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[NO PLAYERS] Raskol's log

oh my god, I haven't thought about attacko in years...
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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(June 4th, 2020, 09:29)AutomatedTeller Wrote: oh my god, I haven't thought about attacko in years...

Check out the first post of this thread. Plenty of quality links wink
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# turn 80 report #
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The north:

[Image: TL4rR5s.jpg]

I will switch Cauldron to a worker size 2 to receive the incoming chop. Then I will continue growing until I can switch to a lighthouse.
Settling double dye banana this turn.

[Image: sqFwwOO.jpg]

I settled Quadratic Strat as planned t76 and had some discussions with MC who wasn't happy with it somehow. I should have anticipated this considering how he settled his cities along the coast smoke
Maybe he had planned to settle east of the horses noidea

Mr. Cairo Wrote:
Raskolnikov Wrote:
Mr. Cairo Wrote:Umm, I do hope that you're planning on settling on that jungle tile, and not where the archer is right now. That archer is basically on the line we drew to divide the land between us:


Which I would say goes against the spirit of having a line in the first place. In fact, I'd prefer you not even settle on that jungle as it cuts me off from some high-value tiles, but I'm not going to complain about that. But if you settle where the Archery, well, that cuts off a lot of land for me entirely. I do hope you get this before you play your turn so we can discuss it.

Mr. Cairo

I am planning to settle on the jungle hill. Is that fair to you?

Cheers

Yeah, that's ok. We had talked earlier about a trade deal involving Gold, since I'm going to end up with two, but I wont be getting the one near this area for a while, since I can only fit a city ON the Gold, which is less than optimal and therefore not a priority.

Mr. Cairo





I should prolly send him another message about the gold. No need for a city, a border pop in any of his Eyes will do lol
Anyway all the more reasons to better discuss the incoming city settling.

Quadratic Strat growth and the chop are matching to enable the granary whip next turn.


Started scouting Mr.Cairo's land:
[Image: zQ13GIH.jpg]

His capital is prolly two west of the scout. (well easy to check from earlier maps... which I have yet to gather in first posts. duh )

A barb city popped t79 into the jungle. I am going to check it (I planned on a city SW of the corn, despite that sign wink, might change this and grab the barb city instead). But we would need to think about settling decision now since every move can cause us a casus belli from our neighbours. (with TBW, I guess it will come soon enough)

[Image: f4gzQN0.jpg]

I am going to contact MC to establish another settling plan so I can focus on TBW lol

techs after trading:
[Image: 3HROh6g.jpg]

I am out of anarchy this turn and have to choose about the next techs. (SD is already speaking about next trades but that can wait another post crazyeye )

Here are the choices we have:

-------------
sailing: enable calendar, enable settling deer/clams for, enable intercontinental domestic TRs, connection from river/coast, lighthouse (big boost for our empire). The TRs will come in handy asa we have currency.
monarchy: enable OR/HR civic switch for 1 turn. +1 happy (I will wait the birth of our first GP before choosing this, in case we have a shot at the Mids)
calendar: +3 happy instantly (more with markets)
currency: 1 TRs, cheap expensive markets.
COL > Civil Service: meh, imo after the aforementioned techs

Iron Working: clearing jungle (next cities), iron, swords
Construction: coliseum(?), eleputs, engineering path
Machinery: xbows, millls, engineering path

Meditation pat
-------------

Imo the more important are sailing, currency, IW, calendar, construction. In that order of importance for our people. I might urge construction in case TBW starts a build up. Monarchy will gain attraction if we miss the Mids (very likely). I might be delaying the propagation of our religion too much though. Maybe it's best to capitalize on it. I will think about it while teching sailing.

If I get a GP, that's a no brainer, I build the shrine, and go straight monarchy after sailing.
If I get a GE, I might rush the mids, start the HG while switching in OR right away.
I thought about switching Elevation this turn to the  HG aqueduc pre-requisite, but I am so greedy I wanna try for the mids even if I don't get a GE  alright  I might just loose both but that's a game, so I am cool with it.


