Posts: 2,788
Threads: 10
Joined: Oct 2009
sunrise089 Wrote:I'm posting from my table at a wedding right now, so it's tough to check civstats. Did england move before darrell's login this turn? If so I think krills turn order works. If they didn't I think we have Carthage -> india/ottomans -> England/Egypt.
@Carthage - I think your reaction time idea is good and goes a long way towards balancing turn splits. But apparently it doesn't have broad support.
Well we'd have reaction time with Krill's suggestion during his time, so that would work fine with us. I of course can understand that you might want reaction time yourselves, which we would also be fine with us.
Posts: 23,441
Threads: 132
Joined: Jun 2009
England finished their turn 21 hours beforeDarrell logged in.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 5,633
Threads: 30
Joined: Apr 2009
Yeah, Darrell's moves were well after ours, which were last night.
With 5 teams, though, I think we'll need to extend the timer. I don't have a problem with a "reaction time", but don't think we'll need to wait out the whole timer each and every time. Perhaps if the timer was adjusted to 48 hours? That leaves 8 hours per team + 8 hours of reaction time, but realistically it's hard to play in precisely 8 hours. That would be an average of 8 hours; each team still gets 12 hours to try and play its turn, but at least 1 or 2 of us should be able to play in close succession each time.
Posts: 6,471
Threads: 63
Joined: Sep 2006
Ok, first, while it isn't my preferred outcome, I think Krill is correct that we can have Carthage -> Ottomans -> England -> India -> Egypt if Egypt is willing to move second in their war with Carthage. Assuming that, I think this is a workable solution, and while it's taken us a bit of time to figure it all out it's pretty fair.
Second, and speaking just for me, if India is being forced into this turn order in order to split us from our ally and to allow the civs on the other side of the war a reaction time that we don't get, I have zero interest in extending the timer. A civ knows the timer state when they DOW, and if they can't play in the window they're asking for they should consider choosing a different, longer window.
Posts: 2,788
Threads: 10
Joined: Oct 2009
sunrise089 Wrote:Second, and speaking just for me, if India is being forced into this turn order in order to split us from our ally and to allow the civs on the other side of the war a reaction time that we don't get, I have zero interest in extending the timer. A civ knows the timer state when they DOW, and if they can't play in the window they're asking for they should consider choosing a different, longer window.
You know, 'cause we just so wanted to get dec'd on...
Posts: 23,441
Threads: 132
Joined: Jun 2009
sunrise089 Wrote:Second, and speaking just for me, if India is being forced into this turn order in order to split us from our ally and to allow the civs on the other side of the war a reaction time that we don't get, I have zero interest in extending the timer.
...see, this is one of the funky things with these rules. You couldn't declare on Carthage and request any other part of the turn because they played before you, so automatically Carthage is at a disadvantage, which the only way to remedy is to declare war on every other civ pre-emptively.I think that is another reason why these rules are shit. Sorry that you don't like me calling them for what they are, but I'm not going to pussfoot around the problem.
sunrise, if you would prefer, I'll play at the very start of the turn (Egypt>Carthage>Ottomans>England>India), which is legal according to the rules. Only problem you guys might have is that depending on when the turn rolls, I won't be able to play for up to 20 hours.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 5,633
Threads: 30
Joined: Apr 2009
Krill Wrote:Only problem you guys might have is that depending on when the turn rolls, I won't be able to play for up to 20 hours.
That's a problem in either case, whether you're at the front or at the end. More so if you're at the front, but still an issue in either case.
Posts: 5,633
Threads: 30
Joined: Apr 2009
I'm confused at this point on what all still needs to be resolved before we can resume playing.
I believe there are three things to consider:
1) The turn order for this massive war; Carthage/Ottos/England/India with Egypt at either the front or the back seem to be the most common choices.
2) Given the turn order, do any reloads need to happen?
3) Given the turn order, what about the timer? And how do we charge a team with a pause, since it's not always going to be the fault of the team or two at the back of the line?
Posts: 2,788
Threads: 10
Joined: Oct 2009
Cyneheard Wrote:I'm confused at this point on what all still needs to be resolved before we can resume playing.
I believe there are three things to consider:
1) The turn order for this massive war; Carthage/Ottos/England/India with Egypt at either the front or the back seem to be the most common choices.
2) Given the turn order, do any reloads need to happen?
3) Given the turn order, what about the timer? And how do we charge a team with a pause, since it's not always going to be the fault of the team or two at the back of the line?
Kinda related to reload (I don't think we need one FYI), but figure out what order everyone plays in for this turn. I would propose we just play in the normal order, as in Carthage/Ottos/England/India with Egypt at either the front or the back, obviously with the necessary unpausing and pausing.
One final thing we need to finalize is reaction time. If Egypt is first, we'll probably want it, if Egypt is last we'll not need it but India and Otto might.
Posts: 3,390
Threads: 31
Joined: Dec 2009
So if I get this straight, instead of just dividing the turn in half, with each "Alliance" getting 12 hours, you are going to split the turn five-ways?
And to give each team a chance to play during their designated window, a pause (free?) is to be used?
I'm not sure what to think of this, could I maybe get thoughts from the rest of the uninvolved teams? (9 out of 14 remaining teams are NOT at war)
|