June 24th, 2020, 16:02
(This post was last modified: June 24th, 2020, 16:07 by pindicator.)
Posts: 17,516
Threads: 78
Joined: Nov 2005
I think Gira might have just lost a city to the barbarians.
Logging in to investigate
EDIT: I think actually it makes more sense that Jowy stumbled across his city and then just razed it. if the city had never grown then we would not have seen the score increase on Jowy's end. It seems a little too early for barbarians still. But then that means Jowy double moved him? So maybe it was barbs
Suffer Game Sicko
Dodo Tier Player
Posts: 17,516
Threads: 78
Joined: Nov 2005
050
I'm going to believe it was Jowy, I think. It still feels way too early for barbarians as i have only seen my first one this turn. Jowy may not have double-moved, it may have just been a glitch in PBSPY chronically the events correctly - and that would not be the first time that has happened. But Jowy would have had to razed the city with a 2-mover if that was the case, as Gira effectively played twice before Jowy this last turn. Actually they both would be double-moving each other? I really don't know. In any case, Gira lost a city due to neglect and also due to the fact that he has most of his military camping on a forest in my city effectively doing nothing. Or as Commodore told me once: newbies gonna newb.
For my turn 50, I did not lose anything quite as important - but I am going to lose my scout
True, I didn't camp his gems. When I said a few turns back that I was going to ignore him I decided that meant I needed to get more scouting in as well. And then that lasted all of 2 turns. My scouting this game is very sad.
In fact, here's the full extent of it:
Just marvel with me at how awful a placement Osaka is.
I don't know if this is a bug in BUG or in CtH, but when I mouse over the wheat next to the spot I have marked as Superdeath's City #3, I can see that he's going to finish a road there this turn.
My cities:
The capital is still churning out settlers. We're going to let this one finish naturally and then chop into a granary to finish that up right after. Then I'm probably going to 2p whip out another settler before regrowing and getting another one out. And so on. In the short term that means the forest SW of the city is being chopped, but after that we need to put down cottages. Eventually the wheat is going to be used to feed a city to my west (there are no food tiles in a huge swath of green that way), and the fish will probably be used to help a city to my Northeast get started. That doesn't leave much for the capital, but really that means the capital needs to be at the happy cap when those cities go down so it can work cottages instead of those food tiles.
Clatsop is getting another worker out for the next city. We'll whip him out next turn and then overflow into something a little more practical, like another warrior for MP. But with the new city and Clatsop's borders popping there are going several new tiles that need to be improved. Also, I need to get some more MPs since my warriors are tied up. I'm sending 2 of them east because I want to be prepared when I run into trouble that way. At least until I can get a couple real units out. Clatsop itself though needs to have another grass hill mined and then when borders pop it will have a lot more to do. I probably keep this city on size 4 and have it build military and/or workers.
Yamhill really wants to improve that stone, pop borders for clams, and several other things, but right now it's stuck slow-building an archer (just in case) and working a brand new cottage that it shares with the capital. Turn 50 and I'm working 2 cottages; that has to be some kind of personal record. It will work the mined plains hill at size 3 and pump military.
I know we just did demos, but here they are again:
Tops in food, near tops in GNP, soldier points look good, and more settlers incoming. I feel pretty good about my start. Not great, but we hit a really weird speed bump this game.
Suffer Game Sicko
Dodo Tier Player
Posts: 17,516
Threads: 78
Joined: Nov 2005
051
I'd like to say that I whipped the worker in Clatsop this turn just so I would also have a better chance at landing the religion at Yamhill, since that was the city that needed a border pop and that way my monument at Clatsop wouldn't feel wasted.
But sometimes it's just serendipitous when things work out that way.
(And hey, free spread to the capital too!)
Now an interesting question is: do I switch religion straight away or wait for a golden age? With 2 of my cities already Buddhist, I'm thinking I might swap next turn and eat the anarchy. I don't have a lot of other happiness options until Iron Working.
Suffer Game Sicko
Dodo Tier Player
June 25th, 2020, 17:47
(This post was last modified: June 25th, 2020, 17:48 by pindicator.)
Posts: 17,516
Threads: 78
Joined: Nov 2005
054
City #4
No movement on Gira. I really want to get out about 4-5 more settlers ASAP but I have to remember that I also want workers and granaries.
Speaking of, granary just finished in the capital. We'll whip out another settler at 5 and then slow grow another when we get back to 4. I decided against the religious swap, but if I had done that then I would have just grown to 6 and 4-turned out settlers from the capital. Might have been the right play with so little early happiness.
Suffer Game Sicko
Dodo Tier Player
Posts: 17,516
Threads: 78
Joined: Nov 2005
056
Getting some scouting in out east
Mistakenly didn't swap to the grass mine to finish the warrior with growth in Clatsop, so will be fixing that now. Really I just want warriors and granaries everywhere that isn't making workers and settlers. Yes, there's an archer at Yamhill but that's because Gira is being unpredictable. Superdeath is a little more of a known quantity (though I am watching his power closely - he's #1 right now for what it's worth, though we're all pretty close as nobody has made any real military yet.
The warrior in the north of the screenshot is going to fogbust to the east here and go as northward as he can while keeping all those tiles by my cities busted. The warrior to the east - the one that's found that nice clam/stone spot for later down the line (and more importantly, my first island to settle for ICTRs and 3c trade routes) - I'm less sure of. Do I loop around the lake and see what's over here? Or do I pull back and be MP? Barbarians are about but geography seems to be in my favor: Superdeath blocks my northwest, Gira my southwest, bodies of water north and south. I just need to worry about barbs coming from east of Clatskanie and northeast of the capital.