Some details on the ancient cities:

The Evidence:
[Image: X8RLtNz.jpg]

I was thinking building the worker the hard way but it occured to me that whipping will allow getting the worker right away (lol) and the overflow will help completing the forge in 2 turns (I spare you the math), for the only cost of not working the unimproved silk tile for one turn, and the mines while regrowing to size 7... So whipping it is.
We were first in food and pop before whipping TE and settling Dyemont (double dye banana city). At EOT we are still good in important category. Gpt took a hit since costs are rising now. But it will be back in the green once we regrow and cottage more of that juicy river.

Dawn Of War:
[Image: ciKrJhp.jpg]

Since hiring an engineer shaves 6 turns from next GP growth, I do it. We have nice plans both GPs anyway. It also enables a 2 turns worker that will come in handy (together with the one whipped in TE and the one that will be chopped in Cauldron, we should have 3 more in 3 turns. Cuba Libre and Elevation will contribute one each starting in 2 turns too.

Big overview at end of turn:
[Image: kVgsaQA.jpg]



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I will log in to check what the GP is! Exciting!

Btw, I will post some pics of MC's start, and I must say I feel I can whine a bit. 4 food ressources, 2 land ones (how can some people have more land locked resources, I mean it's not the same to build a worker then hook up ressources than building wbs and spending them on crappy clams). Several pre-calendar luxuries (just like TBW) while I have just one.  cry  I mean maybe I was supposed to settle the silver near TBW and the gold near MC and get axe rushed? We will find out l8r I guess.

Still the map is good so I won't make much more than this (beside I am grateful people take the time to make maps dancing ).
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question on attacko - I always assumed it was parody - did anyone ever figure out if it was, or if it was someone actually promoting stuff like amphibious elephants and ice archers?
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

[Image: kpi06Nz.jpg]

(the important thing is the 3 new workers, not Moses birth)  popcorn

I need some time to think about civics/techs/mids. What is sure is that we finished sailing and will shrine this turn.

There are some discussion with MC about settling the jungle that I will share later on. Nothing decided as of yet. But the man is greedy. I opened borders with TBW since we had still 1C domestic TR, and I am planning on building an HA or a chariot after the stable in DoW to scout his territory and go on with Gavagai. My scout is done crossing France and will met Rome next turn. (pics in the evening turn report)
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(June 16th, 2020, 09:43)AutomatedTeller Wrote: question on attacko - I always assumed it was parody - did anyone ever figure out if it was, or if it was someone actually promoting stuff like amphibious elephants and ice archers?

I always assumed CFC was Troytheface's theater so I guess it was a parody. Mixed in with some serious thinking and experience about MP, and mockeries about how some people were serious about how good they were back in the days in CFC S/T forum.

I confess I like humor and sarcasms.
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So I settled for the shrine for an immediate +6 gpt. Hopefully I will get some more natural spreads. (Elevation please) I will need one missionary for Cauldron at least though, once I get to switch in OR. This is planned in 8 turns if I get the mids (I am sparing you the math but I am chopping 4 forests into it rn, and it will need two more after that), or after monarchy to get a 2civic 1turn switch. I will hesitate if I get a spread to Elevation before the mids completes (well not if it's before the 4 chops come in).

If I miss the mids, the gold will be good enough to fuel research of IW/calendar or monarchy.
I am planning the HG in the capital after the settler it is building, to strenghten the GE odds. (rn it will be 55/45 in favor of a priest in 29 turns) I may be doing a mistake by postponing that build though. dunno. I feel the island city will net us like 20 commerce per turn after currency (I OBed with TBW but we all know it's unlikely we'll be BFF). And the RNG can also f... us at 70/30 so... noidea (that's when I miss my good ol' Rusten with his sharp mind and clear ideas... I hope you and your family are doing fine mate)


[Image: 2B4U13E.jpg]

Below is MC's territory. Not featured in the pic is an ivory that he already claimed in an island south east of his cap (my guess) and another copper source northwest of his capital.
But I am done complaining. smile This map is wonderful!
 
