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[Mjmd #51 No Players] Mjmd Rambles - a civ story

I have nothing productive to say because I am scared of spoilers but your thread is the most fun to read so far and your recent bad luck has somehow meant that I'm rooting for you. Looking forward to the graphs and update.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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I mean it was mainly stupidity with a little bit of bad luck sprinkled in. Thanks though!

@AT you'll see whenever turn 70 rolls but SD is going to out expand me quite easily. Will he be able to afford it though? I might be able to steal 1 northern spots from Vanrober long term as I have to imagine he won't forgive Ramk. there also looks like some islands to the SW. So even if SD takes the inner island, I should have a good shot of getting the outer ones.
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Ok Turn 70 report with all the pictures and graphs and things and ramblings.
1st quick city counts: Gira T66 Ramk T67 and Vanrober T70 just got to their 4th cities. Meanwhile GKC, SD, and myself are sitting at 5.

Next graphs showing that I'm not doing that hot, but not bad either. BTW can lurker see if Plemo is writing in English or German over on the German forums and post a link in the lurker thread for later. He is crushing scoreboard and I would love to read it later.

Demos: highlighted by my 4th in GNP. Food and pop should continue to go up a little although I'm now back to working all the best food tiles and won't really be picking up new ones with city #6.

[Image: 159jSoV.png]

Crop Yield: SD is scary. If you see what he is doing in the diplo game there is clearly a food production focused individual. On all of these graphs its pretty evident the Ramk vs Vanrober war. I don't yet have GKC graphs as he is farthest from me and I'm just assuming they are good.
[Image: soqW8FC.png]


GNP: Only Gira is beating me of the people I know. Inflated number due to Stonehenge culture probably. I didn't see a mineral resource that he settled. That does mean that the other two are likely Plemo and probably Lazteuq (also culture assuming). With that extra space on the assumed landbridge I'm scared of Plemo and El Grillo. I suspect Ramk is currently not researching though and is building a library. I also suspect he settled a mineral wealth resource due to past numbers.
[Image: vupPsvN.png]

MFG:
[Image: QuP04Cy.png]

Power:
[Image: P9k8JPQ.png]

Finally my empire which doesn't look that embarrassing after a few turns of growth.
[Image: jOrwZ7a.jpg]


I'm not going to do screen shots of each city like I know SD does (props to him on reporting), but here is a run down of plans for each in order of settling:
Lemmings: Currently growing every 2-3 turns just started a library. I'm chopping at least 2 forests for the library, worker from Sim city will probably drop by to do 1 of them and then will see if need a 3rd. Will eventually give up grassland deer to Leap Frog as library 1 pop whip will probably be its last whip except to keep from unhappy. 1 worker will be staying after chops to full time build cottages.
Leap Frog: Currently its purpose in life is to work that silver. Will get the deer full time from Lemmings and then should shine. Will probably build a workboat after granary to go scout the islands to my SW. Only good thing about it being a holy city is that culture will get the fish by the time I would settle that island. Once it has the grassland deer and is size 3 will 1 pop whip a worker to go improve the horse as I have no spare workers that can go down there atm.
Oregon Trail: is very sad it can't work that extra wheat. Size 4 will build a settler and 2 pop whip it for city #6, but will then build a library. Lot of tile swaps have happened / will happen. Its been growing a nice village for the capital on the floodplains and will give that up soon, which is why I'm working on a strinky grassland farm. It currently has the plains sheep, but Space Invaders will need that back once #6 is settled. That worker will then go mine the river plains hill. I keep hoping for natural spread here.
Space Invaders: got to work that plains sheep for 1 turn before giving it up. Will 1 pop whip a worker out at size 3. Either that worker or one of the ones over at Sim City will need to go improve city #6 and other will improve 2 tiles for Space Invaders which will probably just be a worker pump for a bit; albeit not the best of one once it switches which sheep its working.
Sim City: the place I probably most want a religion spread but the least likely to get. Currently 2 workers building a grassland farm which will help a bit. 1 worker will stay behind after to improve the elephant and then start some prechops.

