Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] Gira under Pindicator's surveillance

(November 2nd, 2020, 14:52)pindicator Wrote: How close are we to getting horses connected? If Novgorod is close to popping its 3rd ring then I'd tech HBR instead and use horse archers. It won't be easy for him to reinforce that silver spot, and all we want to do is raze that plus make sure he can't take what we've got

6 turns if I build the library now in Nogodorov. If not 11.  I was thinking to build a settler now and make the library with the overflow.

Anyways it seems he took back his settler.  I entered now and I see no settler.


Reply

Pindicator, do you think it's better to set first on the silver (City F) than in cityF2? Here we could have the resource inmediatly. In CityF2 it will take 10 turns to reach the resource. To reach fast this resource can be important if we have to whip units very fast. I am bringing the scout boat for the fish, but I am not sure I can pass through the Ice, so in city F I should make the boat at the city.


Reply

City F spot is no good. It doesn't just miss the crab, it almost entirely orphans it. But it could be okay for claiming the whales if you move T2 west 1 tile and then you'd be able to put a spot in 3 tiles west of F.

BUT - I think you need to get a unit to where Miguelito's settler was and see if there's any seafood over there. Remember that food is king. Those whales are going to be nice to hook up ... in like 50 turns, when you research Optics. They're awful before then.
Suffer Game Sicko
Dodo Tier Player
Reply

(November 3rd, 2020, 13:05)pindicator Wrote: City F spot is no good.  It doesn't just miss the crab, it almost entirely orphans it.  But it could be okay for claiming the whales if you move T2 west 1 tile and then you'd be able to put a spot in 3 tiles west of F.

BUT - I think you need to get a unit to where Miguelito's settler was and see if there's any seafood over there.  Remember that food is king.  Those whales are going to be nice to hook up ... in like 50 turns, when you research Optics.  They're awful before then.

Well, I didn't mean the tile of City F, but 1W, on the Silver hill. In this place we miss the whales, but we have the silver inmediatly.

And 3 cities on this area, isn't it too many for so few resources?
Reply




T086

The next settler is whipped in Nogodorov, and a worker is making the road. We plan to settle on the west tile: City F2.

And we save another turn of Gold for making Currency without stop.
Reply




T087

Will this boat be able to go directly to the fish?   I wonder if the ice will count as land coast. 
The settler will be in his point next turn, and the 7th city in 2t.

In Moscow I put to scientist and a worker to build.  It can not grow more than 6 for 10, so it is a good occasion for an easy worker.
The two northern cities are building units, and in Nogodorov a library and an Axe will be in 3 turns.
Reply




T088

A barbar warrior is complicating a lit bit the way of my settler.  I decided to put all the warriors on his way, and an Axe will come out next turn to help.  Finally the boat can't pass by the ICE, so it must give all the detour to the north, 5t to the crabs.  Next turn the 7th city will be settled.

I been calculating and in 5t (T92) currency will be done.  I have to put all the gold on the pan for it to come as fast as possible and start building the markets.
I asked a change of one fur for one horse to El Grillo.  You never knows what the commerce can bring us!

I thought that another city could be in the NW, see City G below


Reply




T089

Yakusz is founded on the SouthEast.  This 7th city inceases the expenses considerably, so I had to put the Res slider at 0%. Currency will take one more turn.
Also El Grillo exchanged us a horse for a fur, so I am making a couple chariots.  And I began a Galley in StPete.  I should make one settler more but I don't know in which city.  We only have 4 good cities and they are very busy.
Reply




T090

Moved the scout east to see what's going on the frontier MrCairo vs Miguelito's.  In 2 turns Currency is finished, after Masonry and don't know if going for Code of Laws or Aesthetics.
Reply




T091

I put 2 scientist in StPete and reduce the slider to 70% to get Currency in the next turn.   I'm not sure if it is necessary to make it so fast and adjust everything so much, but I think that the 2 trade routes per city will be worth.

Also I decided to make a Settler in Rostov, so we can set in  the East.
Reply



Forum Jump: