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Resist Magic, Magic Immunity
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What is the cycle of schools of magic? Death is supposed to counter Nature, Life Death, and Sorcery Life. So what counters Sorcery and Nature? What do they counter in turn?
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Nature counters Chaos.
Chaos kinda manages to counter Sorcery in the first half of the game but isn't especially good at it. Maybe that might be a direction to consider taking.
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Does Bless add resistance against Death/Chaos based spells? What does Sorcery have to counter invisibility outside of Sky Drakes?
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Yes.
Nothing, but Air Elementals are fast enough to find the invisible enemies usually.
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How long does a peace treaty last? Do you lose reputation with other wizards if you attack someone too soon after signing a peace treaty with them?
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(October 6th, 2020, 22:33)Anskiy Wrote: How long does a peace treaty last? Do you lose reputation with other wizards if you attack someone too soon after signing a peace treaty with them?

16-40 turns at random.
If you attack there is no other consequence but the duration becomes shorter.
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Are Lizardmen the perfect fit for pure/heavy Chaos wizards? I just ran into a Chaos/Nature wizard who spammed a lot of Dragon Turtles, and man are they nasty when combined with the firepower of a Chaos wizard. In addition, Javelineers come rather early and get boosted a lot by Flame Blade and such, being ranged units.
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Question about regenerating units: do you need to kill them with an irrecoverable damage source, or is merely hitting them with it enough?
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(October 25th, 2020, 09:13)Anskiy Wrote: Question about regenerating units: do you need to kill them with an irrecoverable damage source, or is merely hitting them with it enough?

Regular damage is fine as long as you win the battle. 

If you lose the battle, regular damage will kill it in battle, but it will regenerate after the battle. So if you're trying to whittle down a stack with regenerating units over multiple turns you need to use other methods like irrecoverable damage, confusion, etc.

EDIT: re-read your post, I believe you need to deal the majority of damage as irrevocable to kill it in a fight you lose (similar to covering a unit to undead), but I could be wrong
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