November 10th, 2020, 16:03
(This post was last modified: November 10th, 2020, 16:08 by Old Harry.)
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(November 10th, 2020, 01:01)Charriu Wrote: Ok weird, but at least that narrows it down a bit. To summarize what we know
- Cornflakes has problems with 5.1.0.0 and so does OH
- OH mentioned that he also had problems with CtH in PB52
So this narrows it down to changes I brought over from CtH to RtR. I have to look at what these were. I assume that you both have the same problems with RtR 5.0.0.1, right?
I don't seem to have the problem with 5.0.0.1 (at least it loaded fine twice in a row), but I do with 5.1.0.0 and with the CtH from PB52.
Also happy to try files out.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 10th, 2020, 16:49
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Ok, here is the package: https://www.dropbox.com/s/xob4e2rtc3cbrv...g.zip?dl=1
Inside you will find multiple folders like these
1_[SomeNumberAndSignCombination]
2_[SomeNumberAndSignCombination]
3_[SomeNumberAndSignCombination]
4_[SomeNumberAndSignCombination]
Each contains a DLL that you can test. If you work your way down from 1_ to 4_ you will hopefully get to the point, where it's no longer loading. In that case tell me the folder name and I can see which change it is.
Thanks a lot for that.
November 10th, 2020, 17:06
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1 works just fine.
2 works just fine.
3 fails twice then loads.
4 fails four times then loads.
It seems to crash after it says "Init engine" but before it says "Init fonts". So this text only flashes up when I successfully load it:
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 10th, 2020, 17:22
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1 works
2 works
3 does not work (tried at least 10 times)
4 does not work (tried a couple times)
With 3 and 4 I do see Init Fonts flash for an instant before the loading screen disappears (just a quick flash, not long enough to grab a screenshot).
November 11th, 2020, 04:44
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So that is very weird (again) and interesting.
With 3 I integrated some more game options like "No WW", "No unit gifting" etc.
With 4 I integrated the "Free win against barbs with a settler" thing from CtH
What is weird about this is that both 3 and 4 were not integrated in the mod version from PB52.
November 11th, 2020, 04:48
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Also you might want to enable logging. Maybe something will happen that points me in the right direction:
https://forums.civfanatics.com/threads/h...gs.410248/
November 11th, 2020, 04:56
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Also could you try setting "DisableCaching = 1" in the Civilization.ini file? Maybe that helps.
November 11th, 2020, 07:52
(This post was last modified: November 11th, 2020, 07:52 by Ramkhamhaeng.)
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It might also be interesting if this bug only occurs if the mod is selected in Civ4.
Does it start if you use a shortcut to Civ4+Mod
(Shortcut to Civ4:BTS with following start arguments "[…]\Beyond the Sword\Civ4BeyondSword.exe" mod="RtR_5.1.0.0" )
November 11th, 2020, 09:29
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(November 11th, 2020, 07:52)Ramkhamhaeng Wrote: It might also be interesting if this bug only occurs if the mod is selected in Civ4.
Does it start if you use a shortcut to Civ4+Mod
(Shortcut to Civ4:BTS with following start arguments "[…]\Beyond the Sword\Civ4BeyondSword.exe" mod="RtR_5.1.0.0" )
I tried most of the tests through shortcut as you describe. I only loaded through the in-game “Load A Mod” after the shortcut failed as a double-check that it wasn’t a shortcut issue.
I will enable logging when I have a chance to test more.
November 11th, 2020, 13:47
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With logging enabled I got the following message:
I sent you a PM with the log files.
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