It's been a while since I've posted the graphs and demographics. I got a bit discouraged around T100 when my carefully planned out golden age which would have unlocked knights got dashed. But things are looking up again! Enough at least for a closer look. Keep in perspective when viewing the demographics that both Commodore and Ruff are in golden ages.
GNP: 4th place out of 5 while running 100% is not great ... and last place Mr. Cairo piloting a 5-city civ is only 35 I'll really need a period of peace and consolidation to rebuild after claiming Carthage. ORG will be handy for getting Courthouses up since maintenance expenses will explode in a double empire size. But with Engineering, knights, and a catapult stack my tech level can reasonably deter aggression in the near term (if my production can keep up, and the politics cooperate). Fintourist is already up minimum Code of Laws, Civil Service, and Banking based on civics so this will be a tall order to claw back into contention.
MFG: #2 with Commodore and Ruff both in golden ages. The high MFG contributes somewhat to the low GNP. Most riverside tiles outside of the capital are watermills instead of cottages, and the corner tiles are farms. But increasing land area is essential and units are required in order to push back the Japanese! MFG was my number one priority in the 15 turns leading up to Guilds. Fintourist is #1 MFG by a wide margin now, and can drop into Police State at any moment as Spiritual with control of Pyramids. However MFG deficit is a hurdle that can be overcome by a 2v1. If Ruff and I can coordinate a dogpile and divide FT's attention in two directions then we can still compete. Also I have a promotional edge from Charismatic, and Statue of Zeus in my Heroic Epic city.
Food: The one stat which two of my rivals aren't getting boosts from their golden ages and I'm again in 4th place Fintourist is 1.5x my pop according to the victory screen. 25 pop * 2 food = 50 food which are purely supporting other demographic stats. Meaning I'm behind 60 food in actual growth potential That's a big deal and the biggest reason why I desperately need land, like 30 turns ago
Soldiers only really matter as compared to Commodore, and I have a 1.4 power ratio there. Fintourist is largest army by a wide margin and there's nothing I can do about it except play nice and cross my fingers that there are other bigger fish to fry elsewhere. But the stronger I get and the weaker Commodore gets, the more I'll have to look over my shoulder.
And now the graphs ... first Power and MFG (aka military potential):
Fintourist barely broke a sweat gobbling up Rome and India (helped by splitting some of that pain with Ruff). I wonder if Mr. Cairo's mysterious fall off the power cliff contributed? I don't see a matching drop for any living rival. Commodore on the other hand fared much much worse against me. The shark fin 20 turns ago was the failed attack on Technical Analysis, and the recent cliff was my assault on Whole Florensis.
On the MFG graph Japan is still noticeably higher thanks to golden age, however demographics suggest that the size 8 city Fintourist razed was a big hit to the Japanese production base. Takeaway is that I should push hard now while I'm strong and Japan weak. Fintourist has been steadily growing MFG. I'm not certain what the recent dip and spike mean, but I saw Caste was adopted recently so I'm guessing this was growth in preparation for working some additional workshops. FT also adopted Representation but doesn't seem to be running many specialists given the high MFG.
Now the remaining graphs:
Culture graph shows the short-lived artist bomb. The effects will be felt long-term however because I will be stuck with minority culture on those tiles for probably the rest of the game, unless Japan is eliminated. Which means Commodore gets insta-borders if he ever recaptures any city in the area.
GNP: 4th place out of 5 while running 100% is not great ... and last place Mr. Cairo piloting a 5-city civ is only 35 I'll really need a period of peace and consolidation to rebuild after claiming Carthage. ORG will be handy for getting Courthouses up since maintenance expenses will explode in a double empire size. But with Engineering, knights, and a catapult stack my tech level can reasonably deter aggression in the near term (if my production can keep up, and the politics cooperate). Fintourist is already up minimum Code of Laws, Civil Service, and Banking based on civics so this will be a tall order to claw back into contention.
MFG: #2 with Commodore and Ruff both in golden ages. The high MFG contributes somewhat to the low GNP. Most riverside tiles outside of the capital are watermills instead of cottages, and the corner tiles are farms. But increasing land area is essential and units are required in order to push back the Japanese! MFG was my number one priority in the 15 turns leading up to Guilds. Fintourist is #1 MFG by a wide margin now, and can drop into Police State at any moment as Spiritual with control of Pyramids. However MFG deficit is a hurdle that can be overcome by a 2v1. If Ruff and I can coordinate a dogpile and divide FT's attention in two directions then we can still compete. Also I have a promotional edge from Charismatic, and Statue of Zeus in my Heroic Epic city.
Food: The one stat which two of my rivals aren't getting boosts from their golden ages and I'm again in 4th place Fintourist is 1.5x my pop according to the victory screen. 25 pop * 2 food = 50 food which are purely supporting other demographic stats. Meaning I'm behind 60 food in actual growth potential That's a big deal and the biggest reason why I desperately need land, like 30 turns ago
Soldiers only really matter as compared to Commodore, and I have a 1.4 power ratio there. Fintourist is largest army by a wide margin and there's nothing I can do about it except play nice and cross my fingers that there are other bigger fish to fry elsewhere. But the stronger I get and the weaker Commodore gets, the more I'll have to look over my shoulder.
And now the graphs ... first Power and MFG (aka military potential):
Fintourist barely broke a sweat gobbling up Rome and India (helped by splitting some of that pain with Ruff). I wonder if Mr. Cairo's mysterious fall off the power cliff contributed? I don't see a matching drop for any living rival. Commodore on the other hand fared much much worse against me. The shark fin 20 turns ago was the failed attack on Technical Analysis, and the recent cliff was my assault on Whole Florensis.
On the MFG graph Japan is still noticeably higher thanks to golden age, however demographics suggest that the size 8 city Fintourist razed was a big hit to the Japanese production base. Takeaway is that I should push hard now while I'm strong and Japan weak. Fintourist has been steadily growing MFG. I'm not certain what the recent dip and spike mean, but I saw Caste was adopted recently so I'm guessing this was growth in preparation for working some additional workshops. FT also adopted Representation but doesn't seem to be running many specialists given the high MFG.
Now the remaining graphs:
Culture graph shows the short-lived artist bomb. The effects will be felt long-term however because I will be stuck with minority culture on those tiles for probably the rest of the game, unless Japan is eliminated. Which means Commodore gets insta-borders if he ever recaptures any city in the area.