Posts: 10,463
Threads: 394
Joined: Aug 2015
Updated :
Quote:2020-08-11
-Fixed bug : Starting settlers don't have magic weapons even if Alchemy retort was picked.
-Fixed bug : River center tile is wrong on horizontal and vertical rivers.
-Fixed bug : Neutrals cause range check error on the Info button again
-Fixed bug : Meld and Purify are available if the unit has no movement points
-New feature : The surveyor shows tiles that cannot have a city built in a darker color
-Added hero levelup music
-Fixed bug : Game displays "select a target for X spell" for untargeted spells if casting is suspended by a different game window (like hero levels)
-Added random events to Info button (placeholder icons)
-Fixed bug : Nature conjunction affects normal units
-Fixed bug : Holy Weapon does not add melee hit chance
-Fixed bug : Movement on land tiles is interrupted randomly because hovering variable doesn't default to false.
-Fixed bug : AI offers spell the player already has for Peace Treaty
-Fixed bug : AI doesn't check "already offered spell" conditions for Peace Treaty
-Added Phoenix overland summoning image posted by Slingers
-City will no longer remove rivers during combat.
-The AI will prioritize moving the unit on the city gate first