My workers and sentry chariot pushed back a lot of fog over the last two turns:
Still haven't found the conflict area between FT and Ruff. There is a stack of Incan catapults in Roe but no knights or other hitters. The Incan core and cities to my south have barely any units at all, just what is marked by the signs (plus anything that completed last turn). My southern worker is just entering former-Rome. I know that Ruff razed one of the Roman cities early and then captured at least a couple Roman cities later. So i expect to find another land connection in the south, probably next turn.
Ruff appears to have suffered a major defeat. On the one hand this is bad because I need a solid 2v1 to take down FT. On the other hand, maybe this will tempt Fintourist to overextend and push deeper into Ruff's territory giving me a better opening to strike at soft targets along my border.
Japanese production capacity has plummeted over the last 10 turns. Incan production has spiked over that same timeframe and this doesn't include the +25% from Police State which doesn't get included in the demographics. Ruff and I still have combined MFG equivalent to FT, but not for long. FT razed and replaced another of Ruff's cities this turn.
Here are my invasion tiles in RED and YELLOW and the corresponding staging areas (screenshot taken after the turn roll, I haven't played T160 yet). There are three roads which need to be built on the turn of the attack. I'll disguise those workers staging by roading and chopping the jungle tiles. Red staging will be dispersed across the area so as not to attract attention from an assembled stack. Buy Low has a knights 1-turn from completion and I'll swap back to it T161. Sell High and Technical Analysis both complete knights on EOT161. Risk Management completes a knight T160 which will move east somewhere in the staging area T161. Trailing Stop has been 1-turning knights, this turn I moved one onboard the galley for hiding. T160 I'll move a second onboard. Those will unload into Sell High on T162. The knight out of TS T161 will move east into the staging area. This makes 7 knights for RED. I would like to get 10 into that stack but I don't know how many more I can manage without drawing too much attention. Yellow will be more of a combined stack staged on the YELLOW STAR.
I have kept up the attack on Japan in order to allay Incan suspicion. My main knight stack is on the indicated tile forking the two Japanese cities. I have 5 cats covered by a few 1-movers and several knights 1SW of JS. This turn T160 I'll bombard, I may attack or I may not depending on how many units Commodore leaves behind on defense. Here is a close-up of the battle front:
I split my stack this turn in order to fork the two Japanese cities. If Japan had those HA and Catapults thrown away a few turns ago I'd be in trouble. But as-is I should be fine. I get 27% odds on the two Samurai in Basque Redoubt with my top attackers, so I could probably capture that at the cost of 2 knights, hopefully cleaning up with HA. I may get lucky and only lose 1 knight (50/50) or really lucky (6%) and win both knight attacks. If Commodore remains in place and allows me to wipe this stack then I may call off the Incan backstab and push straight on to Iceni Dawn.
Still haven't found the conflict area between FT and Ruff. There is a stack of Incan catapults in Roe but no knights or other hitters. The Incan core and cities to my south have barely any units at all, just what is marked by the signs (plus anything that completed last turn). My southern worker is just entering former-Rome. I know that Ruff razed one of the Roman cities early and then captured at least a couple Roman cities later. So i expect to find another land connection in the south, probably next turn.
Ruff appears to have suffered a major defeat. On the one hand this is bad because I need a solid 2v1 to take down FT. On the other hand, maybe this will tempt Fintourist to overextend and push deeper into Ruff's territory giving me a better opening to strike at soft targets along my border.
Japanese production capacity has plummeted over the last 10 turns. Incan production has spiked over that same timeframe and this doesn't include the +25% from Police State which doesn't get included in the demographics. Ruff and I still have combined MFG equivalent to FT, but not for long. FT razed and replaced another of Ruff's cities this turn.
Here are my invasion tiles in RED and YELLOW and the corresponding staging areas (screenshot taken after the turn roll, I haven't played T160 yet). There are three roads which need to be built on the turn of the attack. I'll disguise those workers staging by roading and chopping the jungle tiles. Red staging will be dispersed across the area so as not to attract attention from an assembled stack. Buy Low has a knights 1-turn from completion and I'll swap back to it T161. Sell High and Technical Analysis both complete knights on EOT161. Risk Management completes a knight T160 which will move east somewhere in the staging area T161. Trailing Stop has been 1-turning knights, this turn I moved one onboard the galley for hiding. T160 I'll move a second onboard. Those will unload into Sell High on T162. The knight out of TS T161 will move east into the staging area. This makes 7 knights for RED. I would like to get 10 into that stack but I don't know how many more I can manage without drawing too much attention. Yellow will be more of a combined stack staged on the YELLOW STAR.
I have kept up the attack on Japan in order to allay Incan suspicion. My main knight stack is on the indicated tile forking the two Japanese cities. I have 5 cats covered by a few 1-movers and several knights 1SW of JS. This turn T160 I'll bombard, I may attack or I may not depending on how many units Commodore leaves behind on defense. Here is a close-up of the battle front:
I split my stack this turn in order to fork the two Japanese cities. If Japan had those HA and Catapults thrown away a few turns ago I'd be in trouble. But as-is I should be fine. I get 27% odds on the two Samurai in Basque Redoubt with my top attackers, so I could probably capture that at the cost of 2 knights, hopefully cleaning up with HA. I may get lucky and only lose 1 knight (50/50) or really lucky (6%) and win both knight attacks. If Commodore remains in place and allows me to wipe this stack then I may call off the Incan backstab and push straight on to Iceni Dawn.