094
This turn started pretty straight forwarded and ended up being really complicated at the end. I'm getting increasingly worried that Superdeath is not just trying to match my power but is going to be actively moving against me. So the need to wrap up Gira as quickly as possible has potentially caused me to take a couple risks, but I think they are warranted.
First off, some world map insights:
That's a second Gira work boat I spotted, coming from the other way. Looks like Gira has done the best out of anybody in scouting out this map, and this tells me we're all on 1 pangaea. I am willing to bet that Mjmd, Jowy, and Charriu are all in the southeast in their own corners of the world and we're just now seeing Gira's first work boat make it all the way around. So circumnavigation is not going to be possible before Optics.
Okay, on to the war.
Gira did attack with the two spears, and scored two kills - winning with the C2 spear at 68% and the C1 spear at 63% - but both of his spears are very badly injured now. He then failed to cover the spears with the healthy axe so they should be cleaned up this turn. Kyoto whipped a spear, promoted to C2, and kept it in place - we're going to have to just zerg through that. So that's what I started with.
My shock Numid gets 9% odds to win, so we're going to try a Flanking 2 Numid first. It lost, but it did 1 hit against the spear which was enough to give the shock Numid a more respectable chance to win: 22%. And here I scored my first lucky win of the game, winning against the spear! After that it was cleanup against the warriors. And I got another bit of good news when I made that first attack, because thanks to IMP we got our first Great General:
He's all the way back in Multnomah, but we're moving him up. Actually he may not make it to the war, but more on that later.
After that there was just one more warrior at 97% odds to kill. And no problems there either:
Kyoto has a forge! Oh that's why I've been seeing someone with Metal Casting: It was Gira going for the Japanese unique building. While I certainly approve of shiny things like unique buildings and unique units, you've got to make units then to make it count! All those trees- he could have chopped out an army and gone after me! Or with a forge maybe even gone after Colossus. Also- spending full price for a 120h forge - yikes that's a lot of production. That could have been 3.5 more spears, and I know there's another forge in Satsuma. I don't have nearly as much success if you replace those forges with 7 spears. In fact, I run into a brick wall and don't get anything. (Keep this in mind for later in the post.)
Here's the full log of attacks for the battle of Kyoto:
Quote:F2 Numid vs C2 spear (1.2% / 49.4% retreat) - loss
Shock Numid vs C2 spear (22.7% / 23.2% retreat) - WIN
C1 Numid vs Warrior (96.2% / 1.1%) - WIN
GG Oliver Cromwell born
Sentry Numid vs Warrior (97.0% / 0.9%) - WIN
The capture gold from Kyoto is also now enough for me to get to Currency. That is due in 5 turns now and will be immensely helpful: it'll give me something like 30c of commerce from additional trade routes. That'll be a 30% jump.
After Kyoto, I decided to clean up those wounded spears. I certainly did not want them to get back to safety and promote or heal up. So I started with the chariot
Naturally, he died. But thank goodness I got my low-odds loss out of the way here and not with a Numid!
Most unfortunately, this loss caused Gira to get a great general of his own. I much would have rather he not gotten that, at least not without having to attack on his own first.
I did clean up with 2 of the farthest back Numids, so my forward Numids could continue pushing forward. I also decided to ignore the axes. On forests they get good odds against even Shock Numids, and I would much rather make them come off the defensive terrain. So I moved everything up and kept things off defensive terrain as much as possible so that he would have to leave a unit exposed if he did make an attack. Forgive the lack of tags on this screenshot, but here is how I ended things:
There were 3 workers to the south of Kyoto that I was tempted to grab, but decided to leave alone. More important is to figure out just where Gira's metal is. It has to be in the fogged tiles of Satsuma. So I ended up with 1 Numid threatening Kagoshima - the one that killed the last spear. And down by Satsuma we have 2 Numids and a chariot in range. No defenders in either city. I'm a little worried what he could do with that Great General, especially if a spear comes out of Satsuma at end of turn. I really would like to take Satsuma next turn but we'll have to see what comes out. I intentionally left a spear in range of his axe so he might waste an attack against that and not one of my Numids - but I would also like it if he just retreated everything into Kagoshima and made a last stand there.
Honestly, I'm not too concerned with being able to wrap up this war. I'm more concerned that I won't be able to wrap up this war
fast enough.
Why?
Superdeath just passed me in power this turn. I'm starting to worry this is more than responding to my power increase. His scout has not followed my numids south and instead has stayed around the capital. Units I might have brought south to ensure that the war finishes smoothly are now being moved to Coos because I'm afraid of a Horse Archer attack. I was thinking of putting infrastructure builds in my core next, to anticipate hooking up the gold at Satsuma - and I do want a settler to get the fur in the tundra south of Kyoto - but we need to put about 6 units in Coos and either Walls or hit 60% culture first.
PRO: 9 (320)
PRO: 12 (251)