Pretty sure I have all the tech I want for the early game. Going to just head straight for HBR next. Only issue is deciding whether or not I want to get IW first. Those gems make that a tempting diversion. After that we want Monarchy and a golden age to civic swap to HR and into our religion, unless we can find some happiness first.
Suffer Game Sicko
Dodo Tier Player
Posts: 17,516
Threads: 78
Joined: Nov 2005
Pre-57
Horses:
As tempting as it is to just spam out some archers and settle in Gira's face, that's probably not the horse I want to claim. The ones out east, however, either need me to readjust my dotmap and move my east coast city to the plains hill, or it's a pretty big sign to go for Iron Working ahead of HBR because I'm going to need the time to pop borders on the gem city. I was leaning towards settling the sugar location next just to start working some riverside cottages and honestly with what I'm seeing that is probably not going to change. These horses are not going to give me chariots any time soon...
Suffer Game Sicko
Dodo Tier Player
Posts: 17,516
Threads: 78
Joined: Nov 2005
Been thinking about where the next settler goes because it's only 2 turns away (wow do I miss IMP + full-strength whips), and I think it's got to be the sugar. Yes, I do want to settle to the west of Tillamook and get a good border against Superdeath, but going west does not claim any new tiles for me. It does claim a lot of good cottageable land and we all remember how essential that is in base BtS. More to the point, this city doesn't net any new resources - it just makes the capital give up its wheat - so it's best to be done when the capital afford to give up its wheat, and right after whipping isn't that time. The sugar is also mostly cottageable land but it's cottages that it will work for the capital and the capital will eventually take over. Also, it's a bridge to the spots in the north and east that I really want: the gems, the horses, the clam/copper. I dont' think it's good to settle the gems any time soon - that city is going to need either farmed grassland to whip out a monument or to mine the plains hill and build the monument that way.
Suffer Game Sicko
Dodo Tier Player
June 27th, 2020, 09:03
(This post was last modified: June 27th, 2020, 09:03 by pindicator.)
Posts: 17,516
Threads: 78
Joined: Nov 2005
058
Met a work boat. I want to make a work boat...
I'm thinking this is a map with us spaced about between multiple lakes. So Cairo's capital probably started on that lake to my east.
Started a new settler at the capital and a new worker at Carlton. We'll whip out the settler from Tillamook because it has a granary and can afford to do that now. Like I said before, this guy is going to settle the sugar I've marked.
Demos continue to look good:
Judaism fell on the interturn when I hit enter.
Directions for next turn
password for civ
* No need to rush to play; I'm not back for 36 hours so let the turn go a bit and I'll grab t60 myself.
* If anything funky happens or any new units show up from Gira or you have questions, just pause the game and make them wait.
Cities
Tillamook - whip settler
Clatsop - no change
Yamhill - new citizen works plains hill
Workers
Alsea - SE, NE, build road
Balch - S, cottage
Clatskanie - keep on chopping
D - mine the copper
Other Units
Warrior out east - move west back towards Clackamas
Warrior in northeast by the horses - stay put, fogbusting in place
Suffer Game Sicko
Dodo Tier Player
Posts: 17,516
Threads: 78
Joined: Nov 2005
Aw hell, here's instructions for 60 as well. There's not much change anyway
Cities
Tillamook - work boat next, overflow from settler should make this a 2t build
Clatsop - no change
Yamhill - start settler
Workers
Alsea - NE, farm sugar
Balch - cottage (no change)
Clatskanie - finish chop into settler
D - keep mining
Other Units
Brand new Archer - fortify in Yamhill; move 1 warrior from Yamhill NW onto th
Warrior out east - continue to move west back towards Clackamas
Warrior in northeast by the horses - stay put, fogbusting in place
And 61
Cities
Tillamook - should finish the work boat eot
Clatsop - no change, still slow building worker
Yamhill - continue settler
Workers
Alsea - farm sugar (no change)
Balch - finish cottage
Clatskanie - SW, build road on wheat
D - keep mining
Other Units
Warrior out west - continue towards the marked city spot west of Yamhill
Warrior out east - continue to move west back towards Clackamas
Warrior in northeast by the horses - stay put, fogbusting in place
Suffer Game Sicko
Dodo Tier Player
Posts: 17,516
Threads: 78
Joined: Nov 2005
060
Well, I might have counted the turn numbers wrong in those last posts, so Commodore actually played 58 and I've played 59 & 60 today. We are looking at such now:
Let's talk tech a little bit:
Writing - there isn't any good reason for a library right now. Putting one in the capital would be only 4bpt at max research. Best case could be for a great scientist. So perhaps an academy would be the best thing for that - the capital does seem like it could be a good bureau cap later down the line. Another idea for a great scientist: this happiness issue- one solution would be a golden age into monarchy for hereditary rule. But I think with my tech rate that Calendar may be a better destination.
Masonry - Not looking to build any wonders, but walls at Yamhill could make sense. Still, I do have Marble and Stone in my borders.
Sailing - I have open borders with Superdeath; if I could get a trade route then we're looking at 3c trade routes. But that's what the work boat at the capital is in part for.
Iron Working - 16c worth of gems right there! I want this.
I have a settler ready to found on the northern sugar next turn. If that city could get a religion spread shortly after founding then I would skip putting the next settler on the eastern spot by the lake and gems and instead bring him up to the far northeast between the horses and copper.
Suffer Game Sicko
Dodo Tier Player
|