[Image: 2vNUA6q.jpg]

Here is the last communications with MC which are rather important:

About settling Quadratic Strat:
Raskolnikov Wrote:
Mr. Cairo Wrote:
Raskolnikov Wrote:
Mr. Cairo Wrote:Umm, I do hope that you're planning on settling on that jungle tile, and not where the archer is right now. That archer is basically on the line we drew to divide the land between us:


Which I would say goes against the spirit of having a line in the first place. In fact, I'd prefer you not even settle on that jungle as it cuts me off from some high-value tiles, but I'm not going to complain about that. But if you settle where the Archery, well, that cuts off a lot of land for me entirely. I do hope you get this before you play your turn so we can discuss it.

Mr. Cairo

I am planning to settle on the jungle hill. Is that fair to you?

Cheers

Yeah, that's ok. We had talked earlier about a trade deal involving Gold, since I'm going to end up with two, but I wont be getting the one near this area for a while, since I can only fit a city ON the Gold, which is less than optimal and therefore not a priority.

Mr. Cairo

Heya,

Thanks for the trades. Very pleased with our alliance. I hope we can trade luxuries asa one of your Eye in The Sky pops borders.
Sorry about that settler incident. I thought my city on the hill was pretty legit considering the line we drew and the ressources allocation, but I should have discussed it nevertheless with you I guess. Still I suggest we discuss next moves so we are 100% OK with our borders and can build trust and invest ressources elsewhere (on our other neighbours for instance).

Where do plan you to settle next?
I was thinking settling SW of the rice (in the area south of the dye) in the near future. Then going west and north (I need to recheck the map)?

------

tech wise:

SD is suggesting our next set of trades should be on the guild path. I'd prefer the engeenering path myself, but it sounds like a nice plan still (I suppose you will shoot for a musket/guilds fast stack so guild into gunpowder will have some appeal to you).

I am planning for machinery after the essential classical techs.

Cheers




About settling the jungle:
Raskolnikov Wrote:
Mr. Cairo Wrote:
Raskolnikov Wrote:
Raskolnikov Wrote:
Mr. Cairo Wrote:Hello, my settler is in the area I showed you last message, I need to know your thoughts asap.
Just so you don't have to dig up that message I'll put the pics in this one too:

Can I settle like this:
[Image: eIqNLvR.jpg]
Or would you rather like this:
[Image: EwzBsV6.jpg]


MC

Hi,

Thanks for coming back to me. I have been thinking at your proposal yesterday and I am actually not very enthusiast regarding your filler city. It prevents settling of my rice/ivory city and will eat up half the tiles of my planned banana city... Not mentioning it is two tiles above the limit we have been using since the beginning (while my hill city on the coast is two tiles within my side). Also, both the ivory and the western rice you want to settle are on my side...

I have been trying to find a suitable location for my cities but can't with the filler city. If you badly want that ivory (I guess we will find other trades, or way to assist each other), I am OK with your second settling.

What do you think, do you have other proposals? (I will log in to take a picture and show you the sites I had planned).

[Image: AqkAYwz.jpg]

Here are the sites I had in mind. Your filler ate up to 50% of the tiles including ivory crazyeye (on my side of the red line neenerneener ). Not counting the annoyance of creative borders here wink

I can move the rice site one north in spirit of cooperation if your want room and the ivory, so that we can make the area work with your two remaining cities (excluding the filler). I will find a way to settle the banana moving my western city west or north west (that is if TBW doesn't keep the barb city, which I am sure he sees as his).
I can see that the filler would take a lot of tiles away, so I'm perfectly happy to drop that.

