playing now.
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dancing
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Congrats Mr.Cairo! GG and well played.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Congrats! I had one city with 14 unhappiness due to war weariness. I hope your culture can heal the world.
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GG everyone, that was the definition of a close run thing. In case you're wondering and haven't read my thread yet, I had about a 72% chance to get that final Great Artist. Gotta give some credit to BGN, wherever he is, for the first 100 turns or so.

My culture may be able to heal the world, but it didn't feed my people, all of whom spent the last 10 to 20 turns starving to death. A sacrifice I was more than willing for them to make.
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(April 24th, 2020, 19:03)wetbandit Wrote:
(April 24th, 2020, 18:18)Mr. Cairo Wrote: If you think you're Artillery wasn't that effective, it would have been even force for me. In my sim, even on flat ground, my Artillery did very little collateral damage. So when I realised the effect of collateral-immune units it turned out better for me to just keep my Artillery in my cap, reducing collateral damage instead of dealing it.

The fact you ran sims for it increases how much you deserve this win. 

It’s a little disappointing to discover that this is how collateral works in this situation. I don’t even think bombers would crack your stack unless you had multiple turns. 

I’m interested if charriu completes his code dive and discovers something strange.  It’s odd imo that your cav was basically untouched. Seems like there’s some preference to target higher hp units and if they happen to be collateral immune, thems the breaks.

You can find my code dive here: https://www.realmsbeyond.net/forums/show...#pid728606
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Good game and congratulations to Mr. Cairo, well done!

Also, I think that the turn pace has been really good in this game. We somehow managed 350 + turns in a bit over a year.
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