Game Rules and Settings:
Server: pb.zulan.net:2052
Game tracker: https://civ.zulan.net/pbspy/game/99/
Game Host unified tech thread (for all Zanth/Ramkhamhaeng hosted games):
http://www.realmsbeyond.net/forums/showt...p?tid=9510
Host: Zanth/Ramkhamhaeng
Admins for pauses, timer changes, etc: Ramkhamhaeng, superdeath, Charriu
Map maker: GeneralKilCavalry
Starting date: June 6, 2020
Mod: CtH 1.3
Mod Changelog: Here
Turn Timer: 24 hours (turn timer adjusted so each turn is 24 hours in real life)
Fix for unblocking of other players and faster login: http://www.realmsbeyond.net/forums/showt...#pid703171
Rules:
Rules governing war declarations due to AI diplo game option, taken from PB46:
Signups (in snake pick order):
On pauses:
If anything missing, please post and it can be added.
(Post format mostly stolen from Refsteel's for PB46, who stole it from Krill)
Server: pb.zulan.net:2052
Game tracker: https://civ.zulan.net/pbspy/game/99/
Game Host unified tech thread (for all Zanth/Ramkhamhaeng hosted games):
http://www.realmsbeyond.net/forums/showt...p?tid=9510
Host: Zanth/Ramkhamhaeng
Admins for pauses, timer changes, etc: Ramkhamhaeng, superdeath, Charriu
Map maker: GeneralKilCavalry
Starting date: June 6, 2020
Mod: CtH 1.3
Mod Changelog: Here
Turn Timer: 24 hours (turn timer adjusted so each turn is 24 hours in real life)
Fix for unblocking of other players and faster login: http://www.realmsbeyond.net/forums/showt...#pid703171
Rules:
Quote:In-game options
- Map size: Standard
- Difficulty: Monarch
- Speed: Normal
- Era: Ancient
- No tech trading
- Barbarians on
- Events off
- No tribal villages
- No vassal states
- True AI Diplo
- No spies
Rules governing war declarations due to AI diplo game option, taken from PB46:
(September 4th, 2019, 16:29)Krill Wrote:(September 4th, 2019, 10:23)Old Harry Wrote:(September 3rd, 2019, 23:20)Charriu Wrote:(September 3rd, 2019, 17:33)Old Harry Wrote: If I accept the declare war deal then surely my choice is to play my turn now (if it isn't a double move) or logout again and wait for my adversary to play before logging in to play (perhaps with a pm too let them know what happened).
Is there a scenario I've missed?
But you should only tell the player that the DoW came via diplo. You should not tell them who bought you in.
I think the scenario I missed was when player A offers player B a war vs C for war vs C trade. Then the declaration comes when B accepts.
At this point I think:
- B should PM A to say they accepted
- B should PM C to say they've declared war and what the turn split is
- A should PM C to say they've declared war and what the turn split is
B probably shouldn't say they got bought into the war, that'll be fairly obvious anyway.
My original post was about B being bought into an existing war (or very rarely being asked to attack someone A isn't at war with). That seems pretty straightforward:
- B should PM C to say they've declared war and what the turn split is
I don't have a strong opinion on if B should PM A to say they've accepted, it's only an issue if A gets a peace offer from C and their acceptance depends on what B is doing. But you can find that out by pressing F4 anyway.
Quote:Which brings me to what is probably going to be the easiest rule of thumb: The offer to declare war must be treated by the player sending it as an actual declaration of war, and can only be sent at a time it would be legal to declare war.
Does this cover all of the war declaration stuff? Nothing else in the AI Diplo option affects turn splits.
Signups (in snake pick order):
Quote:1) Superdeath + Chumchu - CATHERINE of CHINA
2) Charriu - MAO ZEDONG of CELTICA
3) pindicator - CHARLEGMANE of CARTHAGE
4) Mjmd + El Grillo - VICTORIA of INDIA
5) AutomatedTeller - BOUDICA of MAYA
6) Jowy - HANNIBAL of KHMER
7) Mr.Cairo - TOKUGAWA of ZULU
8) Giraflorens + Vanrober - CYRUS of JAPAN
On pauses:
(February 25th, 2018, 22:20)BRickAstley Wrote: As an impartial observer, I would say everyone should put their password in the first post of their thread no matter what (no one has ever used that to cheat here, and if they did it's obvious and we'll reload. And then either:
1) explicitly state in their first post they don't mind a global lurker coming in and making basic common sense moves, if they are still left to play with under an hour to go
OR
2) if you don't want to do the above, but occasionally need a lurker to cover, post here ahead of time and give specific instructions in your thread. If you forget tough noogies, you lose your moves this turn.
I would advise against pauses if at all possible this early on, the game needs to keep moving. And this can all be revisited later when player count thins and empire size balloons
If anything missing, please post and it can be added.
(Post format mostly stolen from Refsteel's for PB46, who stole it from Krill)
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee