We played with that in PB51. But it's true, the rush could be on turn 26. For me it's OK as it is now.
[TECH] PB52 Tech Thread
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Claimed. Everything seems to be working. Kudos to Ramk and anyone else who's been working on all the improvements.
(June 6th, 2020, 14:42)giraflorens Wrote: We played with that in PB51. But it's true, the rush could be on turn 26. For me it's OK as it is now. That's true, but PB51 is also a "Greens" game. You will notice that all top players here at RB don't even consider warrior rushing in those early turns snd especially the 25 first. That's because you may cause trouble at your opponent or even eliminate one, but you are also hurting your early emerging economy. In the end the third opponent facing you and your rush target will profit the most from that.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
My starting techs are wrong in the new Sim. Does it mess anything up if I just remove them in WB and add the correct ones? I don't remember..
If you do it before settling the city everything will be fine. There's one scenario where it could lead to a problem and that is if you have Mysticism, settle your city and then remove Mysticism. In that case the +1 commerce of the palace won't be removed.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
I'm getting stuck on the loading screen at "Finishing". I can move the box around like a normal box in-game, and even take a screenshot:
Any ideas? Edit: I have to use the task manager to force Civ 4 to close and it seems to log me out of the server no problem, so I don't think it's a connection issue |