August 26th, 2020, 14:45
(This post was last modified: August 26th, 2020, 14:46 by Old Harry.)
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(August 25th, 2020, 18:58)Borsche Wrote: Is it impossible to have 5 and 10 turn treaties? Or even variable turn treaties?
Out of scope for this project I'm afraid. I'm not getting lumbered with trying out more stuff.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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(August 26th, 2020, 14:37)superdeath Wrote: I enjoy barracks giving 1culture. Gives more variety for early culture than having to tech mysticism for monuments, or tech writing and well... libraries arent cheap.
I dont really see it as much of a nerf to CRE. CRE gives border pops in 5t without anymore investment than just settling the city. No whips, chops, ect.
IND imo, needs the buff that something like Civic/city maint bonus could give. Plus it kinda fits the theme. Industrious should have the better maintenance due to their better made buildings/ect.
I quite like the change too, it's another option, and 60h for 1cpt isn't exactly cheap so if you need a quick border pop you'll build a monument.. I can see the argument that it makes life too easy, but it's a level playing field of easiness (except for agg and cre) so I don't personally value that argument as high as the fun of having another choice for an early build in a city.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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(August 25th, 2020, 18:58)Borsche Wrote: Is it impossible to have 5 and 10 turn treaties? Or even variable turn treaties?
That's very hard or near impossible to do as is almost everything involving the trade deal/diplo window.
August 26th, 2020, 15:47
(This post was last modified: August 26th, 2020, 15:49 by Miguelito.)
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I'll just try to get my biggest gripe with the mod into the flashlight:
Quote:Please just rename Hunting to AH and AH to Game Reserves or whatever. Hunting should not be a tech in a game of Civ, it's literally what comes before civilization, cmv.
Also I'd like to reiterate that while earlier Privateers are good, many (by my feels) people in 46 saw Optics +Paper as too early. I still like the idea of Military Tradition, fitting for the theme and the upper part of the tree isn't getting that much attention I think.
Maybe reduce the cost of Monuments to 25 or 20h, while keeping Barracks as is? Have people built them in recent games, even situationally?
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(August 26th, 2020, 15:47)Miguelito Wrote: I'll just try to get my biggest gripe with the mod into the flashlight:
Quote:Please just rename Hunting to AH and AH to Game Reserves or whatever. Hunting should not be a tech in a game of Civ, it's literally what comes before civilization, cmv.
What a very agri-centric world view you have, has big wheat got to you?
Instead of getting into a dust-up about how important communication, organization and cooperation would be in early human hunting I'll cop out and say you missed the voting, it's a bit late to go back and get votes on this now.
(August 26th, 2020, 15:47)Miguelito Wrote: Also I'd like to reiterate that while earlier Privateers are good, many (by my feels) people in 46 saw Optics +Paper as too early. I still like the idea of Military Tradition, fitting for the theme and the upper part of the tree isn't getting that much attention I think.
Maybe reduce the cost of Monuments to 25 or 20h, while keeping Barracks as is? Have people built them in recent games, even situationally?
When you say "as is" do you mean giving culture or not? I think I built both monuments and barracks to pop borders in '46, so in my opinion they're both situationally useful.
Although - having said that I don't want to fiddle with stuff - I really like moving Privateers to Optics/Mil Trad - anyone think that's a terrible idea?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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August 26th, 2020, 17:19
(This post was last modified: August 26th, 2020, 17:21 by Miguelito.)
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(August 26th, 2020, 16:47)Old Harry Wrote: (August 26th, 2020, 15:47)Miguelito Wrote: I'll just try to get my biggest gripe with the mod into the flashlight:
Quote:Please just rename Hunting to AH and AH to Game Reserves or whatever. Hunting should not be a tech in a game of Civ, it's literally what comes before civilization, cmv.
What a very agri-centric world view you have, has big wheat got to you?
Instead of getting into a dust-up about how important communication, organization and cooperation would be in early human hunting I'll cop out and say you missed the voting, it's a bit late to go back and get votes on this now. not saying Hunting wasn't very important for human development, just not civilized, which imo has to do with some kind of sedentarism - particularly in a game that postulates that everybody lives in cities and only goes to the farms to work
I quoted from the answer to your survey, or do you mean I should have called for it to be a seperate item on the list before it started?
(August 26th, 2020, 16:47)Old Harry Wrote: (August 26th, 2020, 15:47)Miguelito Wrote: Also I'd like to reiterate that while earlier Privateers are good, many (by my feels) people in 46 saw Optics +Paper as too early. I still like the idea of Military Tradition, fitting for the theme and the upper part of the tree isn't getting that much attention I think.
Maybe reduce the cost of Monuments to 25 or 20h, while keeping Barracks as is? Have people built them in recent games, even situationally?
When you say "as is" do you mean giving culture or not? I think I built both monuments and barracks to pop borders in '46, so in my opinion they're both situationally useful. I meant leave barracks with culture, but reduce the cost of monuments, to make them more enticing if you really are after the quick culture. My experience with monuments in 49 was that I didn't see any, (not even from SH which nobody bothered to build), but that is of course very limited.
Also I can't help but ask - you should know better of course, but did you really build monuments in 46 as Inca with cheap terraces ?
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Good stuff here! I agree with pretty much everything that did not end in the debate category.
And out of the debatable topics I like the change that barracks gives +1 culture the most. I believe it makes the early game decision-making richer (ie. dot-mapping and early city builds). I also think that the change plays nicely into making AGG a more attractive and competitive trait.
With regards to treaty length, I think 5 turns is better from lurker point of view and makes the game more dynamic. As for the actual players, 10 turn treaties probably makes game a bit less stressful at times. 10 turn treaties also enable actual strategic moves (e.g. one safe border while attacking) while 5 turns rarely allows you to really relocate your troops --> so I guess 10 turn treaties make the game a bit richer? No strong feeling about this as at the same time I can see some people preferring the more dynamic and always-war nature of the shorter treaties.
No meaningful comments with regards to other debates: - Haven't actually played with earlier Privateers
- Tech for temples feels a pretty insignificant topic
- Too lazy to think through the town-forts or "bloated traits"
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(August 26th, 2020, 17:19)Miguelito Wrote: I quoted from the answer to your survey, or do you mean I should have called for it to be a seperate item on the list before it started?
Ah, I missed that. I'm still unconvinced though.
(August 26th, 2020, 17:19)Miguelito Wrote: I meant leave barracks with culture, but reduce the cost of monuments, to make them more enticing if you really are after the quick culture. My experience with monuments in 49 was that I didn't see any, (not even from SH which nobody bothered to build), but that is of course very limited.
Also I can't help but ask - you should know better of course, but did you really build monuments in 46 as Inca with cheap terraces ?
Ha! I must have meant 42. Okay?
I think GKC's issue originally was that culture was too easy to come by, so I don't see cheaper monuments making him happy...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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August 26th, 2020, 18:48
(This post was last modified: August 26th, 2020, 18:49 by GeneralKilCavalry.)
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I'd be fine with barracks giving +1 culture if we kept vanilla creative minus the colosseum bonus which goes to charismatic. We're still trivializing culture, but we fix this nonsense of splitting bonuses to buildings over half a dozen traits. I see how it's popular, and a change that sort of defines the way RtR works (cutting out the raw edge and harshness out of certain early game choices), so I don't think I'll further contest this - traits are the biggest gripe by far I have with RtR anyhow.
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I'd be more in favor of giving the AGG trait +1 culture to barracks. It just felt too easy to ignore the religious line entitling when you had the RtR version of things
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