(May 4th, 2020, 18:59)massone Wrote: (May 4th, 2020, 15:06)mercy Wrote: Life Drain:
I noticed repeated use sucks less life out of monsters. Are these spells randomized in their damage or chance? Or should I select 10 Death spellbooks, so my Life Drain gets more effective?
For example I'm in combat with War Bears in a monster lair. I selected Rjak as a custom wizard, because it appeared that if I selected Freya as a custom wizard my Life Drain / Syphon spells were even less effective.
I just cast a Life Drain on a War Bear group with 6 resistance. The spell had no effect whatsoever. WTH is happening? My casting skill is 215 and I'm also a Channeler.
I noticed my attack spells have tiny effect on monsters when attacking a Node and trying spells out on defending monsters there. Then I just buff my units, because at least those buffing spells are working under Node influence..
The damage of Life Drain is based on the spell save. The base Spell Save is -5, then apply a roll 1d10. The different between the roll and the Spell Save modified resistance is the damage. I'm not entirely sure what happens with negative resistance after Spell Save; it's not definitely guaranteed damage on Life Drain as I've dealt 0 damage on a 0 resistance unit with -5 after Spell Save before, but the Syphon Life version does seem to deal more damage the more negative the resistance though I don't know if it's guaranteed damage or not.
If you want to deal more damage, use -Spell Save artifacts on a hero. Death books have no effect on it. Your Wizard casted Life Drains and Syphon Life always use the base Spell Save.
AHA! So that's why my heroes with their 3 created magic items - to all I selected -1 Spell Save - are doing way more damage and are way more powerful in casting than me, the Allmighty Wizard Super Commander.
I mean, this is ridiculous. A little upstart hero is a more potent spellcaster than me, who can Raise Volcanoes and Summon Heroes.
:D :D :D That's farked up big time..
Somehow my wizard should have some kind of RPG attribute, something to collect, some buildings to collect, like Amplifying Tower.
Tie -X Spell Save to occupied nodes or how many Amplifying Towers, or how many heroes I have, so my wizard automatically has -1 -2 -3 -4 -5, etc.. spell saves while in combat casting combat spells.
Number of Spellbooks, I mean, anything acquire-able, buildable, Amassable could be TIED so my wizard doesn't sit there in complete impotency and is trying to cast weak spells - with all that massive power and truckloads of MANA I have - and I'm casting weaker spells than my heroes.
All my heroes are better spellcasters I noticed that. Didn't bother me too much.
But that I'm a weak spellcaster, WOW.. This kills the RPG mechanics for me.
There are enough parameters in this game that can be increased as the campaign progresses and these parameters could be tied to Achievement 1x then later 2x then later 3x 4x 5x = giving me -1 Spell Save, -2 Spell Save.. . I should be able to become more powerful with time hoarding stuff.
Suck out magic-force from magic items, for example to acquire another level for my beginner wizard:
PLAYER WIZARD LEVELS PROPOSAL FOR LUNATIC DIFFICULTY:
1. BEGINNER = Life Drain is as weak as now
2. APPRENTICE = -1 Spell Save on all my combat spells ==> can be tied to retort, whatever
3. ADEPT = -2 Spell Save all on my combat spells ==> tied to number of enemy heroes killed for example
4. MASTER = -3 Spell Save all on my combat spells = How many rare spells I acquired or something
5. ARCH-WIZARD = -4 Spell Save all on my combat spells = how many very rare spells I acquired or how many super-hard Monster Lairs, Towers with Colossuses and Angels I destroyed.
Banishing an enemy Wizard = -1 Spell Save
Similar great achievements should make me more powerful in spellcasting.
On Lunatic there are many units anyway - later many dangerous powerful enemy units - , so I cannot become powerful enough even with acquiring -1 -2 -3 -4 -5 Spell Saves for in combat only
For My Wizard Only!!!!
For example: -1..-2..etc.. spell save could only apply to direct attack spells:
Life Drain, Fire Bolt, Psionic Blast, any combat spell that is shot like a missile, lightning etc..