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PB54 tech and organizing

Some people have gained commerce when they shouldn't. Charriu knows who and how much. If he can't just take beakers or good away by editing the save,by GKC's suggestion he can instruct players to rid themselves of x commerce by researching at 90% or saving at 10% so rounding hits. What I meant was there might be a situation (unlikely) where a player needs to research at 100% to reach a critical tech (and they would be able to even without the undeserved commerce). In that case, three make can just be postponed. Hence why I think it's a good solution, as opposed to working less commerce tiles which had been proposed before, but doesn't work when you don't have foodhammer equivalent tiles.
I hope this is less cryptic. Sorry for being confusing.
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See, there, that makes perfect sense.

"Some people gained beakers they shouldn't have.
They will have to return them by feeding them to the rounding gods before the bonus beakers would impact gaining their next tech."
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(September 25th, 2020, 10:20)Charriu Wrote: After looking at everything I think we can go the easy way here. We reload back to T34 Miguelitos turn and play on. I send Ramk the updated mod and he will most likely inform you about how to proceed further.

So ... we wait for the reload?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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We have to wait for Ramk to update the mod
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Also with the reload, nobody has to act on anything regarding that bug. It's the cleanest way to resolve this.

I would like to tell you guys more about the bug, but I was specifically asked, like all other lurkers not to disclose any more detail.

But I guess I can tell you all more when this has resolved in a few turns. I also informed everybody, who's effected by the bug.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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I will take care about the mod update now.
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Please Update the installed mod before you joining the game! smile

Update variants:

a) Start the game and deactivate+activate application window (press ALT+TAB twice) to show the update window. Search and install update.

or
b) Visit https://civ.zulan.net/pbspy/game/103/ and fetch the complete new mod archive. Remove the whole previous folder before you extract the new files.
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So this update is fixing the bug and the corporation thing?
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(September 25th, 2020, 10:20)Charriu Wrote: After looking at everything I think we can go the easy way here. We reload back to T34 Miguelitos turn and play on. I send Ramk the updated mod and he will most likely inform you about how to proceed further.

I missed the fact that I had to reload the previous turn! Please wait with your login until Turn 34 is loaded. I had to patch the older save...
(Edit: Done)
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(September 26th, 2020, 05:01)vanrober Wrote: So this update is fixing the bug and the corporation thing?

I assume this is true. Maybe also 'villages can be pillaged', which was changed in RB53. I think Charriu will comment your question if he is online again.
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