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[NO PLAYERS] Raskol's log

^^ You don't see it in previous screenie, but poly is due next turn argllllllllllllllllllllllllllll
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[Image: T5M7.gif]
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@Rusten: did u look?
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Logging in now
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Is there any reason to complete Poly? Just leave it at 1 turn for now and use the beakers more wisely. Will also confuse the people keeping track of techs. I like the idea of archery and getting some static defense. It's cheaper than axes/spears and a more universal defender. It also frees up the axe to hunt for barbarians while the archer can fortify in the hill border city.

Our land is so great that I'd recommend expanding hard. I can't make a micro plan, but as many (properly protected) settlers as possible would be nice. I think we'll be good with 1 roaming axe (barbarians) and archer+spear Dawn of War for now. You don't need to go overboard unless you see continued power rise from TBW, in that case more axes are required. But definitely don't blindly trust a short conversation -- keep a contingency plan. TBH I think leaving the spear at 5/35 is sufficient for now as long as we get an archer. The granary is important.

Where is the settler going? I would've thought #5 for pigs sharing with the capital but your roads tell a different story. If the worker micro is set up for the river rice then that's good too. I see that we've currently got no whip anger, I think we should whip this next settler as soon as possible. Settling dotmap #5 is hugely profitable. I recommend whipping the next capital settler so that we get enough overflow to complete the granary with a single chop (or 2 turns of production).*
Another benefit of settling this as city #4 is that we can settle dotmap #3 on the hill because we've had time to claim the pigs by culture. It will be our border city with Mr. Cairo IIRC, so it's more important that it's on a hill.

Dotmap #5 also requires no worker turns until border pop which frees you up to chop granaries. If rice city is what we settle next then we should at minimum have a granary in time for growing 2 --> 3. 1 --> 2 would be ideal, but I'm not sure you'll have time. At least if we also want to chop a granary in Dawn of War (natural production +1 forest should do it, no?).IMO efficient granary chopping/whipping is more important than the Oracle, but in an ideal world you can do both. wink

*Or are you whipping it for 1 now and putting overflow in granary? I think I prefer the settler --> settler --> whip for 2 pop --> complete granary on size 3. And just for reference, when I say complete a granary on "x" size I mean completing it so that we have it fully stored with food before growing. But I presume it hasn't been so long since you've played that you've forgotten basic mechanics things like this?   hammer

TLDR: Basic protection, growth and granaries.
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^^ tx for the feedback! and no, I haven't forgotten how granaries work lol

1 -> 2 in rice/corn seems hard but I will check if putting the capital's chop into another worker (was the initial plan) can make it happen, or if it's better to just go "settler --> settler --> whip for 2 pop --> complete granary on size 3".
I think DoW needs a turn or two of natural production + a chop for its gra... I will check that too. So I guess finish granary then archer then axe for barb protection then finish the spear there.

So settling rice/corn, pig overlapping capital then double ivory on the hill as settling order?

Logging in to confirm the plan and will play in the next couple hours.
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I think the hill spot with clam+sheep towards TBW might be best as city #5 if we have military available and TBW hasn't built a bunch of units. The one towards Mr. Cairo is good too, but IIRC you've made an agreement on borders which means it's not urgent to claim the area. He allowed us to settle this city as long as he got the gold, right?

If that situation is unclear then I'd definitely go there 5th to secure it.
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DoW: one more turn in spear to make it 8hammers. then one turn of granary (19+9=28h), then axe, switching back to gra once the chop comes in. I was planning to keep both workers around but we might keep just one to chop then hook up marble and send the second one immediately in rice/corn. We can 1- >2 granary there if we double chop BEFORE improving rice, and if we put just one turn of chop with the capital's worker.
That would give the granary done with 15f in the food so 7 stored when growing size2.
Once this is done, they can both improve the rice then corn then move to chop in capital /pig overlap city.

Delaying marble should definitely send us toward double settler in capital, without a fourth worker.
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(May 1st, 2020, 11:56)Rusten Wrote: I think the hill spot with clam+sheep towards TBW might be best as city #5 if we have military available and TBW hasn't built a bunch of units. The one towards Mr. Cairo is good too, but IIRC you've made an agreement on borders which means it's not urgent to claim the area. He allowed us to settle this city as long as he got the gold, right?

If that situation is unclear then I'd definitely go there 5th to secure it.

Makes sense. Yes we have agreement with Mr.Cairo on settling (look for the pic with an horizontal red line a few pages back)
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Played.

Overall situation:

[Image: cwmD11v.jpg]

You can log in to if u like, gonna play next turn in the evening.
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