Okay, here we go... it's been over 3 weeks since I finished the game so I might not remember all the details. But I'll try my best. I have loads of pics at least.
Starting T1 I noticed Basium is here.
Early goal. Kill everyone with magic. Try to be peaceful early.
Met Os-Gabella early, this map is tight.
Got some gold and found some castles. Cool.
Found something else held. Please don't move my way Mr. Mokka? Cool naming Bob!
Oh come on...
Eh, how am I supposed to kill this? With galleys and triremes?
Scouting revealed that Bob gave Tasunke some heroes to start with. That's cool. Just don't visit my army of warriors just yet.
Slowly researching Sorcery. Still peaceful, nothing to worry.
I also have Chariots for defense.
But then the leader next to me decides to attack me.
There was many other wars going on as well. Some serious ones and some not so serious.
Stephanos... Lanun didn't actually do much. Didn't even bring all those Cultist, mostly axes and warriors which I just mopped up with Chariots.
Finally killed Mad Prophet of Winter.
I have no idea what is happening here but it looks cool.
At this point I realized that Conquest would take forever. Time to change the plan so I'll just defend myself and... Tower? Sounds like a plan with all the GEs.
Two best buddies sharing their own island. This was a clever idea.
I managed to capture Barbarian unit that is held. I leave it up to a reader to guess how I got it.
The 2nd Infernals (yellow one) was destroying Khazad pretty hard.
I used my Chariot to capture Tasunke's army. Thx, Stephanos, for that item.
T215 Arcane Lore.
T216 Strenght of Will (I rushed ToD).
Got Sheut's stone from Sheaim. It gives +1 to all units I think, making my army very strong.
Capital, the Tower plan is coming together nicely...
I also finished Celestial Compass to speed up Tower of Mastery. I also destroyed a lot Lanun cities sometime around T210-T220... I don't remember.
Starting ToM. 45 turns to victory.
Lanun had a lot of mages, but all stuck on their 1 tile island city.
Wealth everywhere else but cap. GA coming up to speed up the victroy. AC is rising a lot, it's a problem. If it hits 100 I might lose all of the units and the cap might be reduced to size 5 or something. Better win before that.
This is pretty good.
Oh come on, Meshabber-Dis... AC now at 93... 6 more turns to finish ToM.
Some of my units were enranged... running around the world. Well, hello.
Some of Infernals units.
I'm pretty sure if the game went on longer Infernals would win easily. Especially with AC at 100 soon.
AC hit 100... but also ToM 1 turn! Yay!
ToM is mine! My cities are all pretty much empty and size 3 or something. But I won!
My remaining units.
Power graph one turn later...
So yeah, I had fun. Winning turn 261. Very cool map, I might play this again some time in the future just to try if Conquest is even possible. With some earlier aggression maybe... but really difficult.
Thanks for the Adventure, Bob!
Starting T1 I noticed Basium is here.
Early goal. Kill everyone with magic. Try to be peaceful early.
Met Os-Gabella early, this map is tight.
Got some gold and found some castles. Cool.
Found something else held. Please don't move my way Mr. Mokka? Cool naming Bob!
Oh come on...
Eh, how am I supposed to kill this? With galleys and triremes?
Scouting revealed that Bob gave Tasunke some heroes to start with. That's cool. Just don't visit my army of warriors just yet.
Slowly researching Sorcery. Still peaceful, nothing to worry.
I also have Chariots for defense.
But then the leader next to me decides to attack me.
There was many other wars going on as well. Some serious ones and some not so serious.
Stephanos... Lanun didn't actually do much. Didn't even bring all those Cultist, mostly axes and warriors which I just mopped up with Chariots.
Finally killed Mad Prophet of Winter.
I have no idea what is happening here but it looks cool.
At this point I realized that Conquest would take forever. Time to change the plan so I'll just defend myself and... Tower? Sounds like a plan with all the GEs.
Two best buddies sharing their own island. This was a clever idea.
I managed to capture Barbarian unit that is held. I leave it up to a reader to guess how I got it.
The 2nd Infernals (yellow one) was destroying Khazad pretty hard.
I used my Chariot to capture Tasunke's army. Thx, Stephanos, for that item.
T215 Arcane Lore.
T216 Strenght of Will (I rushed ToD).
Got Sheut's stone from Sheaim. It gives +1 to all units I think, making my army very strong.
Capital, the Tower plan is coming together nicely...
I also finished Celestial Compass to speed up Tower of Mastery. I also destroyed a lot Lanun cities sometime around T210-T220... I don't remember.
Starting ToM. 45 turns to victory.
Lanun had a lot of mages, but all stuck on their 1 tile island city.
Wealth everywhere else but cap. GA coming up to speed up the victroy. AC is rising a lot, it's a problem. If it hits 100 I might lose all of the units and the cap might be reduced to size 5 or something. Better win before that.
This is pretty good.
Oh come on, Meshabber-Dis... AC now at 93... 6 more turns to finish ToM.
Some of my units were enranged... running around the world. Well, hello.
Some of Infernals units.
I'm pretty sure if the game went on longer Infernals would win easily. Especially with AC at 100 soon.
AC hit 100... but also ToM 1 turn! Yay!
ToM is mine! My cities are all pretty much empty and size 3 or something. But I won!
My remaining units.
Power graph one turn later...
So yeah, I had fun. Winning turn 261. Very cool map, I might play this again some time in the future just to try if Conquest is even possible. With some earlier aggression maybe... but really difficult.
Thanks for the Adventure, Bob!