Quote:Don't, repositioning every single element displayed everywhere would take like weeks even if the background image was available.
I do wish I had more screen size for the wizards screen but that's about the only one where it's useful.
I could probably do that too when I've got time. Seeing such a small amount of the map makes me lose my bearings all the time in the game, seeing more would make things much better for me.
Quote:I noticed some variables weren't zeroed within the new game function, which was never a problem before, but now that it's possible to get back to the main menu using the lose/win button, it causes crashes during map generation. It'll be fixed in the next upload, until then please avoid using the button and simply close and restart the application.
The crash happened as soon as I clicked "new game" for me.
More things:
When creating your wizard you can't go back to the previous screen if you changed your mind
My starting gnoll swordsmen can go through forest with no movement penalty
Shift-O works to show the map, but you can't hide it again
I can't find the information screen anymore, I couldn't set the tax rate, so was stuck on negative gold
My regular wolf riders have 12 attack before bonuses, I think they should have 8? Maybe the flame blade and mithril bonuses are being applied twice
Another wolf rider has an extra shield from somewhere
The draw order doesn't look right in the battle screen
Roads are more squiggly than in the original
My starting city wasn't next to coast like in the original, so I couldn't build ships from the start.
It is hard to see units that are greyed out in the combat view
The trees everywhere make combat view confusing
Maybe add map generation seed viewable somewhere for debug