*Click in capital will freeze the game.
*Can you slightly increased unicorns attack animation speed?
*Can you slightly increased unicorns attack animation speed?
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Caster of Magic II Bug Reports!
|
*Click in capital will freeze the game.
*Can you slightly increased unicorns attack animation speed?
Updated!
Quote:2020-08-02 As FPS no longer depends on what is happening on the screen (unless the computer can't handle it of course), it's now worth looking at the animations and decide if any of them need to be made faster or slower.
*When I opened the game a second time, after turning off the sound, the following message appeared: "No MCI device open", that prevented the game from starting.
*Quick impressions: -The defeat screen was locked and I couldn't continue the game. -the animations became much slower.
How many stacks of boars is there on this screenshot? http://prntscr.com/tt827l
the answer http://prntscr.com/tt86io The point is that graphics still needs improvement.
Well, Myrran certainly has issues and based on that picture it's mostly the ground, not the trees, surprisingly. I thought the trees are the problem but apparently not this time.
It's brown, which is a color often used on units (boars obviously, but beastmen and probably many other normal units too) but if I change the color of the Myrran land that would alter the feeling of the game quite a lot. The trees being black isn't helping either of course, as the outlines on units are also black. Also, from that screenshot, the outline on Boars seems to be incomplete, that is easy to fix by editing the sprites and might be the greatest issue in the case. I'll try to find a solution to these after adding the new spells.
Bugs in the latest Alpha-download:
- >Spells< button on the main screen only works in the first game after starting the application. - The same here that Cruel100 wrote: When switching off >Music< the next time the application was started, the crash message “No MCI device open” was displayed. - >Info< button in the combat screen causes “Range check error”. - >Continue< canceled a started overland spellcasting. - In the Governor it is no longer possible to open the City screen of an Outpost. The Summoning Circle in Outposts became invisible again. - Cities are no longer displayed with a flashing pixel on the Governors minimap. - Governor sometimes displays one turn to much for completing a building/unit. - After a while it is no longer possible to enter lairs. Pressing >Yes< causes “Range check error”. >Save File ... In a new game after this, it is not possible to enter a lair from the start. Some typos:
CoM2 Bugs(?):
Character Creation: 1. Book selection interface (where to click) is counter intuitive, harder to get the desired books than in the original (admittedly I mostly dragged to the desired amount in the original). Main Map/City: 2. (Possibe Feature) Active Unit blinks while the city screen is open. It's distracting, but not a big deal. 3. (Possible Feature) There are a LOT more dungeons near me to start (14+1tower on one screen, and I'm not done scouting). I am playing on 10 players, so it could be a result of scaling with player count. Typos: 4. On main map: "Patrol" looks like "Potrol", not sure if it's a typo or a font issue 5. Attacking a keep: "Scouts have seen Phantom Beast", should be "a Phantom Beast" or "Phantom Beasts" Confirmed: Disabling sound breaks the game with: I/O error 32. No MCI device open. Quote:3. (Possible Feature) There are a LOT more dungeons near me to start (14+1tower on one screen, and I'm not done scouting). I am playing on 10 players, so it could be a result of scaling with player count. Maybe it's a small size map? AI players now also get the extra 3 lairs near their fortress, so if the map is small and they start close to you, this can happen more often. It's also possible it's just luck, but I'll take a look after the spell system, just tell me the map size parameter. This is the formula for the number of lairs : Code: k:=0; Basically, it's 24 weak and 21 strong lairs per plane if the plane is roughly the same size as the original game. Quote:Confirmed:I fixed that one but until the spell system is done, I can't upload. |