I'm currently earning 20 gold a turn with slider off. Still working on library micro. Max time is 8 turns with 3 chops and a 1 pop whip. Other option is I think I can get with a 1 pop whip 2 chops in 6 turns if I work the grassland hill after Lemmings grows. I'm going to see what growth looks like next turn with the floodplain vs the hill. I think working the hill will still enable me to have a 5 pop city turn library finishes which is fine and shouldn't delay scientist by more than 1-2 turns. Can work all 3 major commerce tiles, lake, and the tundra deer. Once at 6 can stop working the tundra deer for 2 scientists. After I turn off research can swap the lake back to deer. Math timing I have at a priority as I will be doing chops for city #6 about this time and need to start on the aqueduct in Sim City as soon as possible.

Overall tech path is math > masonry > organized > then either sailing or currency. Sailing would be for trade routes especially if Vanrober will open borders. Also maybe plant a city on that fish island before hanging gardens.
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Did sim city get a monument?

The Demos pic you posted is from turn 8 wink

Quite honestly, with a civ that is poor on expansion against a bunch of civs that are pretty good, I think you are ok. If you were winning those categories while being fin/phi, you'd pretty much be a lock to win this game wink

Your strategy starts paying heavy dividends in what... 30 turns, with the academy?
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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I should have built a monument instead of a granary actually. Would be done about now. That was a mistake; was on auto pilot. I can build one after the granary or I could switch it into the queue now. Thoughts? Whichever I have in there in 3 turns will get the chop.

Hope you didn't look too closely; those were from PB52. I should have the right ones posted now.

Edit: didn't read second part of your post. Assuming I start working scientist in 8 turns, then great scientist would be in 17 turns! Blow through all the techs. Might get masonry before that. Also, there is a long way to go and a great leader with a mediocre pilot is only good.
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Turn 71: Man I almost wanted to redo graphs this turn. Mine looked a lot better. Also SD settled his 6th! city end of last turn. He beat GKC to it.

Ramk's GNP skyrocked again, assuming library finished. Vanrobers power went way way up. I'm hoping hes after revenge on Ramk.

I switched Sim City to a monument. Lemmings grew and working the spice I can actually grow again this turn! Starting to work mine next turn will make library finish at 91/90 if I've done my math right in 6 turns still. Can probably grow to 7 before I whip meaning I can start scientists immediately.
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GNP is, of course, highly volatile as people switch from 9 to 100%. Also, as people switch techs - writing can be a much higher rate than, say, fishing.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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Plemo is writing in German, as is Ramk. I think you will get a grasp nevertheless, although it depends on the regularity and quality of the reporting (and pictures!).

Regarding the graphs and the demoscreen: Remember that the graphs show the delayed stats. The demo overview is always live, however.

Oregon Trail looks like it should have a monument already. You are now farming grassland instead of wheat and instead of cottaging Space Invaders or the riverland in the south. I get you are Fin/Phi, but don't overdo on libraries early - they cost you almost as much as a settler and as Fin you absolutely want to work riverside cottages en masse, regardless whether you plan on an early bulb and/or academy. The first cultural expansion however is crucial for cities with food in the second ring (especially for those without in the inner ring). So yes, switch to a monument in Sim City and finish it in three turns with wood.
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Oregon Trail in 95% of my fairly extensive tests was supposed to be a holy city 6 turns ago....... and therefore had not built a monument. I'm not going to lie I was kind of out of the game for like 3-4 turns and on auto pilot which is why Sim City started on a granary instead of monument. With the granary being almost done letting Oregon Trail finish the granary. With the granary and a chop I don't mind whipping out the library after the settler (I would have done a chop on the settler but no worker was available). Or you never know the 3% chance to spread could always happen.

Might have to go and do some extensive google translating after this game. Hope he's doing a detailed report.
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SD power is spiking. He does now have iron working. He did a series of whips last turn and this one. ETA with gathering and traveling about 5-6 turns? Assuming hes coming at me. To be fair barb axes are starting to show up so it could have been due to that. Also, one of the whips was a 2 pop so that could be a settler. Assuming he only has 1 happy resource hooked so half his force is probably dedicated to just being military police.

Just to be safe after current builds everything except oregon trail is building axes on my end (I have 3 spears currently). I let the one that was in my capital finish as capital was going to be unhappy otherwise; I think library is still on track with the extra pop growth I got by stealing the floodplain from Oregon Trail. Axe from Leap Frog just beat a barb axe and is heading over injured at 4.2 just to be in that vicinity. Will heal once hes at fork between Sim City and Leap Frog.
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