About the second settling plan I sent, I'm not actually that bothered by the Ivory, it's more a matter of efficiently using tiles. I do remember discussing earlier about doing an Ivory for Gold trade, but it turns out I have Ivory on an island near my cap that I'm fairly close to settling (and I wont have my second gold for a while). If you wanted a second Ivory for trading purposes with someone else I'd be happy to gift you my spare Ivory in exchange for settling like I showed in the second pic (https://i.imgur.com/EwzBsV6.jpg).

Go ahead with your second settling pattern. smile
Tx for dropping your filler city. I will either keep my original spot or move it one north so we are more relaxed regarding culture fight. I would very much appreciate if we talk about culture buildings in those cities. (say if you need a quick lib, please warn me so I can get some culture in to not be overuned by the +4 culture. Ofc I would do the same. I know we can see the buildings in the map view but it will allow better coordination between us)

I don't need the spare ivory right now, but tx for the offer.

Cheers

So, below is the next planned cities (outside the island one).


[Image: rBX23sD.jpg]

Red claims the spice definitively.
Green the jungle rice but adds a lot of green tiles so it's great :flower I am honestly hesitating with its original location or the forest west of the rice (but I'd rather settle jungle and chop the forest than the other way around smile)
Orange strenghtens culture on the corn (shared) and adds another banana (the only fogged tile in the bfc lol) and good riverside grasslands. If I can get the barb city (I will dispatched another axe and an HA in the area in the next 10 turns), I will move it westward to get the banana in first ring (and prolly move green dot too). Otherwise I will be happy that 2 cities fight for that corn against TBW (or whoever gets it lol).


Finally an overview at EOT. I just add a 1 turn scout to Dawn of War's build queue so I get maps of TBW fast. (He agreed to OB but it might not last long)

[Image: EOOc9DG.jpg]

Dyemont will get its chop next turn so we can whip the granary the turn after (well didn't do the math yet, maybe it's better to wait another turn or 2 to get the most f/h/c while the granary doesn't operate).
Quadratic Strat's overflow is going into a galley (27 hammers) so I can whip it in 3 turns to ship the settler on the island.
Caudron will whip its lighthouse size 4 (I am building a green mine for its 3rd tile).
Cuba Libre should keep on growing on a library I think. (I wil hire a couple of scientists to start a pure pool)

up to 9 workers.
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Chopping time!

[Image: wJ6Xiim.jpg]

I OBs with GKC and we are scouting his lands (following coasts), same with TBW.

In other news we have stolen TBW's iron via DoW's culture. I guess he won't be happy. Grabbing that barb city should be the trigger for his build up lol

Not sure where I will build the last 3 remaining settlers (Pretty sure it will be the last before going to war but u never know). DoW after its HA, Elevation after the Mids (4 turns?), Cuba Libre, or Quadratic strat (double ivory/clams/pig + 2 pop whip) are decent options. I feel QS will do one, I need to find the others. (rn CL is focusing on cottages and growin to whip a ligthouse - yeah I was smoking with the lib, LH first ofc - and Elevation will need to start working cottages too if we don't want to fall behind)

I will do a better report over the week end, lacking time rn.

Cheers,
Ras
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I had planned a bigger report for t90, but I am travelling rn and playing is already hard enough.

[Image: 409IdA6.jpg]

Still, in the above screen, you can see that the RNG decided to mock me with a religious spread in Elevation the turn before I complete the mids. (the turn has rolled when I write this, I will log l8r to see if we got it).
You can also see the galley carrying our settler for the deer island (the worker north of Cuba Libre jumped on board too).

What you don't see is that I switched CL to a settler to be whipped in a few turns. Also, I am sending a couple of axes, 1 HA, and an archer to Goth to seize it. Another HA is being built in DoW to strenghten the stack. I hope we don't get beaten to it. please

If we do get the mids, I am switching in rep/OR t91. I will start laying down workshops (I have actually, but didn't complete it) on non riverside grasslands.
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